// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_GL_GL_SURFACE_H_ #define UI_GL_GL_SURFACE_H_ #include #include "base/callback.h" #include "base/macros.h" #include "base/memory/ref_counted.h" #include "build/build_config.h" #include "ui/gfx/geometry/rect.h" #include "ui/gfx/geometry/rect_f.h" #include "ui/gfx/geometry/size.h" #include "ui/gfx/geometry/vector2d.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/overlay_transform.h" #include "ui/gfx/swap_result.h" #include "ui/gl/gl_export.h" #include "ui/gl/gl_image.h" #include "ui/gl/gl_implementation.h" #include "ui/gl/gl_surface_format.h" namespace gfx { class VSyncProvider; } namespace ui { struct CARendererLayerParams; struct DCRendererLayerParams; } namespace gl { class GLContext; // Encapsulates a surface that can be rendered to with GL, hiding platform // specific management. class GL_EXPORT GLSurface : public base::RefCounted { public: GLSurface(); // Non-virtual initialization, this always calls Initialize with a // default GLSurfaceFormat. Subclasses should override the format- // specific Initialize method below and interpret the default format // as appropriate. bool Initialize(); // (Re)create the surface. TODO(apatrick): This is an ugly hack to allow the // EGL surface associated to be recreated without destroying the associated // context. The implementation of this function for other GLSurface derived // classes is in a pending changelist. virtual bool Initialize(GLSurfaceFormat format); // Destroys the surface. virtual void Destroy() = 0; // Color spaces that can be dynamically specified to the surface when resized. enum class ColorSpace { UNSPECIFIED, SRGB, DISPLAY_P3, SCRGB_LINEAR, }; virtual bool Resize(const gfx::Size& size, float scale_factor, ColorSpace color_space, bool has_alpha); // Recreate the surface without changing the size. virtual bool Recreate(); // Unschedule the CommandExecutor and return true to abort the processing of // a GL draw call to this surface and defer it until the CommandExecutor is // rescheduled. virtual bool DeferDraws(); // Returns true if this surface is offscreen. virtual bool IsOffscreen() = 0; // Swaps front and back buffers. This has no effect for off-screen // contexts. virtual gfx::SwapResult SwapBuffers() = 0; // Get the size of the surface. virtual gfx::Size GetSize() = 0; // Get the underlying platform specific surface "handle". virtual void* GetHandle() = 0; // Returns whether or not the surface supports SwapBuffersWithBounds virtual bool SupportsSwapBuffersWithBounds(); // Returns whether or not the surface supports PostSubBuffer. virtual bool SupportsPostSubBuffer(); // Returns whether or not the surface supports CommitOverlayPlanes. virtual bool SupportsCommitOverlayPlanes(); // Returns whether SwapBuffersAsync() is supported. virtual bool SupportsAsyncSwap(); // Returns the internal frame buffer object name if the surface is backed by // FBO. Otherwise returns 0. virtual unsigned int GetBackingFramebufferObject(); typedef base::Callback SwapCompletionCallback; // Swaps front and back buffers. This has no effect for off-screen // contexts. On some platforms, we want to send SwapBufferAck only after the // surface is displayed on screen. The callback can be used to delay sending // SwapBufferAck till that data is available. The callback should be run on // the calling thread (i.e. same thread SwapBuffersAsync is called) virtual void SwapBuffersAsync(const SwapCompletionCallback& callback); // Swap buffers with content bounds. virtual gfx::SwapResult SwapBuffersWithBounds( const std::vector& rects); // Copy part of the backbuffer to the frontbuffer. virtual gfx::SwapResult PostSubBuffer(int x, int y, int width, int height); // Copy part of the backbuffer to the frontbuffer. On some platforms, we want // to send SwapBufferAck only after the surface is displayed on screen. The // callback can be used to delay sending SwapBufferAck till that data is // available. The callback should be run on the calling thread (i.e. same // thread PostSubBufferAsync is called) virtual void PostSubBufferAsync(int x, int y, int width, int height, const SwapCompletionCallback& callback); // Show overlay planes but don't swap the front and back buffers. This acts // like SwapBuffers from the point of view of the client, but is cheaper when // overlays account for all the damage. virtual gfx::SwapResult CommitOverlayPlanes(); // Show overlay planes but don't swap the front and back buffers. On some // platforms, we want to send SwapBufferAck only after the overlays are // displayed on screen. The callback can be used to delay sending // SwapBufferAck till that data is available. The callback should be run on // the calling thread (i.e. same thread CommitOverlayPlanesAsync is called). virtual void CommitOverlayPlanesAsync(const SwapCompletionCallback& callback); // Called after a context is made current with this surface. Returns false // on error. virtual bool OnMakeCurrent(GLContext* context); // Used for explicit buffer management. virtual bool SetBackbufferAllocation(bool allocated); virtual void SetFrontbufferAllocation(bool allocated); // Get a handle used to share the surface with another process. Returns null // if this is not possible. virtual void* GetShareHandle(); // Get the platform specific display on which this surface resides, if // available. virtual void* GetDisplay(); // Get the platfrom specific configuration for this surface, if available. virtual void* GetConfig(); // Get the key corresponding to the set of GLSurfaces that can be made current // with this GLSurface. virtual unsigned long GetCompatibilityKey(); // Get the GL pixel format of the surface. Must be implemented in a // subclass, though it's ok to just "return GLSurfaceFormat()" if // the default is appropriate. virtual GLSurfaceFormat GetFormat() = 0; // Get access to a helper providing time of recent refresh and period // of screen refresh. If unavailable, returns NULL. virtual gfx::VSyncProvider* GetVSyncProvider(); // Schedule an overlay plane to be shown at swap time, or on the next // CommitOverlayPlanes call. // |z_order| specifies the stacking order of the plane relative to the // main framebuffer located at index 0. For the case where there is no // main framebuffer, overlays may be scheduled at 0, taking its place. // |transform| specifies how the buffer is to be transformed during // composition. // |image| to be presented by the overlay. // |bounds_rect| specify where it is supposed to be on the screen in pixels. // |crop_rect| specifies the region within the buffer to be placed inside // |bounds_rect|. virtual bool ScheduleOverlayPlane(int z_order, gfx::OverlayTransform transform, GLImage* image, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect); // Schedule a CALayer to be shown at swap time. // All arguments correspond to their CALayer properties. virtual bool ScheduleCALayer(const ui::CARendererLayerParams& params); struct GL_EXPORT CALayerInUseQuery { CALayerInUseQuery(); explicit CALayerInUseQuery(const CALayerInUseQuery&); ~CALayerInUseQuery(); unsigned texture = 0; scoped_refptr image; }; virtual void ScheduleCALayerInUseQuery( std::vector queries); virtual bool ScheduleDCLayer(const ui::DCRendererLayerParams& params); virtual bool SetEnableDCLayers(bool enable); virtual bool IsSurfaceless() const; virtual bool FlipsVertically() const; // Returns true if SwapBuffers or PostSubBuffers causes a flip, such that // the next buffer may be 2 frames old. virtual bool BuffersFlipped() const; virtual bool SupportsDCLayers() const; virtual bool UseOverlaysForVideo() const; // Set the rectangle that will be drawn into on the surface. virtual bool SetDrawRectangle(const gfx::Rect& rect); // This is the amount by which the scissor and viewport rectangles should be // offset. virtual gfx::Vector2d GetDrawOffset() const; // This waits until rendering work is complete enough that an OS snapshot // will capture the last swapped contents. A GL context must be current when // calling this. virtual void WaitForSnapshotRendering(); // Tells the surface to rely on implicit sync when swapping buffers. virtual void SetRelyOnImplicitSync(); static GLSurface* GetCurrent(); protected: virtual ~GLSurface(); static void SetCurrent(GLSurface* surface); static bool ExtensionsContain(const char* extensions, const char* name); private: friend class base::RefCounted; friend class GLContext; DISALLOW_COPY_AND_ASSIGN(GLSurface); }; // Implementation of GLSurface that forwards all calls through to another // GLSurface. class GL_EXPORT GLSurfaceAdapter : public GLSurface { public: explicit GLSurfaceAdapter(GLSurface* surface); bool Initialize(GLSurfaceFormat format) override; void Destroy() override; bool Resize(const gfx::Size& size, float scale_factor, ColorSpace color_space, bool has_alpha) override; bool Recreate() override; bool DeferDraws() override; bool IsOffscreen() override; gfx::SwapResult SwapBuffers() override; void SwapBuffersAsync(const SwapCompletionCallback& callback) override; gfx::SwapResult SwapBuffersWithBounds( const std::vector& rects) override; gfx::SwapResult PostSubBuffer(int x, int y, int width, int height) override; void PostSubBufferAsync(int x, int y, int width, int height, const SwapCompletionCallback& callback) override; gfx::SwapResult CommitOverlayPlanes() override; void CommitOverlayPlanesAsync( const SwapCompletionCallback& callback) override; bool SupportsSwapBuffersWithBounds() override; bool SupportsPostSubBuffer() override; bool SupportsCommitOverlayPlanes() override; bool SupportsAsyncSwap() override; gfx::Size GetSize() override; void* GetHandle() override; unsigned int GetBackingFramebufferObject() override; bool OnMakeCurrent(GLContext* context) override; bool SetBackbufferAllocation(bool allocated) override; void SetFrontbufferAllocation(bool allocated) override; void* GetShareHandle() override; void* GetDisplay() override; void* GetConfig() override; unsigned long GetCompatibilityKey() override; GLSurfaceFormat GetFormat() override; gfx::VSyncProvider* GetVSyncProvider() override; bool ScheduleOverlayPlane(int z_order, gfx::OverlayTransform transform, GLImage* image, const gfx::Rect& bounds_rect, const gfx::RectF& crop_rect) override; bool ScheduleDCLayer(const ui::DCRendererLayerParams& params) override; bool SetEnableDCLayers(bool enable) override; bool IsSurfaceless() const override; bool FlipsVertically() const override; bool BuffersFlipped() const override; bool SupportsDCLayers() const override; bool UseOverlaysForVideo() const override; bool SetDrawRectangle(const gfx::Rect& rect) override; gfx::Vector2d GetDrawOffset() const override; void WaitForSnapshotRendering() override; void SetRelyOnImplicitSync() override; GLSurface* surface() const { return surface_.get(); } protected: ~GLSurfaceAdapter() override; private: scoped_refptr surface_; DISALLOW_COPY_AND_ASSIGN(GLSurfaceAdapter); }; // Wraps GLSurface in scoped_refptr and tries to initializes it. Returns a // scoped_refptr containing the initialized GLSurface or nullptr if // initialization fails. GL_EXPORT scoped_refptr InitializeGLSurface( scoped_refptr surface); GL_EXPORT scoped_refptr InitializeGLSurfaceWithFormat( scoped_refptr surface, GLSurfaceFormat format); } // namespace gl #endif // UI_GL_GL_SURFACE_H_