// Copyright (C) 2015 Klaralvdalens Datakonsult AB (KDAB). // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR GPL-3.0-only #include #include #include #include #include #include #include #include #include #include #include class SceneWalker : public QObject { public: SceneWalker(Qt3DRender::QSceneLoader *loader) : m_loader(loader) { } void onStatusChanged(); private: void walkEntity(Qt3DCore::QEntity *e, int depth = 0); Qt3DRender::QSceneLoader *m_loader; }; void SceneWalker::onStatusChanged() { qDebug() << "Status changed:" << m_loader->status(); if (m_loader->status() != Qt3DRender::QSceneLoader::Ready) return; // The QSceneLoader instance is a component of an entity. The loaded scene // tree is added under this entity. QList entities = m_loader->entities(); // Technically there could be multiple entities referencing the scene loader // but sharing is discouraged, and in our case there will be one anyhow. if (entities.isEmpty()) return; Qt3DCore::QEntity *root = entities[0]; // Print the tree. walkEntity(root); // To access a given node (like a named mesh in the scene), use QObject::findChild(). // The scene structure and names always depend on the asset. Qt3DCore::QEntity *e = root->findChild(QStringLiteral("PlanePropeller_mesh")); // toyplane.obj if (e) qDebug() << "Found propeller node" << e << "with components" << e->components(); } void SceneWalker::walkEntity(Qt3DCore::QEntity *e, int depth) { Qt3DCore::QNodeVector nodes = e->childNodes(); for (int i = 0; i < nodes.count(); ++i) { Qt3DCore::QNode *node = nodes[i]; Qt3DCore::QEntity *entity = qobject_cast(node); if (entity) { QString indent; indent.fill(' ', depth * 2); qDebug().noquote() << indent << "Entity:" << entity << "Components:" << entity->components(); walkEntity(entity, depth + 1); } } } int main(int ac, char **av) { QApplication app(ac, av); Qt3DExtras::Qt3DWindow view; view.defaultFrameGraph()->setClearColor(Qt::black); // Root entity Qt3DCore::QEntity *sceneRoot = new Qt3DCore::QEntity(); // Scene Camera Qt3DRender::QCamera *camera = view.camera(); camera->setProjectionType(Qt3DRender::QCameraLens::PerspectiveProjection); camera->setViewCenter(QVector3D(0.0f, 3.5f, 0.0f)); camera->setPosition(QVector3D(0.0f, 3.5f, 25.0f)); camera->setNearPlane(0.001f); camera->setFarPlane(10000.0f); // For camera controls Qt3DExtras::QFirstPersonCameraController *camController = new Qt3DExtras::QFirstPersonCameraController(sceneRoot); camController->setCamera(camera); // Scene loader Qt3DCore::QEntity *sceneLoaderEntity = new Qt3DCore::QEntity(sceneRoot); Qt3DRender::QSceneLoader *sceneLoader = new Qt3DRender::QSceneLoader(sceneLoaderEntity); SceneWalker sceneWalker(sceneLoader); QObject::connect(sceneLoader, &Qt3DRender::QSceneLoader::statusChanged, &sceneWalker, &SceneWalker::onStatusChanged); sceneLoaderEntity->addComponent(sceneLoader); QStringList args = QCoreApplication::arguments(); QUrl sourceFileName; if (args.count() <= 1) { QWidget *container = new QWidget(); QFileDialog dialog; dialog.setFileMode(QFileDialog::AnyFile); sourceFileName = dialog.getOpenFileUrl(container, QStringLiteral("Open a scene file")); } else { sourceFileName = QUrl::fromLocalFile(args[1]); } if (sourceFileName.isEmpty()) return 0; sceneLoader->setSource(sourceFileName); view.setRootEntity(sceneRoot); view.show(); return app.exec(); }