static HTAB *RecoveryLockLists;
+/* Flags set by timeout handlers */
+static volatile sig_atomic_t got_standby_deadlock_timeout = false;
+static volatile sig_atomic_t got_standby_lock_timeout = false;
+
static void ResolveRecoveryConflictWithVirtualXIDs(VirtualTransactionId *waitlist,
ProcSignalReason reason,
uint32 wait_event_info,
* lock. As we are already queued to be granted the lock, no new lock
* requests conflicting with ours will be granted in the meantime.
*
- * Deadlocks involving the Startup process and an ordinary backend process
- * will be detected by the deadlock detector within the ordinary backend.
+ * We also must check for deadlocks involving the Startup process and
+ * hot-standby backend processes. If deadlock_timeout is reached in
+ * this function, all the backends holding the conflicting locks are
+ * requested to check themselves for deadlocks.
*/
void
ResolveRecoveryConflictWithLock(LOCKTAG locktag)
ltime = GetStandbyLimitTime();
- if (GetCurrentTimestamp() >= ltime)
+ if (GetCurrentTimestamp() >= ltime && ltime != 0)
{
/*
* We're already behind, so clear a path as quickly as possible.
else
{
/*
- * Wait (or wait again) until ltime
+ * Wait (or wait again) until ltime, and check for deadlocks as well
+ * if we will be waiting longer than deadlock_timeout
*/
- EnableTimeoutParams timeouts[1];
+ EnableTimeoutParams timeouts[2];
+ int cnt = 0;
+
+ if (ltime != 0)
+ {
+ got_standby_lock_timeout = false;
+ timeouts[cnt].id = STANDBY_LOCK_TIMEOUT;
+ timeouts[cnt].type = TMPARAM_AT;
+ timeouts[cnt].fin_time = ltime;
+ cnt++;
+ }
- timeouts[0].id = STANDBY_LOCK_TIMEOUT;
- timeouts[0].type = TMPARAM_AT;
- timeouts[0].fin_time = ltime;
- enable_timeouts(timeouts, 1);
+ got_standby_deadlock_timeout = false;
+ timeouts[cnt].id = STANDBY_DEADLOCK_TIMEOUT;
+ timeouts[cnt].type = TMPARAM_AFTER;
+ timeouts[cnt].delay_ms = DeadlockTimeout;
+ cnt++;
+
+ enable_timeouts(timeouts, cnt);
}
/* Wait to be signaled by the release of the Relation Lock */
ProcWaitForSignal(PG_WAIT_LOCK | locktag.locktag_type);
+ /*
+ * Exit if ltime is reached. Then all the backends holding conflicting
+ * locks will be canceled in the next ResolveRecoveryConflictWithLock()
+ * call.
+ */
+ if (got_standby_lock_timeout)
+ goto cleanup;
+
+ if (got_standby_deadlock_timeout)
+ {
+ VirtualTransactionId *backends;
+
+ backends = GetLockConflicts(&locktag, AccessExclusiveLock, NULL);
+
+ /* Quick exit if there's no work to be done */
+ if (!VirtualTransactionIdIsValid(*backends))
+ goto cleanup;
+
+ /*
+ * Send signals to all the backends holding the conflicting locks, to
+ * ask them to check themselves for deadlocks.
+ */
+ while (VirtualTransactionIdIsValid(*backends))
+ {
+ SignalVirtualTransaction(*backends,
+ PROCSIG_RECOVERY_CONFLICT_STARTUP_DEADLOCK,
+ false);
+ backends++;
+ }
+
+ /*
+ * Wait again here to be signaled by the release of the Relation Lock,
+ * to prevent the subsequent RecoveryConflictWithLock() from causing
+ * deadlock_timeout and sending a request for deadlocks check again.
+ * Otherwise the request continues to be sent every deadlock_timeout
+ * until the relation locks are released or ltime is reached.
+ */
+ got_standby_deadlock_timeout = false;
+ ProcWaitForSignal(PG_WAIT_LOCK | locktag.locktag_type);
+ }
+
+cleanup:
+
/*
* Clear any timeout requests established above. We assume here that the
* Startup process doesn't have any other outstanding timeouts than those
* timeouts individually, but that'd be slower.
*/
disable_all_timeouts(false);
+ got_standby_lock_timeout = false;
+ got_standby_deadlock_timeout = false;
}
/*
ltime = GetStandbyLimitTime();
- if (ltime == 0)
- {
- /*
- * We're willing to wait forever for conflicts, so set timeout for
- * deadlock check only
- */
- enable_timeout_after(STANDBY_DEADLOCK_TIMEOUT, DeadlockTimeout);
- }
- else if (GetCurrentTimestamp() >= ltime)
+ if (GetCurrentTimestamp() >= ltime && ltime != 0)
{
/*
* We're already behind, so clear a path as quickly as possible.
* waiting longer than deadlock_timeout
*/
EnableTimeoutParams timeouts[2];
+ int cnt = 0;
- timeouts[0].id = STANDBY_TIMEOUT;
- timeouts[0].type = TMPARAM_AT;
- timeouts[0].fin_time = ltime;
- timeouts[1].id = STANDBY_DEADLOCK_TIMEOUT;
- timeouts[1].type = TMPARAM_AFTER;
- timeouts[1].delay_ms = DeadlockTimeout;
- enable_timeouts(timeouts, 2);
+ if (ltime != 0)
+ {
+ timeouts[cnt].id = STANDBY_TIMEOUT;
+ timeouts[cnt].type = TMPARAM_AT;
+ timeouts[cnt].fin_time = ltime;
+ cnt++;
+ }
+
+ got_standby_deadlock_timeout = false;
+ timeouts[cnt].id = STANDBY_DEADLOCK_TIMEOUT;
+ timeouts[cnt].type = TMPARAM_AFTER;
+ timeouts[cnt].delay_ms = DeadlockTimeout;
+ cnt++;
+
+ enable_timeouts(timeouts, cnt);
}
/*
*/
ProcWaitForSignal(PG_WAIT_BUFFER_PIN);
+ if (got_standby_deadlock_timeout)
+ {
+ /*
+ * Send out a request for hot-standby backends to check themselves for
+ * deadlocks.
+ *
+ * XXX The subsequent ResolveRecoveryConflictWithBufferPin() will wait
+ * to be signaled by UnpinBuffer() again and send a request for
+ * deadlocks check if deadlock_timeout happens. This causes the
+ * request to continue to be sent every deadlock_timeout until the
+ * buffer is unpinned or ltime is reached. This would increase the
+ * workload in the startup process and backends. In practice it may
+ * not be so harmful because the period that the buffer is kept pinned
+ * is basically no so long. But we should fix this?
+ */
+ SendRecoveryConflictWithBufferPin(
+ PROCSIG_RECOVERY_CONFLICT_STARTUP_DEADLOCK);
+ }
+
/*
* Clear any timeout requests established above. We assume here that the
* Startup process doesn't have any other timeouts than what this function
* individually, but that'd be slower.
*/
disable_all_timeouts(false);
+ got_standby_deadlock_timeout = false;
}
static void
/*
* StandbyDeadLockHandler() will be called if STANDBY_DEADLOCK_TIMEOUT
- * occurs before STANDBY_TIMEOUT. Send out a request for hot-standby
- * backends to check themselves for deadlocks.
+ * occurs before STANDBY_TIMEOUT.
*/
void
StandbyDeadLockHandler(void)
{
- SendRecoveryConflictWithBufferPin(PROCSIG_RECOVERY_CONFLICT_STARTUP_DEADLOCK);
+ got_standby_deadlock_timeout = true;
}
/*
/*
* StandbyLockTimeoutHandler() will be called if STANDBY_LOCK_TIMEOUT is exceeded.
- * This doesn't need to do anything, simply waking up is enough.
*/
void
StandbyLockTimeoutHandler(void)
{
+ got_standby_lock_timeout = true;
}
/*