#include "Bitmap.h" #include "lodepng.h" using namespace std; web_color Bitmap::get_pixel(int x, int y) const { if (x < 0 || x >= width || y < 0 || y >= height) return web_color::black; else return data[x + y * width]; } void Bitmap::set_pixel(int x, int y, web_color color) { if (x < 0 || x >= width || y < 0 || y >= height) return; if (color.alpha == 0) return; data[x + y * width] = color; } // endpoint is not drawn, like in GDI void Bitmap::draw_line(int x0, int y0, int x1, int y1, web_color color) { if (x0 != x1 && y0 != y1) return; // only horz and vert lines supported if (x0 == x1) // vert line { if (y0 > y1) swap(y0, y1); for (int y = y0; y < y1; y++) set_pixel(x0, y, color); } else if (y0 == y1) // horz line { if (x0 > x1) swap(x0, x1); for (int x = x0; x < x1; x++) set_pixel(x, y0, color); } } void Bitmap::draw_rect(int x, int y, int width, int height, web_color color) { draw_line(x, y, x + width, y, color); // top draw_line(x, y + height - 1, x + width, y + height - 1, color); // bottom draw_line(x, y, x, y + height, color); // left draw_line(x + width - 1, y, x + width - 1, y + height, color); // right } void Bitmap::fill_rect(position rect, web_color color) { for (int y = rect.top(); y < rect.bottom(); y++) for (int x = rect.left(); x < rect.right(); x++) set_pixel(x, y, color); } void Bitmap::draw_bitmap(int x0, int y0, const Bitmap& bmp) { for (int y = 0; y < bmp.height; y++) for (int x = 0; x < bmp.width; x++) set_pixel(x0 + x, y0 + y, bmp.get_pixel(x, y)); } void Bitmap::replace_color(web_color original, web_color replacement) { for (auto& pixel : data) { if (pixel == original) pixel = replacement; } } // find minimal rectangle containing pixels different from bgcolor position Bitmap::find_picture(web_color bgcolor) { auto horz_line_empty = [&](int y) { for (int x = 0; x < width; x++) if (data[x + y * width] != bgcolor) return false; return true; }; auto vert_line_empty = [&](int x) { for (int y = 0; y < height; y++) if (data[x + y * width] != bgcolor) return false; return true; }; position pos; int y; for (y = 0; y < height && horz_line_empty(y); y++); if (y == height) return pos; // no picture pos.y = y; for (y = height - 1; y >= 0 && horz_line_empty(y); y--); pos.height = y + 1 - pos.y; int x; for (x = 0; x < width && vert_line_empty(x); x++); pos.x = x; for (x = width - 1; x >= 0 && vert_line_empty(x); x--); pos.width = x + 1 - pos.x; return pos; } void Bitmap::resize(int new_width, int new_height) { vector new_data(new_width * new_height, web_color::white); for (int y = 0; y < min(new_height, height); y++) for (int x = 0; x < min(new_width, width); x++) new_data[x + y * new_width] = data[x + y * width]; width = new_width; height = new_height; data = new_data; } void Bitmap::load(string filename) { vector image; unsigned w, h; lodepng::decode(image, w, h, filename); if (w * h == 0) return; width = w; height = h; data.resize(w * h); memcpy(data.data(), image.data(), w * h * 4); } void Bitmap::save(string filename) { lodepng::encode(filename, (byte*)data.data(), width, height); }