# Using an Android Emulator Always use x86 emulators (or x86\_64 for testing 64-bit APKs). Although arm emulators exist, they are so slow that they are not worth your time. ## Building for Emulation You need to target the correct architecture via GN args: ```gn target_cpu = "x86" # or "x64" if you have an x86_64 emulator ``` ## Creating an Emulator Image By far the easiest way to set up emulator images is to use Android Studio. If you don't have an [Android Studio project](android_studio.md) already, you can create a blank one to be able to reach the Virtual Device Manager screen. Refer to: https://developer.android.com/studio/run/managing-avds.html Where files live: * System partition images are stored within the sdk directory. * Emulator configs and data partition images are stored within `~/.android/avd/`. ### Choosing a Skin Choose a skin with a small screen for better performance (unless you care about testing large screens). ### Choosing an Image Android Studio's image labels roughly translate to the following: | AVD "Target" | GMS? | Build Properties | | --- | --- | --- | | Google Play | This has GMS | `user`/`release-keys` | | Google APIs | This has GMS | `userdebug`/`dev-keys` | | No label | AOSP image, does not have GMS | `eng`/`test-keys` | *** promo If you're not sure which to use, **choose Google APIs**. *** ### Configuration "Show Advanced Settings" > scroll down: * Set internal storage to 4000MB (component builds are really big). * Set SD card to 1000MB (our tests push a lot of files to /sdcard). ### Known Issues * Our test & installer scripts do not work with pre-MR1 Jelly Bean. * Component builds do not work on pre-KitKat (due to the OS having a max number of shared libraries). * Jelly Bean and KitKat images sometimes forget to mount /sdcard :(. * This causes tests to fail. * To ensure it's there: `adb -s emulator-5554 shell mount` (look for /sdcard) * Can often be fixed by editing `~/.android/avd/YOUR_DEVICE/config.ini`. * Look for `hw.sdCard=no` and set it to `yes` ### Cloning an Image Running tests on two emulators is twice as fast as running on one. Rather than use the UI to create additional avds, you can clone an existing one via: ```shell $ tools/android/emulator/clone_avd.py \ --source-ini ~/.android/avd/EMULATOR_ID.ini \ --dest-ini ~/.android/avd/EMULATOR_ID_CLONED.ini \ --display-name "Cloned Emulator" ``` ## Starting an Emulator from the Command Line Refer to: https://developer.android.com/studio/run/emulator-commandline.html. *** promo Ctrl-C will gracefully close an emulator. *** ### Basic Command Line Use ```shell $ ~/Android/Sdk/emulator/emulator @EMULATOR_ID ``` ### Running a Headless Emulator You can run an emulator without creating a window on your desktop (useful for `ssh`): ```shell $ ~/Android/Sdk/emulator/emulator -no-window @EMULATOR_ID ``` ### Writable system partition Unlike physical devices, an emulator's `/system` partition cannot be modified by default (even on rooted devices). If you need to do so (such as to remove a system app), you can start your emulator like so: ```shell $ ~/Android/Sdk/emulator/emulator -writable-system @EMULATOR_ID ``` ### Remote Desktop For better graphics performance, use virtualgl (Googlers, see http://go/virtualgl): ```shell $ vglrun ~/Android/Sdk/emulator/emulator @EMULATOR_ID ``` ## Using an Emulator * Emulators show up just like devices via `adb devices` * Device serials will look like "emulator-5554", "emulator-5556", etc.