1 | // -*- c-basic-offset: 2 -*-
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2 | /*
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3 | * This file is part of the KDE libraries
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4 | * Copyright (C) 1999-2001 Harri Porten ([email protected])
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5 | * Copyright (C) 2001 Peter Kelly ([email protected])
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6 | *
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7 | * This library is free software; you can redistribute it and/or
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8 | * modify it under the terms of the GNU Library General Public
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9 | * License as published by the Free Software Foundation; either
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10 | * version 2 of the License, or (at your option) any later version.
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11 | *
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12 | * This library is distributed in the hope that it will be useful,
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13 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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14 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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15 | * Library General Public License for more details.
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16 | *
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17 | * You should have received a copy of the GNU Library General Public License
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18 | * along with this library; see the file COPYING.LIB. If not, write to
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19 | * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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20 | * Boston, MA 02111-1307, USA.
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21 | *
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22 | */
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23 |
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24 | #ifndef _KJS_VALUE_H_
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25 | #define _KJS_VALUE_H_
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26 |
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27 | #ifndef NDEBUG // protection against problems if committing with KJS_VERBOSE on
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28 |
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29 | // Uncomment this to enable very verbose output from KJS
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30 | //#define KJS_VERBOSE
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31 | // Uncomment this to debug memory allocation and garbage collection
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32 | //#define KJS_DEBUG_MEM
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33 |
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34 | #endif
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35 |
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36 | #include <stdlib.h> // Needed for size_t
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37 |
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38 | #include "ustring.h"
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39 |
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40 | // Primitive data types
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41 |
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42 | namespace KJS {
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43 |
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44 | class Value;
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45 | class ValueImp;
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46 | class ValueImpPrivate;
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47 | class Undefined;
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48 | class UndefinedImp;
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49 | class Null;
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50 | class NullImp;
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51 | class Boolean;
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52 | class BooleanImp;
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53 | class String;
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54 | class StringImp;
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55 | class Number;
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56 | class NumberImp;
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57 | class Object;
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58 | class ObjectImp;
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59 | class Reference;
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60 | class ReferenceImp;
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61 | class List;
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62 | class ListImp;
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63 | class Completion;
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64 | class CompletionImp;
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65 | class ExecState;
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66 |
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67 | /**
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68 | * Primitive types
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69 | */
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70 | enum Type {
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71 | UnspecifiedType = 0,
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72 | UndefinedType = 1,
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73 | NullType = 2,
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74 | BooleanType = 3,
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75 | StringType = 4,
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76 | NumberType = 5,
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77 | ObjectType = 6,
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78 | ReferenceType = 7,
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79 | ListType = 8,
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80 | CompletionType = 9
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81 | };
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82 |
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83 | /**
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84 | * ValueImp is the base type for all primitives (Undefined, Null, Boolean,
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85 | * String, Number) and objects in ECMAScript.
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86 | *
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87 | * Note: you should never inherit from ValueImp as it is for primitive types
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88 | * only (all of which are provided internally by KJS). Instead, inherit from
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89 | * ObjectImp.
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90 | */
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91 | class ValueImp {
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92 | friend class Collector;
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93 | public:
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94 | ValueImp();
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95 | virtual ~ValueImp();
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96 |
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97 | inline ValueImp* ref() { refcount++; return this; }
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98 | inline bool deref() { return (!--refcount); }
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99 | unsigned int refcount;
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100 |
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101 | virtual void mark();
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102 | bool marked() const;
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103 | void* operator new(size_t);
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104 | void operator delete(void*);
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105 |
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106 | /**
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107 | * @internal
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108 | *
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109 | * set by Object() so that the collector is allowed to delete us
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110 | */
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111 | void setGcAllowed();
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112 |
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113 | virtual Type type() const = 0;
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114 |
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115 | // The conversion operations
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116 |
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117 | virtual Value toPrimitive(ExecState *exec,
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118 | Type preferredType = UnspecifiedType) const = 0;
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119 | virtual bool toBoolean(ExecState *exec) const = 0;
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120 | virtual double toNumber(ExecState *exec) const = 0;
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121 | virtual int toInteger(ExecState *exec) const;
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122 | virtual int toInt32(ExecState *exec) const;
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123 | virtual unsigned int toUInt32(ExecState *exec) const;
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124 | virtual unsigned short toUInt16(ExecState *exec) const;
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125 | virtual UString toString(ExecState *exec) const = 0;
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126 | virtual Object toObject(ExecState *exec) const = 0;
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127 |
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128 | // Reference operations
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129 |
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130 | virtual Value getBase(ExecState *exec) const;
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131 | virtual UString getPropertyName(ExecState *exec) const;
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132 | virtual Value getValue(ExecState *exec) const;
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133 | virtual void putValue(ExecState *exec, const Value w);
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134 |
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135 | private:
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136 | enum {
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137 | VI_MARKED = 1,
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138 | VI_GCALLOWED = 2,
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139 | VI_CREATED = 4,
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140 | VI_DESTRUCTED = 8
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141 | }; // VI means VALUEIMPL
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142 |
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143 | ValueImpPrivate *_vd;
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144 | unsigned int _flags;
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145 | };
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146 |
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147 | /**
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148 | * Value objects are act as wrappers ("smart pointers") around ValueImp
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149 | * objects and their descendents. Instead of using ValueImps
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150 | * (and derivatives) during normal program execution, you should use a
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151 | * Value-derived class.
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152 | *
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153 | * Value maintains a pointer to a ValueImp object and uses a reference
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154 | * counting scheme to ensure that the ValueImp object is not deleted or
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155 | * garbage collected.
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156 | *
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157 | * Note: The conversion operations all return values of various types -
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158 | * if an error occurs during conversion, an error object will instead
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159 | * be returned (where possible), and the execution state's exception
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160 | * will be set appropriately.
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161 | */
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162 | class Value {
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163 | public:
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164 | Value();
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165 | explicit Value(ValueImp *v);
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166 | Value(const Value &v);
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167 | virtual ~Value();
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168 |
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169 | Value& operator=(const Value &v);
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170 | bool isNull() const;
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171 | ValueImp *imp() const;
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172 |
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173 | /**
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174 | * Returns the type of value. This is one of UndefinedType, NullType,
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175 | * BooleanType, StringType NumberType, ObjectType, ReferenceType,
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176 | * ListType or CompletionType.
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177 | *
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178 | * @return The type of value
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179 | */
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180 | Type type() const;
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181 |
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182 | /**
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183 | * Checks whether or not the value is of a particular tpye
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184 | *
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185 | * @param The type to compare with
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186 | * @return true if the value is of the specified type, otherwise false
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187 | */
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188 | bool isA(Type t) const;
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189 |
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190 | /**
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191 | * Performs the ToPrimitive type conversion operation on this value
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192 | * (ECMA 9.1)
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193 | */
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194 | Value toPrimitive(ExecState *exec,
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195 | Type preferredType = UnspecifiedType) const;
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196 |
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197 | /**
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198 | * Performs the ToBoolean type conversion operation on this value (ECMA 9.2)
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199 | */
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200 | bool toBoolean(ExecState *exec) const;
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201 |
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202 | /**
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203 | * Performs the ToNumber type conversion operation on this value (ECMA 9.3)
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204 | */
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205 | double toNumber(ExecState *exec) const;
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206 |
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207 | /**
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208 | * Performs the ToInteger type conversion operation on this value (ECMA 9.4)
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209 | */
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210 | int toInteger(ExecState *exec) const;
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211 |
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212 | /**
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213 | * Performs the ToInt32 type conversion operation on this value (ECMA 9.5)
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214 | */
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215 | int toInt32(ExecState *exec) const;
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216 |
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217 | /**
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218 | * Performs the ToUint32 type conversion operation on this value (ECMA 9.6)
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219 | */
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220 | unsigned int toUInt32(ExecState *exec) const;
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221 |
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222 | /**
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223 | * Performs the ToUint16 type conversion operation on this value (ECMA 9.7)
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224 | */
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225 | unsigned short toUInt16(ExecState *exec) const;
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226 |
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227 | /**
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228 | * Performs the ToString type conversion operation on this value (ECMA 9.8)
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229 | */
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230 | UString toString(ExecState *exec) const;
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231 |
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232 | /**
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233 | * Performs the ToObject type conversion operation on this value (ECMA 9.9)
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234 | */
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235 | Object toObject(ExecState *exec) const;
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236 |
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237 | /**
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238 | * Performs the GetBase type conversion operation on this value (ECMA 8.7)
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239 | *
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240 | * Since references are supposed to have an Object or null as their base,
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241 | * this method is guaranteed to return either Null() or an Object value.
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242 | */
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243 | Value getBase(ExecState *exec) const;
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244 |
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245 | /**
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246 | * Performs the GetPropertyName type conversion operation on this value
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247 | * (ECMA 8.7)
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248 | */
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249 | UString getPropertyName(ExecState *exec) const;
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250 |
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251 | /**
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252 | * Performs the GetValue type conversion operation on this value
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253 | * (ECMA 8.7.1)
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254 | */
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255 | Value getValue(ExecState *exec) const;
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256 |
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257 | /**
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258 | * Performs the PutValue type conversion operation on this value
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259 | * (ECMA 8.7.1)
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260 | */
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261 | void putValue(ExecState *exec, const Value w);
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262 |
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263 | protected:
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264 | ValueImp *rep;
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265 | };
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266 |
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267 | bool operator==(const Value &v1, const Value &v2);
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268 | bool operator!=(const Value &v1, const Value &v2);
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269 |
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270 | // Primitive types
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271 |
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272 | /**
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273 | * Represents an primitive Undefined value. All instances of this class
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274 | * share the same implementation object, so == will always return true
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275 | * for any comparison between two Undefined objects.
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276 | */
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277 | class Undefined : public Value {
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278 | public:
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279 | Undefined();
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280 | Undefined(const Undefined &v);
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281 | virtual ~Undefined();
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282 |
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283 | Undefined& operator=(const Undefined &v);
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284 |
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285 | /**
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286 | * Converts a Value into an Undefined. If the value's type is not
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287 | * UndefinedType, a null object will be returned (i.e. one with it's
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288 | * internal pointer set to 0). If you do not know for sure whether the
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289 | * value is of type UndefinedType, you should check the @ref isNull()
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290 | * methods afterwards before calling any methods on the returned value.
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291 | *
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292 | * @return The value converted to an Undefined
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293 | */
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294 | static Undefined dynamicCast(const Value &v);
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295 | private:
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296 | friend class UndefinedImp;
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297 | explicit Undefined(UndefinedImp *v);
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298 |
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299 | };
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300 |
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301 | /**
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302 | * Represents an primitive Null value. All instances of this class
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303 | * share the same implementation object, so == will always return true
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304 | * for any comparison between two Null objects.
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305 | */
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306 | class Null : public Value {
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307 | public:
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308 | Null();
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309 | Null(const Null &v);
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310 | virtual ~Null();
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311 |
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312 | Null& operator=(const Null &v);
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313 |
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314 | /**
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315 | * Converts a Value into an Null. If the value's type is not NullType,
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316 | * a null object will be returned (i.e. one with it's internal pointer set
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317 | * to 0). If you do not know for sure whether the value is of type
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318 | * NullType, you should check the @ref isNull() methods afterwards before
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319 | * calling any methods on the returned value.
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320 | *
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321 | * @return The value converted to a Null
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322 | */
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323 | static Null dynamicCast(const Value &v);
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324 | private:
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325 | friend class NullImp;
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326 | explicit Null(NullImp *v);
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327 | };
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328 |
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329 | /**
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330 | * Represents an primitive Null value
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331 | */
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332 | class Boolean : public Value {
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333 | public:
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334 | Boolean(bool b = false);
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335 | Boolean(const Boolean &v);
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336 | virtual ~Boolean();
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337 |
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338 | Boolean& operator=(const Boolean &v);
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339 |
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340 | /**
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341 | * Converts a Value into an Boolean. If the value's type is not BooleanType,
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342 | * a null object will be returned (i.e. one with it's internal pointer set
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343 | * to 0). If you do not know for sure whether the value is of type
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344 | * BooleanType, you should check the @ref isNull() methods afterwards before
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345 | * calling any methods on the returned value.
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346 | *
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347 | * @return The value converted to a Boolean
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348 | */
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349 | static Boolean dynamicCast(const Value &v);
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350 |
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351 | bool value() const;
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352 | private:
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353 | friend class BooleanImp;
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354 | explicit Boolean(BooleanImp *v);
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355 | };
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356 |
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357 | /**
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358 | * Represents an primitive Null value
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359 | */
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360 | class String : public Value {
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361 | public:
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362 | String(const UString &s = "");
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363 | String(const String &v);
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364 | virtual ~String();
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365 |
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366 | String& operator=(const String &v);
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367 |
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368 | /**
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369 | * Converts a Value into an String. If the value's type is not StringType,
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370 | * a null object will be returned (i.e. one with it's internal pointer set
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371 | * to 0). If you do not know for sure whether the value is of type
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372 | * StringType, you should check the @ref isNull() methods afterwards before
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373 | * calling any methods on the returned value.
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374 | *
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375 | * @return The value converted to a String
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376 | */
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377 | static String dynamicCast(const Value &v);
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378 |
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379 | UString value() const;
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380 | private:
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381 | friend class StringImp;
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382 | explicit String(StringImp *v);
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383 | };
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384 |
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385 | extern const double NaN;
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386 | extern const double Inf;
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387 |
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388 | /**
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389 | * Represents an primitive Number value
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390 | */
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391 | class Number : public Value {
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392 | public:
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393 | Number(int i);
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394 | Number(unsigned int u);
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395 | Number(double d = 0.0);
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396 | Number(long int l);
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397 | Number(long unsigned int l);
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398 | Number(const Number &v);
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399 | virtual ~Number();
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400 |
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401 | Number& operator=(const Number &v);
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402 |
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403 | double value() const;
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404 | int intValue() const;
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405 |
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406 | bool isNaN() const;
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407 | bool isInf() const;
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408 |
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409 | /**
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410 | * Converts a Value into an Number. If the value's type is not NumberType,
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411 | * a null object will be returned (i.e. one with it's internal pointer set
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412 | * to 0). If you do not know for sure whether the value is of type
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413 | * NumberType, you should check the @ref isNull() methods afterwards before
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414 | * calling any methods on the returned value.
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415 | *
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416 | * @return The value converted to a Number
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417 | */
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418 | static Number dynamicCast(const Value &v);
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419 | private:
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420 | friend class NumberImp;
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421 | explicit Number(NumberImp *v);
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422 | };
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423 |
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424 | }; // namespace
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425 |
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426 | #endif // _KJS_VALUE_H_
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