The original version of MechaHamster is a game about guiding a futuristic hamster ball through dangerous space mazes, that allowed users to create mazes of their own, and share them with friends.
This version has gone back to basics and removed Firebase and all other Google functionality. It's your mission, if you choose to accept it, to reintegrate some of it yourself!
While the original MechaHamster serves as a demonstration, sample, and reference for integrating Firebase with the Firebase Unity SDK into a game project, this time, as you rebuild the Firebase functionality of the game you'll learn more about how Firebase works while doing so!
Once completed, MechaHamster: Level Up with Firebase Edition demonstrates the following concepts:
- Firebase Analytics to measure various aspects of user behavior.
- Firebase Crashlytics to capture and annotate crashes in game play and help developers diagnose and fix issues.
- Firebase Remote Config to allow game admins to run experiments on game data without redeploying a new build of the game.
MechaHamster: Level Up with Firebase Edition can be downloaded from Github.
To do so from the git CLI:
git clone --branch main https://github.com/firebase/level-up-with-firebase.git
While the intended behavior path is that you will build the game after adding Firebase, it can be helpful to understand and refine your build process before that in order to make sure everything is set up properly ahead of time.
Though the steps to build the game are in principle the same before and after adding Firebase functionality, debugging the build process after adding Firebase has additional steps.
To contribute the this project see CONTRIBUTING.