/**************************************************************************** ** ** Copyright (C) 2016 The Qt Company Ltd. ** Contact: https://www.qt.io/licensing/ ** ** This file is part of the Qt Quick 2D Renderer module of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:GPL$ ** Commercial License Usage ** Licensees holding valid commercial Qt licenses may use this file in ** accordance with the commercial license agreement provided with the ** Software or, alternatively, in accordance with the terms contained in ** a written agreement between you and The Qt Company. For licensing terms ** and conditions see https://www.qt.io/terms-conditions. For further ** information use the contact form at https://www.qt.io/contact-us. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU ** General Public License version 3 or (at your option) any later version ** approved by the KDE Free Qt Foundation. The licenses are as published by ** the Free Software Foundation and appearing in the file LICENSE.GPL3 ** included in the packaging of this file. Please review the following ** information to ensure the GNU General Public License requirements will ** be met: https://www.gnu.org/licenses/gpl-3.0.html. ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #include "renderlistbuilder.h" #include "renderablenode.h" #include "abstractsoftwarerenderer.h" #include "imagenode.h" #include "rectanglenode.h" #include "glyphnode.h" #include "ninepatchnode.h" #include "painternode.h" #include "pixmaptexture.h" #include #include QT_BEGIN_NAMESPACE namespace SoftwareContext { RenderListBuilder::RenderListBuilder(AbstractSoftwareRenderer *renderer) : m_renderer(renderer) { } bool RenderListBuilder::visit(QSGTransformNode *) { return true; } void RenderListBuilder::endVisit(QSGTransformNode *) { } bool RenderListBuilder::visit(QSGClipNode *) { return true; } void RenderListBuilder::endVisit(QSGClipNode *) { } bool RenderListBuilder::visit(QSGGeometryNode *node) { return addRenderableNode(node); } void RenderListBuilder::endVisit(QSGGeometryNode *) { } bool RenderListBuilder::visit(QSGOpacityNode *) { return true; } void RenderListBuilder::endVisit(QSGOpacityNode *) { } bool RenderListBuilder::visit(QSGImageNode *node) { return addRenderableNode(node); } void RenderListBuilder::endVisit(QSGImageNode *) { } bool RenderListBuilder::visit(QSGPainterNode *node) { return addRenderableNode(node); } void RenderListBuilder::endVisit(QSGPainterNode *) { } bool RenderListBuilder::visit(QSGRectangleNode *node) { return addRenderableNode(node); } void RenderListBuilder::endVisit(QSGRectangleNode *) { } bool RenderListBuilder::visit(QSGGlyphNode *node) { return addRenderableNode(node); } void RenderListBuilder::endVisit(QSGGlyphNode *) { } bool RenderListBuilder::visit(QSGNinePatchNode *node) { return addRenderableNode(node); } void RenderListBuilder::endVisit(QSGNinePatchNode *) { } bool RenderListBuilder::visit(QSGRootNode *) { return true; } void RenderListBuilder::endVisit(QSGRootNode *) { } bool RenderListBuilder::addRenderableNode(QSGNode *node) { auto renderableNode = m_renderer->renderableNode(node); if (renderableNode == nullptr) { // Not a node we can render return false; } m_renderer->appendRenderableNode(renderableNode); return true; } } // namespace QT_END_NAMESPACE