// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_DISPLAY_SCREEN_H_ #define UI_DISPLAY_SCREEN_H_ #include #include "base/macros.h" #include "ui/display/display_export.h" #include "ui/gfx/native_widget_types.h" namespace gfx { class Point; class Rect; } namespace display { class Display; class DisplayObserver; // A utility class for getting various info about screen size, displays, // cursor position, etc. // // Note that this class does not represent an individual display connected to a // computer -- see the Display class for that. A single Screen object exists // regardless of the number of connected displays. class DISPLAY_EXPORT Screen { public: Screen(); virtual ~Screen(); // Retrieves the single Screen object. static Screen* GetScreen(); // Sets the global screen. NOTE: this does not take ownership of |screen|. // Tests must be sure to reset any state they install. static void SetScreenInstance(Screen* instance); // Returns the current absolute position of the mouse pointer. virtual gfx::Point GetCursorScreenPoint() = 0; // Returns true if the cursor is directly over |window|. virtual bool IsWindowUnderCursor(gfx::NativeWindow window) = 0; // Returns the window at the given screen coordinate |point|. virtual gfx::NativeWindow GetWindowAtScreenPoint(const gfx::Point& point) = 0; // Returns the number of displays. // Mirrored displays are excluded; this method is intended to return the // number of distinct, usable displays. virtual int GetNumDisplays() const = 0; // Returns the list of displays that are currently available. virtual const std::vector& GetAllDisplays() const = 0; // Returns the display nearest the specified window. // If the window is NULL or the window is not rooted to a display this will // return the primary display. virtual Display GetDisplayNearestWindow(gfx::NativeWindow window) const = 0; // Returns the display nearest the specified view. It may still use the window // that contains the view (i.e. if a window is spread over two displays, // the location of the view within that window won't influence the result). virtual Display GetDisplayNearestView(gfx::NativeView view) const; // Returns the display nearest the specified point. |point| should be in DIPs. virtual Display GetDisplayNearestPoint(const gfx::Point& point) const = 0; // Returns the display that most closely intersects the provided bounds. virtual Display GetDisplayMatching(const gfx::Rect& match_rect) const = 0; // Returns the primary display. virtual Display GetPrimaryDisplay() const = 0; // Adds/Removes display observers. virtual void AddObserver(DisplayObserver* observer) = 0; virtual void RemoveObserver(DisplayObserver* observer) = 0; // Converts |screen_rect| to DIP coordinates in the context of |view| clamping // to the enclosing rect if the coordinates do not fall on pixel boundaries. // If |view| is null, the primary display is used as the context. virtual gfx::Rect ScreenToDIPRectInWindow(gfx::NativeView view, const gfx::Rect& screen_rect) const; // Converts |dip_rect| to screen coordinates in the context of |view| clamping // to the enclosing rect if the coordinates do not fall on pixel boundaries. // If |view| is null, the primary display is used as the context. virtual gfx::Rect DIPToScreenRectInWindow(gfx::NativeView view, const gfx::Rect& dip_rect) const; // Returns true if the display with |display_id| is found and returns that // display in |display|. Otherwise returns false and |display| remains // untouched. bool GetDisplayWithDisplayId(int64_t display_id, Display* display) const; private: static gfx::NativeWindow GetWindowForView(gfx::NativeView view); DISALLOW_COPY_AND_ASSIGN(Screen); }; Screen* CreateNativeScreen(); } // namespace display #endif // UI_DISPLAY_SCREEN_H_