# Copyright 2020 The Chromium Authors. All rights reserved. # Use of this source code is governed by a BSD-style license that can be # found in the LICENSE file. import("//build/config/chrome_build.gni") if (is_android) { import("//build/config/android/config.gni") } declare_args() { # This enables build with TFLite library. # Currently only available for Desktop and Android. build_with_tflite_lib = is_android || (is_win && target_cpu != "arm64") || is_linux || is_mac || is_chromeos || is_fuchsia || is_ios # You can set the variable 'build_with_internal_optimization_guide' to true # even in a developer build in args.gn. Setting this variable explicitly to true will # cause your build to fail if the internal files are missing. # # If changing the value of this, you MUST also update the following files depending on the # platform: # Android: Internal expectations files that verify the native libraries are compiled into the Android binary. # ChromeOS: //lib/chrome_util.py in the Chromite repo (ex: https://crrev.com/c/3437291) # Linux: Internal archive files. //chrome/installer/linux/common/installer.include handles the # relevant files not being present. # Mac: //chrome/installer/mac/signing/parts.py # Windows: //chrome/installer/mini_installer/chrome.release and internal archive files if (is_fuchsia || is_ios) { # The library this pulls in depends on open-source LevelDB which is not supported for Fuchsia. # iOS should work but is not included in the set we release for, so we do # not needlessly increase the binary size. build_with_internal_optimization_guide = false } else if (is_android) { build_with_internal_optimization_guide = enable_chrome_android_internal } else { # Use is_chrome_branded as a proxy for "does src-internal exist". build_with_internal_optimization_guide = is_chrome_branded } }