// Copyright 2013 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_COMPILER_NODE_PROPERTIES_H_ #define V8_COMPILER_NODE_PROPERTIES_H_ #include "src/compiler/node.h" #include "src/types.h" namespace v8 { namespace internal { namespace compiler { class Graph; class Operator; class CommonOperatorBuilder; // A facade that simplifies access to the different kinds of inputs to a node. class NodeProperties final { public: // --------------------------------------------------------------------------- // Input layout. // Inputs are always arranged in order as follows: // 0 [ values, context, frame state, effects, control ] node->InputCount() static int FirstValueIndex(Node* node) { return 0; } static int FirstContextIndex(Node* node) { return PastValueIndex(node); } static int FirstFrameStateIndex(Node* node) { return PastContextIndex(node); } static int FirstEffectIndex(Node* node) { return PastFrameStateIndex(node); } static int FirstControlIndex(Node* node) { return PastEffectIndex(node); } static int PastValueIndex(Node* node); static int PastContextIndex(Node* node); static int PastFrameStateIndex(Node* node); static int PastEffectIndex(Node* node); static int PastControlIndex(Node* node); // --------------------------------------------------------------------------- // Input accessors. static Node* GetValueInput(Node* node, int index); static Node* GetContextInput(Node* node); static Node* GetFrameStateInput(Node* node, int index); static Node* GetEffectInput(Node* node, int index = 0); static Node* GetControlInput(Node* node, int index = 0); // --------------------------------------------------------------------------- // Edge kinds. static bool IsValueEdge(Edge edge); static bool IsContextEdge(Edge edge); static bool IsFrameStateEdge(Edge edge); static bool IsEffectEdge(Edge edge); static bool IsControlEdge(Edge edge); // --------------------------------------------------------------------------- // Miscellaneous predicates. static bool IsCommon(Node* node) { return IrOpcode::IsCommonOpcode(node->opcode()); } static bool IsControl(Node* node) { return IrOpcode::IsControlOpcode(node->opcode()); } static bool IsConstant(Node* node) { return IrOpcode::IsConstantOpcode(node->opcode()); } static bool IsPhi(Node* node) { return IrOpcode::IsPhiOpcode(node->opcode()); } static bool IsExceptionalCall(Node* node); // --------------------------------------------------------------------------- // Miscellaneous mutators. static void ReplaceContextInput(Node* node, Node* context); static void ReplaceControlInput(Node* node, Node* control); static void ReplaceEffectInput(Node* node, Node* effect, int index = 0); static void ReplaceFrameStateInput(Node* node, int index, Node* frame_state); static void RemoveNonValueInputs(Node* node); // Merge the control node {node} into the end of the graph, introducing a // merge node or expanding an existing merge node if necessary. static void MergeControlToEnd(Graph* graph, CommonOperatorBuilder* common, Node* node); // Replace all uses of {node} with the given replacement nodes. All occurring // use kinds need to be replaced, {NULL} is only valid if a use kind is // guaranteed not to exist. static void ReplaceUses(Node* node, Node* value, Node* effect = nullptr, Node* success = nullptr, Node* exception = nullptr); // --------------------------------------------------------------------------- // Miscellaneous utilities. static Node* FindProjection(Node* node, size_t projection_index); // Collect the branch-related projections from a node, such as IfTrue, // IfFalse, IfSuccess, IfException, IfValue and IfDefault. // - Branch: [ IfTrue, IfFalse ] // - Call : [ IfSuccess, IfException ] // - Switch: [ IfValue, ..., IfDefault ] static void CollectControlProjections(Node* node, Node** proj, size_t count); // --------------------------------------------------------------------------- // Type Bounds. static bool IsTyped(Node* node) { Bounds const bounds = node->bounds(); DCHECK(!bounds.lower == !bounds.upper); return bounds.upper; } static Bounds GetBounds(Node* node) { DCHECK(IsTyped(node)); return node->bounds(); } static void SetBounds(Node* node, Bounds bounds) { DCHECK_NOT_NULL(bounds.lower); DCHECK_NOT_NULL(bounds.upper); node->set_bounds(bounds); } static void RemoveBounds(Node* node) { node->set_bounds(Bounds()); } static bool AllValueInputsAreTyped(Node* node); private: static inline bool IsInputRange(Edge edge, int first, int count); }; } // namespace compiler } // namespace internal } // namespace v8 #endif // V8_COMPILER_NODE_PROPERTIES_H_