// Copyright (C) 2016 The Qt Company Ltd. // SPDX-License-Identifier: LicenseRef-Qt-Commercial OR LGPL-3.0-only OR GPL-2.0-only OR GPL-3.0-only #include "genericrotationsensor.h" #include #include char const * const genericrotationsensor::id("generic.rotation"); genericrotationsensor::genericrotationsensor(QSensor *sensor) : QSensorBackend(sensor) { accelerometer = new QAccelerometer(this); accelerometer->addFilter(this); accelerometer->connectToBackend(); setReading(&m_reading); setDataRates(accelerometer); QRotationSensor * const rotationSensor = qobject_cast(sensor); if (rotationSensor) rotationSensor->setHasZ(false); } void genericrotationsensor::start() { accelerometer->setDataRate(sensor()->dataRate()); accelerometer->setAlwaysOn(sensor()->isAlwaysOn()); accelerometer->start(); if (!accelerometer->isActive()) sensorStopped(); if (accelerometer->isBusy()) sensorBusy(); } void genericrotationsensor::stop() { accelerometer->stop(); } bool genericrotationsensor::filter(QSensorReading *reading) { QAccelerometerReading *ar = qobject_cast(reading); qreal pitch = 0; qreal roll = 0; qreal x = ar->x(); qreal y = ar->y(); qreal z = ar->z(); // Note that the formula used come from this document: // http://www.freescale.com/files/sensors/doc/app_note/AN3461.pdf pitch = qRadiansToDegrees(qAtan(y / qSqrt(x * x + z * z))); roll = qRadiansToDegrees(qAtan(x / qSqrt(y * y + z * z))); // Roll is a left-handed rotation but we need right-handed rotation roll = -roll; // We need to fix up roll to the (-180,180] range required. // Check for negative theta values and apply an offset as required. // Note that theta is defined as the angle of the Z axis relative // to gravity (see referenced document). It's negative when the // face of the device points downward. qreal theta = qRadiansToDegrees(qAtan(qSqrt(x * x + y * y) / z)); if (theta < 0) { if (roll > 0) roll = 180 - roll; else roll = -180 - roll; } m_reading.setTimestamp(ar->timestamp()); m_reading.setFromEuler(pitch, roll, 0); newReadingAvailable(); return false; }