1 | // -*- c-basic-offset: 2 -*-
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2 | /*
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3 | * This file is part of the KDE libraries
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4 | * Copyright (C) 1999-2001 Harri Porten ([email protected])
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5 | * Copyright (C) 2001 Peter Kelly ([email protected])
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Library General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Library General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Library General Public License
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18 | * along with this library; see the file COPYING.LIB. If not, write to
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19 | * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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20 | * Boston, MA 02111-1307, USA.
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21 | *
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22 | */
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23 |
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24 |
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25 | #ifndef _KJS_OBJECT_H_
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26 | #define _KJS_OBJECT_H_
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27 |
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28 | // Objects
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29 |
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30 | // maximum global call stack size. Protects against accidental or
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31 | // malicious infinite recursions. Define to -1 if you want no limit.
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32 | #define KJS_MAX_STACK 1000
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33 |
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34 | #include "value.h"
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35 | #include "types.h"
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36 |
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37 | namespace KJS {
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38 |
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39 | class ObjectImpPrivate;
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40 | class PropertyMap;
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41 | class HashTable;
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42 | class HashEntry;
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43 | class ListImp;
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44 |
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45 | // ECMA 262-3 8.6.1
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46 | // Attributes (only applicable to the Object type)
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47 | enum Attribute { None = 0,
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48 | ReadOnly = 1 << 1, // property can be only read, not written
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49 | DontEnum = 1 << 2, // property doesn't appear in (for .. in ..)
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50 | DontDelete = 1 << 3, // property can't be deleted
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51 | Internal = 1 << 4, // an internal property, set to by pass checks
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52 | Function = 1 << 5 }; // property is a function - only used by static hashtables
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53 |
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54 | /**
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55 | * Class Information
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56 | */
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57 | struct ClassInfo {
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58 | /**
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59 | * A string denoting the class name. Example: "Window".
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60 | */
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61 | const char* className;
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62 | /**
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63 | * Pointer to the class information of the base class.
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64 | * 0L if there is none.
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65 | */
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66 | const ClassInfo *parentClass;
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67 | /**
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68 | * Static hash-table of properties.
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69 | */
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70 | const HashTable *propHashTable;
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71 | /**
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72 | * Reserved for future extension.
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73 | */
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74 | void *dummy;
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75 | };
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76 |
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77 | /**
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78 | * Represents an Object. This is a wrapper for ObjectImp
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79 | */
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80 | class Object : public Value {
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81 | public:
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82 | Object();
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83 | explicit Object(ObjectImp *v);
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84 | Object(const Object &v);
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85 | virtual ~Object();
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86 |
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87 | Object& operator=(const Object &v);
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88 |
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89 | virtual const ClassInfo *classInfo() const;
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90 | bool inherits(const ClassInfo *cinfo) const;
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91 |
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92 | /**
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93 | * Converts a Value into an Object. If the value's type is not ObjectType,
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94 | * a null object will be returned (i.e. one with it's internal pointer set
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95 | * to 0). If you do not know for sure whether the value is of type
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96 | * ObjectType, you should check the @ref isNull() methods afterwards before
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97 | * calling any methods on the Object.
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98 | *
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99 | * @return The value converted to an object
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100 | */
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101 | static Object dynamicCast(const Value &v);
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102 |
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103 | /**
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104 | * Returns the prototype of this object. Note that this is not the same as
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105 | * the "prototype" property.
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106 | *
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107 | * See ECMA 8.6.2
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108 | *
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109 | * @return The object's prototype
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110 | */
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111 | Value prototype() const;
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112 |
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113 | /**
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114 | * Returns the class name of the object
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115 | *
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116 | * See ECMA 8.6.2
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117 | *
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118 | * @return The object's class name
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119 | */
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120 | UString className() const;
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121 |
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122 | /**
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123 | * Retrieves the specified property from the object. If neither the object
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124 | * or any other object in it's prototype chain have the property, this
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125 | * function will return Undefined.
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126 | *
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127 | * See ECMA 8.6.2.1
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128 | *
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129 | * @param exec The current execution state
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130 | * @param propertyName The name of the property to retrieve
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131 | *
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132 | * @return The specified property, or Undefined
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133 | */
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134 | Value get(ExecState *exec, const UString &propertyName) const;
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135 |
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136 | /**
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137 | * Sets the specified property.
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138 | *
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139 | * See ECMA 8.6.2.2
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140 | *
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141 | * @param exec The current execution state
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142 | * @param propertyName The name of the property to set
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143 | * @param propertyValue The value to set
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144 | */
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145 | void put(ExecState *exec, const UString &propertyName,
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146 | const Value &value, int attr = None);
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147 |
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148 | /**
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149 | * Used to check whether or not a particular property is allowed to be set
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150 | * on an object
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151 | *
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152 | * See ECMA 8.6.2.3
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153 | *
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154 | * @param exec The current execution state
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155 | * @param propertyName The name of the property
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156 | * @return true if the property can be set, otherwise false
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157 | */
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158 | bool canPut(ExecState *exec, const UString &propertyName) const;
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159 |
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160 | /**
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161 | * Checks to see whether the object (or any object in it's prototype chain)
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162 | * has a property with the specified name.
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163 | *
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164 | * See ECMA 8.6.2.4
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165 | *
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166 | * @param exec The current execution state
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167 | * @param propertyName The name of the property to check for
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168 | * @return true if the object has the property, otherwise false
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169 | */
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170 | bool hasProperty(ExecState *exec, const UString &propertyName) const;
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171 |
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172 | /**
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173 | * Removes the specified property from the object.
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174 | *
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175 | * See ECMA 8.6.2.5
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176 | *
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177 | * @param exec The current execution state
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178 | * @param propertyName The name of the property to delete
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179 | * @return true if the property was successfully deleted or did not
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180 | * exist on the object. false if deleting the specified property is not
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181 | * allowed.
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182 | */
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183 | bool deleteProperty(ExecState *exec, const UString &propertyName);
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184 |
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185 | /**
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186 | * Converts the object into a primitive value. The value return may differ
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187 | * depending on the supplied hint
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188 | *
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189 | * See ECMA 8.6.2.6
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190 | *
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191 | * @param exec The current execution state
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192 | * @param hint The desired primitive type to convert to
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193 | * @return A primitive value converted from the objetc. Note that the
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194 | * type of primitive value returned may not be the same as the requested
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195 | * hint.
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196 | */
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197 | Value defaultValue(ExecState *exec, Type hint) const;
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198 |
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199 | /**
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200 | * Whether or not the object implements the construct() method. If this
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201 | * returns false you should not call the construct() method on this
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202 | * object (typically, an assertion will fail to indicate this).
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203 | *
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204 | * @return true if this object implements the construct() method, otherwise
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205 | * false
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206 | */
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207 | bool implementsConstruct() const;
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208 |
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209 | /**
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210 | * Creates a new object based on this object. Typically this means the
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211 | * following:
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212 | * 1. A new object is created
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213 | * 2. The prototype of the new object is set to the value of this object's
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214 | * "prototype" property
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215 | * 3. The call() method of this object is called, with the new object
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216 | * passed as the this value
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217 | * 4. The new object is returned
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218 | *
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219 | * In some cases, Host objects may differ from these semantics, although
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220 | * this is discouraged.
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221 | *
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222 | * If an error occurs during construction, the execution state's exception
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223 | * will be set. This can be tested for with @ref ExecState::hadException().
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224 | * Under some circumstances, the exception object may also be returned.
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225 | *
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226 | * Note: This function should not be called if implementsConstruct() returns
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227 | * false, in which case it will result in an assertion failure.
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228 | *
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229 | * @param exec The current execution state
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230 | * @param args The arguments to be passed to call() once the new object has
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231 | * been created
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232 | * @return The newly created & initialized object
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233 | */
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234 | Object construct(ExecState *exec, const List &args);
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235 |
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236 | /**
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237 | * Whether or not the object implements the call() method. If this returns
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238 | * false you should not call the call() method on this object (typically,
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239 | * an assertion will fail to indicate this).
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240 | *
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241 | * @return true if this object implements the call() method, otherwise
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242 | * false
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243 | */
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244 | bool implementsCall() const;
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245 |
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246 |
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247 | /**
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248 | * Calls this object as if it is a function.
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249 | *
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250 | * Note: This function should not be called if implementsCall() returns
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251 | * false, in which case it will result in an assertion failure.
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252 | *
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253 | * See ECMA 8.6.2.3
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254 | *
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255 | * @param exec The current execution state
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256 | * @param thisObj The obj to be used as "this" within function execution.
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257 | * Note that in most cases this will be different from the C++ "this"
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258 | * object. For example, if the ECMAScript code "window.location.toString()"
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259 | * is executed, call() will be invoked on the C++ object which implements
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260 | * the toString method, with the thisObj being window.location
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261 | * @param args List of arguments to be passed to the function
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262 | * @return The return value from the function
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263 | */
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264 | Value call(ExecState *exec, Object &thisObj, const List &args);
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265 |
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266 | /**
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267 | * Whether or not the object implements the hasInstance() method. If this
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268 | * returns false you should not call the hasInstance() method on this
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269 | * object (typically, an assertion will fail to indicate this).
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270 | *
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271 | * @return true if this object implements the hasInstance() method,
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272 | * otherwise false
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273 | */
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274 | bool implementsHasInstance() const;
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275 |
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276 | /**
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277 | * Checks whether value delegates behaviour to this object. Used by the
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278 | * instanceof operator.
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279 | *
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280 | * @param exec The current execution state
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281 | * @param value The value to check
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282 | * @return true if value delegates behaviour to this object, otherwise
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283 | * false
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284 | */
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285 | Boolean hasInstance(ExecState *exec, const Value &value);
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286 |
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287 | /**
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288 | * Returns the scope of this object. This is used when execution declared
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289 | * functions - the execution context for the function is initialized with
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290 | * extra object in it's scope. An example of this is functions declared
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291 | * inside other functions:
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292 | *
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293 | * function f() {
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294 | *
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295 | * function b() {
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296 | * return prototype;
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297 | * }
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298 | *
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299 | * var x = 4;
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300 | * // do some stuff
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301 | * }
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302 | * f.prototype = new String();
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303 | *
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304 | * When the function f.b is executed, its scope will include properties of
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305 | * f. So in the example above the return value of f.b() would be the new
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306 | * String object that was assigned to f.prototype.
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307 | *
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308 | * @param exec The current execution state
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309 | * @return The function's scope
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310 | */
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311 | const List scope() const;
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312 | void setScope(const List &s);
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313 |
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314 | /**
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315 | * Returns a List of References to all the properties of the object. Used
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316 | * in "for x in y" statements. The list is created new, so it can be freely
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317 | * modified without affecting the object's properties. It should be deleted
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318 | * by the caller.
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319 | *
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320 | * Subclasses can override this method in ObjectImpl to provide the
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321 | * appearance of
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322 | * having extra properties other than those set specifically with put().
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323 | *
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324 | * @param exec The current execution state
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325 | * @param recursive Whether or not properties in the object's prototype
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326 | * chain should be
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327 | * included in the list.
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328 | * @return A List of References to properties of the object.
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329 | **/
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330 | List propList(ExecState *exec, bool recursive = true);
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331 |
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332 | /**
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333 | * Returns the internal value of the object. This is used for objects such
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334 | * as String and Boolean which are wrappers for native types. The interal
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335 | * value is the actual value represented by the wrapper objects.
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336 | *
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337 | * @see ECMA 8.6.2
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338 | * @return The internal value of the object
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339 | */
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340 | Value internalValue() const;
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341 |
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342 | /**
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343 | * Sets the internal value of the object
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344 | *
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345 | * @see internalValue()
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346 | *
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347 | * @param v The new internal value
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348 | */
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349 | void setInternalValue(const Value &v);
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350 | };
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351 |
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352 | class ObjectImp : public ValueImp {
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353 | public:
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354 | /**
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355 | * Creates a new ObjectImp with the specified prototype
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356 | *
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357 | * @param proto The prototype
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358 | */
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359 | ObjectImp(const Object &proto);
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360 |
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361 | /**
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362 | * Creates a new ObjectImp with a prototype of Null()
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363 | * (that is, the ECMAScript "null" value, not a null Object).
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364 | *
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365 | */
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366 | ObjectImp();
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367 |
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368 | virtual ~ObjectImp();
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369 |
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370 | virtual void mark();
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371 |
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372 | Type type() const;
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373 |
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374 | /**
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375 | * A pointer to a ClassInfo struct for this class. This provides a basic
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376 | * facility for run-time type information, and can be used to check an
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377 | * object's class an inheritance (see @ref inherits()). This should
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378 | * always return a statically declared pointer, or 0 to indicate that
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379 | * there is no class information.
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380 | *
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381 | * This is primarily useful if you have application-defined classes that you
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382 | * wish to check against for casting purposes.
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383 | *
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384 | * For example, to specify the class info for classes FooImp and BarImp,
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385 | * where FooImp inherits from BarImp, you would add the following in your
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386 | * class declarations:
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387 | *
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388 | * class BarImp : public ObjectImp {
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389 | * virtual const ClassInfo *classInfo() const { return &info; }
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390 | * static const ClassInfo info;
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391 | * // ...
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392 | * };
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393 | *
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394 | * class FooImp : public ObjectImp {
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395 | * virtual const ClassInfo *classInfo() const { return &info; }
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396 | * static const ClassInfo info;
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397 | * // ...
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398 | * };
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399 | *
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400 | * And in your source file:
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401 | *
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402 | * const ClassInfo BarImp::info = {0, 0, 0}; // no parent class
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403 | * const ClassInfo FooImp::info = {&BarImp::info, 0, 0};
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404 | *
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405 | * @see inherits()
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406 | */
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407 | virtual const ClassInfo *classInfo() const;
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408 |
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409 | /**
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410 | * Checks whether this object inherits from the class with the specified
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411 | * classInfo() pointer. This requires that both this class and the other
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412 | * class return a non-NULL pointer for their classInfo() methods (otherwise
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413 | * it will return false).
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414 | *
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415 | * For example, for two ObjectImp pointers obj1 and obj2, you can check
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416 | * if obj1's class inherits from obj2's class using the following:
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417 | *
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418 | * if (obj1->inherits(obj2->classInfo())) {
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419 | * // ...
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420 | * }
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421 | *
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422 | * If you have a handle to a statically declared ClassInfo, such as in the
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423 | * @ref classInfo() example, you can check for inheritance without needing
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424 | * an instance of the other class:
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425 | *
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426 | * if (obj1->inherits(FooImp::info)) {
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427 | * // ...
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428 | * }
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429 | *
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430 | * @param cinfo The ClassInfo pointer for the class you want to check
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431 | * inheritance against.
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432 | * @return true if this object's class inherits from class with the
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433 | * ClassInfo pointer specified in cinfo
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434 | */
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435 | bool inherits(const ClassInfo *cinfo) const;
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436 |
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437 | // internal properties (ECMA 262-3 8.6.2)
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438 |
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439 | /**
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440 | * Implementation of the [[Prototype]] internal property (implemented by
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441 | * all Objects)
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442 | *
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443 | * @see Object::prototype()
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444 | */
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445 | Value prototype() const;
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446 | void setPrototype(const Value &proto);
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447 |
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448 | /**
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449 | * Implementation of the [[Class]] internal property (implemented by all
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450 | * Objects)
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451 | *
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452 | * The default implementation uses classInfo().
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453 | * You should either implement @ref classInfo(), or
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454 | * if you simply need a classname, you can reimplement @ref className()
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455 | * instead.
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456 | *
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457 | * @see Object::className()
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458 | */
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459 | virtual UString className() const;
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460 |
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461 | /**
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462 | * Implementation of the [[Get]] internal property (implemented by all
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463 | * Objects)
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464 | *
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465 | * @see Object::get()
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466 | */
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467 | // [[Get]] - must be implemented by all Objects
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468 | virtual Value get(ExecState *exec, const UString &propertyName) const;
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469 |
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470 | /**
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471 | * Implementation of the [[Put]] internal property (implemented by all
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472 | * Objects)
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473 | *
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474 | * @see Object::put()
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475 | */
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476 | virtual void put(ExecState *exec, const UString &propertyName,
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477 | const Value &value, int attr = None);
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478 |
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479 | /**
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480 | * Implementation of the [[CanPut]] internal property (implemented by all
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481 | * Objects)
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482 | *
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483 | * @see Object::canPut()
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484 | */
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485 | virtual bool canPut(ExecState *exec, const UString &propertyName) const;
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486 |
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487 | /**
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488 | * Implementation of the [[HasProperty]] internal property (implemented by
|
---|
489 | * all Objects)
|
---|
490 | *
|
---|
491 | * @see Object::hasProperty()
|
---|
492 | */
|
---|
493 | virtual bool hasProperty(ExecState *exec,
|
---|
494 | const UString &propertyName) const;
|
---|
495 |
|
---|
496 | /**
|
---|
497 | * Implementation of the [[Delete]] internal property (implemented by all
|
---|
498 | * Objects)
|
---|
499 | *
|
---|
500 | * @see Object::deleteProperty()
|
---|
501 | */
|
---|
502 | virtual bool deleteProperty(ExecState *exec,
|
---|
503 | const UString &propertyName);
|
---|
504 |
|
---|
505 | /**
|
---|
506 | * Remove all properties from this object.
|
---|
507 | * This doesn't take DontDelete into account, and isn't in the ECMA spec.
|
---|
508 | * It's simply a quick way to remove everything before destroying.
|
---|
509 | */
|
---|
510 | void deleteAllProperties( ExecState * );
|
---|
511 |
|
---|
512 | /**
|
---|
513 | * Implementation of the [[DefaultValue]] internal property (implemented by
|
---|
514 | * all Objects)
|
---|
515 | *
|
---|
516 | * @see Object::defaultValue()
|
---|
517 | */
|
---|
518 | virtual Value defaultValue(ExecState *exec, Type hint) const;
|
---|
519 |
|
---|
520 | virtual bool implementsConstruct() const;
|
---|
521 | /**
|
---|
522 | * Implementation of the [[Construct]] internal property
|
---|
523 | *
|
---|
524 | * @see Object::construct()
|
---|
525 | */
|
---|
526 | virtual Object construct(ExecState *exec, const List &args);
|
---|
527 |
|
---|
528 | virtual bool implementsCall() const;
|
---|
529 | /**
|
---|
530 | * Implementation of the [[Call]] internal property
|
---|
531 | *
|
---|
532 | * @see Object::call()
|
---|
533 | */
|
---|
534 | virtual Value call(ExecState *exec, Object &thisObj,
|
---|
535 | const List &args);
|
---|
536 |
|
---|
537 | virtual bool implementsHasInstance() const;
|
---|
538 | /**
|
---|
539 | * Implementation of the [[HasInstance]] internal property
|
---|
540 | *
|
---|
541 | * @see Object::hasInstance()
|
---|
542 | */
|
---|
543 | virtual Boolean hasInstance(ExecState *exec, const Value &value);
|
---|
544 |
|
---|
545 | /**
|
---|
546 | * Implementation of the [[Scope]] internal property
|
---|
547 | *
|
---|
548 | * @see Object::scope()
|
---|
549 | */
|
---|
550 | const List scope() const;
|
---|
551 | void setScope(const List &s);
|
---|
552 |
|
---|
553 | List propList(ExecState *exec, bool recursive = true);
|
---|
554 |
|
---|
555 | Value internalValue() const;
|
---|
556 | void setInternalValue(const Value &v);
|
---|
557 |
|
---|
558 | Value toPrimitive(ExecState *exec,
|
---|
559 | Type preferredType = UnspecifiedType) const;
|
---|
560 | bool toBoolean(ExecState *exec) const;
|
---|
561 | double toNumber(ExecState *exec) const;
|
---|
562 | int toInteger(ExecState *exec) const;
|
---|
563 | int toInt32(ExecState *exec) const;
|
---|
564 | unsigned int toUInt32(ExecState *exec) const;
|
---|
565 | unsigned short toUInt16(ExecState *exec) const;
|
---|
566 | UString toString(ExecState *exec) const;
|
---|
567 | Object toObject(ExecState *exec) const;
|
---|
568 |
|
---|
569 | ValueImp* getDirect(const UString& propertyName) const;
|
---|
570 | private:
|
---|
571 | const HashEntry* findPropertyHashEntry( const UString& propertyName ) const;
|
---|
572 | ObjectImpPrivate *_od;
|
---|
573 | PropertyMap *_prop;
|
---|
574 | ValueImp *_proto;
|
---|
575 | ValueImp *_internalValue;
|
---|
576 | ListImp *_scope;
|
---|
577 | };
|
---|
578 |
|
---|
579 | /**
|
---|
580 | * Types of Native Errors available. For custom errors, GeneralError
|
---|
581 | * should be used.
|
---|
582 | */
|
---|
583 | enum ErrorType { GeneralError = 0,
|
---|
584 | EvalError = 1,
|
---|
585 | RangeError = 2,
|
---|
586 | ReferenceError = 3,
|
---|
587 | SyntaxError = 4,
|
---|
588 | TypeError = 5,
|
---|
589 | URIError = 6};
|
---|
590 |
|
---|
591 | /**
|
---|
592 | * @short Factory methods for error objects.
|
---|
593 | */
|
---|
594 | class Error {
|
---|
595 | public:
|
---|
596 | /**
|
---|
597 | * Factory method for error objects.
|
---|
598 | *
|
---|
599 | * @param exec The current execution state
|
---|
600 | * @param errtype Type of error.
|
---|
601 | * @param message Optional error message.
|
---|
602 | * @param lineno Optional line number.
|
---|
603 | * @param lineno Optional source id.
|
---|
604 | */
|
---|
605 | static Object create(ExecState *exec, ErrorType errtype = GeneralError,
|
---|
606 | const char *message = 0, int lineno = -1,
|
---|
607 | int sourceId = -1);
|
---|
608 |
|
---|
609 | /**
|
---|
610 | * Array of error names corresponding to @ref ErrorType
|
---|
611 | */
|
---|
612 | static const char * const * const errorNames;
|
---|
613 | };
|
---|
614 |
|
---|
615 | }; // namespace
|
---|
616 |
|
---|
617 | #endif // _KJS_OBJECT_H_
|
---|