// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef EXTENSIONS_RENDERER_SCRIPT_INJECTION_H_ #define EXTENSIONS_RENDERER_SCRIPT_INJECTION_H_ #include #include #include #include "base/callback.h" #include "base/macros.h" #include "base/memory/weak_ptr.h" #include "base/optional.h" #include "extensions/common/user_script.h" #include "extensions/renderer/injection_host.h" #include "extensions/renderer/script_injector.h" struct HostID; namespace content { class RenderFrame; } namespace v8 { class Value; template class Local; } namespace extensions { class AsyncScriptsRunInfo; struct ScriptsRunInfo; // A script wrapper which is aware of whether or not it is allowed to execute, // and contains the implementation to do so. class ScriptInjection { public: enum InjectionResult { INJECTION_FINISHED, INJECTION_BLOCKED, INJECTION_WAITING }; using CompletionCallback = base::Callback; // Return the id of the injection host associated with the given world. static std::string GetHostIdForIsolatedWorld(int world_id); // Remove the isolated world associated with the given injection host. static void RemoveIsolatedWorld(const std::string& host_id); ScriptInjection(std::unique_ptr injector, content::RenderFrame* render_frame, std::unique_ptr injection_host, UserScript::RunLocation run_location, bool log_activity); ~ScriptInjection(); // Try to inject the script at the |current_location|. This returns // INJECTION_FINISHED if injection has injected or will never inject, returns // INJECTION_BLOCKED if injection is running asynchronously and has not // finished yet, returns INJECTION_WAITING if injections is delayed (either // for permission purposes or because |current_location| is not the designated // |run_location_|). // If INJECTION_BLOCKED is returned, |async_completion_callback| will be // called upon completion. InjectionResult TryToInject( UserScript::RunLocation current_location, ScriptsRunInfo* scripts_run_info, scoped_refptr async_run_info, const CompletionCallback& async_completion_callback); // Called when permission for the given injection has been granted. // Returns INJECTION_FINISHED if injection has injected or will never inject, // returns INJECTION_BLOCKED if injection is ran asynchronously. InjectionResult OnPermissionGranted(ScriptsRunInfo* scripts_run_info); // Resets the pointer of the injection host when the host is gone. void OnHostRemoved(); void invalidate_render_frame() { render_frame_ = nullptr; } // Accessors. content::RenderFrame* render_frame() const { return render_frame_; } const HostID& host_id() const { return injection_host_->id(); } int64_t request_id() const { return request_id_; } // Called when JS injection for the given frame has been completed or // cancelled. void OnJsInjectionCompleted(const std::vector>& results, base::Optional elapsed); private: class FrameWatcher; // Sends a message to the browser to request permission to inject. void RequestPermissionFromBrowser(); // Injects the script. Returns INJECTION_FINISHED if injection has finished, // otherwise INJECTION_BLOCKED. InjectionResult Inject(ScriptsRunInfo* scripts_run_info, scoped_refptr async_run_info); // Inject any JS scripts into the frame for the injection. void InjectJs(std::set* executing_scripts, size_t* num_injected_js_scripts, scoped_refptr async_run_info); // Inject any CSS source into the frame for the injection. void InjectCss(std::set* injected_stylesheets, size_t* num_injected_stylesheets); // Notify that we will not inject, and mark it as acknowledged. void NotifyWillNotInject(ScriptInjector::InjectFailureReason reason); // The injector for this injection. std::unique_ptr injector_; // The RenderFrame into which this should inject the script. content::RenderFrame* render_frame_; // The associated injection host. std::unique_ptr injection_host_; // The location in the document load at which we inject the script. UserScript::RunLocation run_location_; // This injection's request id. This will be -1 unless the injection is // currently waiting on permission. int64_t request_id_; // Whether or not the injection is complete, either via injecting the script // or because it will never complete. bool complete_; // Whether or not the injection successfully injected JS. bool did_inject_js_; // Whether or not we should log dom activity for this injection. bool log_activity_; // Results storage. std::unique_ptr execution_result_; // The callback to run upon completing asynchronously. CompletionCallback async_completion_callback_; // A helper class to hold the render frame and watch for its deletion. std::unique_ptr frame_watcher_; base::WeakPtrFactory weak_ptr_factory_; DISALLOW_COPY_AND_ASSIGN(ScriptInjection); }; } // namespace extensions #endif // EXTENSIONS_RENDERER_SCRIPT_INJECTION_H_