// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/gl/gl_surface.h" #include #include "base/command_line.h" #include "base/lazy_instance.h" #include "base/logging.h" #include "base/stl_util.h" #include "base/threading/thread_local.h" #include "base/trace_event/trace_event.h" #include "ui/gfx/swap_result.h" #include "ui/gl/gl_context.h" #include "ui/gl/gl_image.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface_format.h" #include "ui/gl/gl_switches.h" namespace gl { namespace { base::LazyInstance>::Leaky current_surface_ = LAZY_INSTANCE_INITIALIZER; } // namespace GLSurface::GLSurface() {} bool GLSurface::Initialize() { return Initialize(GLSurfaceFormat()); } bool GLSurface::Initialize(GLSurfaceFormat format) { return true; } bool GLSurface::Resize(const gfx::Size& size, float scale_factor, ColorSpace color_space, bool has_alpha) { NOTIMPLEMENTED(); return false; } bool GLSurface::Recreate() { NOTIMPLEMENTED(); return false; } bool GLSurface::DeferDraws() { return false; } bool GLSurface::SupportsSwapBuffersWithBounds() { return false; } bool GLSurface::SupportsPostSubBuffer() { return false; } bool GLSurface::SupportsCommitOverlayPlanes() { return false; } bool GLSurface::SupportsAsyncSwap() { return false; } unsigned int GLSurface::GetBackingFramebufferObject() { return 0; } void GLSurface::SwapBuffersAsync(const SwapCompletionCallback& callback) { NOTREACHED(); } gfx::SwapResult GLSurface::SwapBuffersWithBounds( const std::vector& rects) { return gfx::SwapResult::SWAP_FAILED; } gfx::SwapResult GLSurface::PostSubBuffer(int x, int y, int width, int height) { return gfx::SwapResult::SWAP_FAILED; } void GLSurface::PostSubBufferAsync(int x, int y, int width, int height, const SwapCompletionCallback& callback) { NOTREACHED(); } gfx::SwapResult GLSurface::CommitOverlayPlanes() { NOTREACHED(); return gfx::SwapResult::SWAP_FAILED; } void GLSurface::CommitOverlayPlanesAsync( const SwapCompletionCallback& callback) { NOTREACHED(); } bool GLSurface::OnMakeCurrent(GLContext* context) { return true; } bool GLSurface::SetBackbufferAllocation(bool allocated) { return true; } void GLSurface::SetFrontbufferAllocation(bool allocated) { } void* GLSurface::GetShareHandle() { NOTIMPLEMENTED(); return NULL; } void* GLSurface::GetDisplay() { NOTIMPLEMENTED(); return NULL; } void* GLSurface::GetConfig() { NOTIMPLEMENTED(); return NULL; } unsigned long GLSurface::GetCompatibilityKey() { return 0; } gfx::VSyncProvider* GLSurface::GetVSyncProvider() { return NULL; } bool GLSurface::ScheduleOverlayPlane(int z_order, gfx::OverlayTransform transform, GLImage* image, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect) { NOTIMPLEMENTED(); return false; } bool GLSurface::ScheduleCALayer(const ui::CARendererLayerParams& params) { NOTIMPLEMENTED(); return false; } void GLSurface::ScheduleCALayerInUseQuery( std::vector queries) { NOTIMPLEMENTED(); } bool GLSurface::ScheduleDCLayer(const ui::DCRendererLayerParams& params) { NOTIMPLEMENTED(); return false; } bool GLSurface::SetEnableDCLayers(bool enable) { NOTIMPLEMENTED(); return false; } bool GLSurface::IsSurfaceless() const { return false; } bool GLSurface::FlipsVertically() const { return false; } bool GLSurface::BuffersFlipped() const { return false; } bool GLSurface::SupportsDCLayers() const { return false; } bool GLSurface::UseOverlaysForVideo() const { return false; } bool GLSurface::SetDrawRectangle(const gfx::Rect& rect) { return false; } gfx::Vector2d GLSurface::GetDrawOffset() const { return gfx::Vector2d(); } void GLSurface::WaitForSnapshotRendering() { // By default, just executing the SwapBuffers is normally enough. } void GLSurface::SetRelyOnImplicitSync() { // Some GLSurface derived classes might not implement this workaround while // still being allocated on devices where the workaround is enabled. // It is fine to ignore this call in those cases. } GLSurface* GLSurface::GetCurrent() { return current_surface_.Pointer()->Get(); } GLSurface::~GLSurface() { if (GetCurrent() == this) SetCurrent(NULL); } void GLSurface::SetCurrent(GLSurface* surface) { current_surface_.Pointer()->Set(surface); } bool GLSurface::ExtensionsContain(const char* c_extensions, const char* name) { DCHECK(name); if (!c_extensions) return false; std::string extensions(c_extensions); extensions += " "; std::string delimited_name(name); delimited_name += " "; return extensions.find(delimited_name) != std::string::npos; } GLSurfaceAdapter::GLSurfaceAdapter(GLSurface* surface) : surface_(surface) {} bool GLSurfaceAdapter::Initialize(GLSurfaceFormat format) { return surface_->Initialize(format); } void GLSurfaceAdapter::Destroy() { surface_->Destroy(); } bool GLSurfaceAdapter::Resize(const gfx::Size& size, float scale_factor, ColorSpace color_space, bool has_alpha) { return surface_->Resize(size, scale_factor, color_space, has_alpha); } bool GLSurfaceAdapter::Recreate() { return surface_->Recreate(); } bool GLSurfaceAdapter::DeferDraws() { return surface_->DeferDraws(); } bool GLSurfaceAdapter::IsOffscreen() { return surface_->IsOffscreen(); } gfx::SwapResult GLSurfaceAdapter::SwapBuffers() { return surface_->SwapBuffers(); } void GLSurfaceAdapter::SwapBuffersAsync( const SwapCompletionCallback& callback) { surface_->SwapBuffersAsync(callback); } gfx::SwapResult GLSurfaceAdapter::SwapBuffersWithBounds( const std::vector& rects) { return surface_->SwapBuffersWithBounds(rects); } gfx::SwapResult GLSurfaceAdapter::PostSubBuffer(int x, int y, int width, int height) { return surface_->PostSubBuffer(x, y, width, height); } void GLSurfaceAdapter::PostSubBufferAsync( int x, int y, int width, int height, const SwapCompletionCallback& callback) { surface_->PostSubBufferAsync(x, y, width, height, callback); } gfx::SwapResult GLSurfaceAdapter::CommitOverlayPlanes() { return surface_->CommitOverlayPlanes(); } void GLSurfaceAdapter::CommitOverlayPlanesAsync( const SwapCompletionCallback& callback) { surface_->CommitOverlayPlanesAsync(callback); } bool GLSurfaceAdapter::SupportsSwapBuffersWithBounds() { return surface_->SupportsSwapBuffersWithBounds(); } bool GLSurfaceAdapter::SupportsPostSubBuffer() { return surface_->SupportsPostSubBuffer(); } bool GLSurfaceAdapter::SupportsCommitOverlayPlanes() { return surface_->SupportsCommitOverlayPlanes(); } bool GLSurfaceAdapter::SupportsAsyncSwap() { return surface_->SupportsAsyncSwap(); } gfx::Size GLSurfaceAdapter::GetSize() { return surface_->GetSize(); } void* GLSurfaceAdapter::GetHandle() { return surface_->GetHandle(); } unsigned int GLSurfaceAdapter::GetBackingFramebufferObject() { return surface_->GetBackingFramebufferObject(); } bool GLSurfaceAdapter::OnMakeCurrent(GLContext* context) { return surface_->OnMakeCurrent(context); } bool GLSurfaceAdapter::SetBackbufferAllocation(bool allocated) { return surface_->SetBackbufferAllocation(allocated); } void GLSurfaceAdapter::SetFrontbufferAllocation(bool allocated) { surface_->SetFrontbufferAllocation(allocated); } void* GLSurfaceAdapter::GetShareHandle() { return surface_->GetShareHandle(); } void* GLSurfaceAdapter::GetDisplay() { return surface_->GetDisplay(); } void* GLSurfaceAdapter::GetConfig() { return surface_->GetConfig(); } unsigned long GLSurfaceAdapter::GetCompatibilityKey() { return surface_->GetCompatibilityKey(); } GLSurfaceFormat GLSurfaceAdapter::GetFormat() { return surface_->GetFormat(); } gfx::VSyncProvider* GLSurfaceAdapter::GetVSyncProvider() { return surface_->GetVSyncProvider(); } bool GLSurfaceAdapter::ScheduleOverlayPlane(int z_order, gfx::OverlayTransform transform, GLImage* image, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect) { return surface_->ScheduleOverlayPlane( z_order, transform, image, bounds_rect, crop_rect); } bool GLSurfaceAdapter::ScheduleDCLayer( const ui::DCRendererLayerParams& params) { return surface_->ScheduleDCLayer(params); } bool GLSurfaceAdapter::SetEnableDCLayers(bool enable) { return surface_->SetEnableDCLayers(enable); } bool GLSurfaceAdapter::IsSurfaceless() const { return surface_->IsSurfaceless(); } bool GLSurfaceAdapter::FlipsVertically() const { return surface_->FlipsVertically(); } bool GLSurfaceAdapter::BuffersFlipped() const { return surface_->BuffersFlipped(); } bool GLSurfaceAdapter::SupportsDCLayers() const { return surface_->SupportsDCLayers(); } bool GLSurfaceAdapter::UseOverlaysForVideo() const { return surface_->UseOverlaysForVideo(); } bool GLSurfaceAdapter::SetDrawRectangle(const gfx::Rect& rect) { return surface_->SetDrawRectangle(rect); } gfx::Vector2d GLSurfaceAdapter::GetDrawOffset() const { return surface_->GetDrawOffset(); } void GLSurfaceAdapter::WaitForSnapshotRendering() { surface_->WaitForSnapshotRendering(); } void GLSurfaceAdapter::SetRelyOnImplicitSync() { surface_->SetRelyOnImplicitSync(); } GLSurfaceAdapter::~GLSurfaceAdapter() {} scoped_refptr InitializeGLSurfaceWithFormat( scoped_refptr surface, GLSurfaceFormat format) { if (!surface->Initialize(format)) return nullptr; return surface; } scoped_refptr InitializeGLSurface(scoped_refptr surface) { return InitializeGLSurfaceWithFormat(surface, GLSurfaceFormat()); } GLSurface::CALayerInUseQuery::CALayerInUseQuery() = default; GLSurface::CALayerInUseQuery::CALayerInUseQuery(const CALayerInUseQuery&) = default; GLSurface::CALayerInUseQuery::~CALayerInUseQuery() = default; } // namespace gl