// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_IMPLEMENTATION_H_ #define UI_GL_GL_IMPLEMENTATION_H_ #include #include #include #include "base/files/file_path.h" #include "base/native_library.h" #include "build/build_config.h" #include "ui/gl/extension_set.h" #include "ui/gl/gl_export.h" #include "ui/gl/gl_switches.h" namespace gl { class GLApi; // The GL implementation currently in use. enum GLImplementation { kGLImplementationNone, kGLImplementationDesktopGL, kGLImplementationDesktopGLCoreProfile, kGLImplementationOSMesaGL, kGLImplementationSwiftShaderGL, kGLImplementationAppleGL, kGLImplementationEGLGLES2, kGLImplementationMockGL, kGLImplementationStubGL, }; struct GL_EXPORT GLWindowSystemBindingInfo { GLWindowSystemBindingInfo(); std::string vendor; std::string version; std::string extensions; bool direct_rendering; }; using GLFunctionPointerType = void (*)(); #if defined(OS_WIN) typedef GLFunctionPointerType(WINAPI* GLGetProcAddressProc)(const char* name); #else typedef GLFunctionPointerType (*GLGetProcAddressProc)(const char* name); #endif // Initialize stub methods for drawing operations in the GL bindings. The // null draw bindings default to enabled, so that draw operations do nothing. GL_EXPORT void InitializeNullDrawGLBindings(); // TODO(danakj): Remove this when all test suites are using null-draw. GL_EXPORT bool HasInitializedNullDrawGLBindings(); // Filter a list of disabled_extensions from GL style space-separated // extension_list, returning a space separated list of filtered extensions, in // the same order as the input. GL_EXPORT std::string FilterGLExtensionList( const char* extension_list, const std::vector& disabled_extensions); // Once initialized, instantiating this turns the stub methods for drawing // operations off allowing drawing will occur while the object is alive. class GL_EXPORT DisableNullDrawGLBindings { public: DisableNullDrawGLBindings(); ~DisableNullDrawGLBindings(); private: bool initial_enabled_; }; // Set the current GL implementation. GL_EXPORT void SetGLImplementation(GLImplementation implementation); // Get the current GL implementation. GL_EXPORT GLImplementation GetGLImplementation(); // Get the software GL implementation for the current platform. GL_EXPORT GLImplementation GetSoftwareGLImplementation(); // Does the underlying GL support all features from Desktop GL 2.0 that were // removed from the ES 2.0 spec without requiring specific extension strings. GL_EXPORT bool HasDesktopGLFeatures(); // Get the GL implementation with a given name. GL_EXPORT GLImplementation GetNamedGLImplementation(const std::string& name); // Get the name of a GL implementation. GL_EXPORT const char* GetGLImplementationName(GLImplementation implementation); // Add a native library to those searched for GL entry points. GL_EXPORT void AddGLNativeLibrary(base::NativeLibrary library); // Unloads all native libraries. GL_EXPORT void UnloadGLNativeLibraries(); // Set an additional function that will be called to find GL entry points. // Exported so that tests may set the function used in the mock implementation. GL_EXPORT void SetGLGetProcAddressProc(GLGetProcAddressProc proc); // Find an entry point in the current GL implementation. Note that the function // may return a non-null pointer to something else than the GL function if an // unsupported function is queried. Spec-compliant eglGetProcAddress and // glxGetProcAddress are allowed to return garbage for unsupported functions, // and when querying functions from the EGL library supplied by Android, it may // return a function that prints a log message about the function being // unsupported. GL_EXPORT GLFunctionPointerType GetGLProcAddress(const char* name); // Helper for fetching the OpenGL extensions from the current context. // This helper abstracts over differences between the desktop OpenGL // core profile, and OpenGL ES and the compatibility profile. It's // intended for users of the bindings, not the implementation of the // bindings themselves. This is a relatively expensive call, so // callers should cache the result. GL_EXPORT std::string GetGLExtensionsFromCurrentContext(); GL_EXPORT std::string GetGLExtensionsFromCurrentContext(GLApi* api); GL_EXPORT ExtensionSet GetRequestableGLExtensionsFromCurrentContext(); GL_EXPORT ExtensionSet GetRequestableGLExtensionsFromCurrentContext(GLApi* api); // Helper for the GL bindings implementation to understand whether // glGetString(GL_EXTENSIONS) or glGetStringi(GL_EXTENSIONS, i) will // be used in the function above. GL_EXPORT bool WillUseGLGetStringForExtensions(); GL_EXPORT bool WillUseGLGetStringForExtensions(GLApi* api); // Helpers to load a library and log error on failure. GL_EXPORT base::NativeLibrary LoadLibraryAndPrintError( const base::FilePath::CharType* filename); GL_EXPORT base::NativeLibrary LoadLibraryAndPrintError( const base::FilePath& filename); } // namespace gl #endif // UI_GL_GL_IMPLEMENTATION_H_