1 | // -*- c-basic-offset: 2 -*-
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2 | /*
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3 | * This file is part of the KDE libraries
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4 | * Copyright (C) 1999-2001 Harri Porten ([email protected])
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5 | * Copyright (C) 2001 Peter Kelly ([email protected])
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6 | * Copyright (C) 2003 Apple Computer, Inc.
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7 | *
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8 | * This library is free software; you can redistribute it and/or
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9 | * modify it under the terms of the GNU Library General Public
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10 | * License as published by the Free Software Foundation; either
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11 | * version 2 of the License, or (at your option) any later version.
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12 | *
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13 | * This library is distributed in the hope that it will be useful,
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14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of
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15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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16 | * Library General Public License for more details.
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17 | *
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18 | * You should have received a copy of the GNU Library General Public License
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19 | * along with this library; see the file COPYING.LIB. If not, write to
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20 | * the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
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21 | * Boston, MA 02111-1307, USA.
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22 | *
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23 | */
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24 |
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25 | #ifndef _KJS_VALUE_H_
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26 | #define _KJS_VALUE_H_
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27 |
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28 | #ifndef NDEBUG // protection against problems if committing with KJS_VERBOSE on
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29 |
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30 | // Uncomment this to enable very verbose output from KJS
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31 | //#define KJS_VERBOSE
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32 | // Uncomment this to debug memory allocation and garbage collection
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33 | //#define KJS_DEBUG_MEM
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34 |
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35 | #endif
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36 |
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37 | #include <stdlib.h> // Needed for size_t
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38 |
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39 | #include "ustring.h"
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40 |
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41 | #include "simple_number.h"
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42 |
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43 | // Primitive data types
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44 |
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45 | namespace KJS {
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46 |
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47 | class Value;
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48 | class ValueImp;
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49 | class ValueImpPrivate;
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50 | class Undefined;
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51 | class UndefinedImp;
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52 | class Null;
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53 | class NullImp;
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54 | class Boolean;
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55 | class BooleanImp;
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56 | class String;
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57 | class StringImp;
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58 | class Number;
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59 | class NumberImp;
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60 | class Object;
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61 | class ObjectImp;
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62 | class Reference;
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63 | class ReferenceImp;
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64 | class List;
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65 | class ListImp;
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66 | class Completion;
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67 | class ExecState;
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68 |
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69 | /**
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70 | * Primitive types
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71 | */
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72 | enum Type {
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73 | UnspecifiedType = 0,
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74 | UndefinedType = 1,
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75 | NullType = 2,
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76 | BooleanType = 3,
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77 | StringType = 4,
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78 | NumberType = 5,
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79 | ObjectType = 6
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80 | };
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81 |
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82 | /**
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83 | * ValueImp is the base type for all primitives (Undefined, Null, Boolean,
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84 | * String, Number) and objects in ECMAScript.
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85 | *
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86 | * Note: you should never inherit from ValueImp as it is for primitive types
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87 | * only (all of which are provided internally by KJS). Instead, inherit from
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88 | * ObjectImp.
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89 | */
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90 | class ValueImp {
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91 | friend class Collector;
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92 | friend class Value;
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93 | friend class ContextImp;
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94 | public:
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95 | ValueImp();
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96 | virtual ~ValueImp();
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97 |
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98 | ValueImp* ref() { if (!SimpleNumber::is(this)) refcount++; return this; }
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99 | bool deref() { if (SimpleNumber::is(this)) return false; else return (!--refcount); }
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100 |
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101 | virtual void mark();
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102 | bool marked() const;
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103 | void* operator new(size_t);
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104 | void operator delete(void*);
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105 |
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106 | /**
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107 | * @internal
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108 | *
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109 | * set by Object() so that the collector is allowed to delete us
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110 | */
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111 | void setGcAllowed();
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112 |
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113 | // Will crash if called on a simple number.
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114 | void setGcAllowedFast() { _flags |= VI_GCALLOWED; }
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115 |
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116 | int toInteger(ExecState *exec) const;
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117 | int toInt32(ExecState *exec) const;
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118 | unsigned int toUInt32(ExecState *exec) const;
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119 | unsigned short toUInt16(ExecState *exec) const;
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120 |
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121 | // Dispatch wrappers that handle the special small number case
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122 |
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123 | Type dispatchType() const;
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124 | Value dispatchToPrimitive(ExecState *exec, Type preferredType = UnspecifiedType) const;
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125 | bool dispatchToBoolean(ExecState *exec) const;
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126 | double dispatchToNumber(ExecState *exec) const;
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127 | UString dispatchToString(ExecState *exec) const;
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128 | bool dispatchToUInt32(unsigned&) const;
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129 | Object dispatchToObject(ExecState *exec) const;
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130 |
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131 | unsigned short int refcount;
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132 |
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133 | private:
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134 | unsigned short int _flags;
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135 |
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136 | virtual Type type() const = 0;
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137 |
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138 | // The conversion operations
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139 |
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140 | virtual Value toPrimitive(ExecState *exec, Type preferredType = UnspecifiedType) const = 0;
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141 | virtual bool toBoolean(ExecState *exec) const = 0;
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142 | virtual double toNumber(ExecState *exec) const = 0;
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143 | virtual UString toString(ExecState *exec) const = 0;
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144 | virtual Object toObject(ExecState *exec) const = 0;
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145 | virtual bool toUInt32(unsigned&) const;
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146 |
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147 | enum {
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148 | VI_MARKED = 1,
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149 | VI_GCALLOWED = 2,
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150 | VI_CREATED = 4
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151 | }; // VI means VALUEIMPL
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152 |
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153 | // Give a compile time error if we try to copy one of these.
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154 | ValueImp(const ValueImp&);
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155 | ValueImp& operator=(const ValueImp&);
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156 | };
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157 |
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158 | /**
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159 | * Value objects are act as wrappers ("smart pointers") around ValueImp
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160 | * objects and their descendents. Instead of using ValueImps
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161 | * (and derivatives) during normal program execution, you should use a
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162 | * Value-derived class.
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163 | *
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164 | * Value maintains a pointer to a ValueImp object and uses a reference
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165 | * counting scheme to ensure that the ValueImp object is not deleted or
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166 | * garbage collected.
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167 | *
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168 | * Note: The conversion operations all return values of various types -
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169 | * if an error occurs during conversion, an error object will instead
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170 | * be returned (where possible), and the execution state's exception
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171 | * will be set appropriately.
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172 | */
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173 | class Value {
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174 | public:
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175 | Value() : rep(0) { }
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176 | explicit Value(ValueImp *v);
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177 | Value(const Value &v);
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178 | ~Value();
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179 |
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180 | Value& operator=(const Value &v);
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181 | bool isNull() const { return rep == 0; }
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182 | ValueImp *imp() const { return rep; }
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183 |
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184 | /**
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185 | * Returns the type of value. This is one of UndefinedType, NullType,
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186 | * BooleanType, StringType, NumberType, or ObjectType.
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187 | *
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188 | * @return The type of value
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189 | */
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190 | Type type() const { return rep->dispatchType(); }
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191 |
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192 | /**
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193 | * Checks whether or not the value is of a particular tpye
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194 | *
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195 | * @param The type to compare with
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196 | * @return true if the value is of the specified type, otherwise false
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197 | */
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198 | bool isA(Type t) const { return rep->dispatchType() == t; }
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199 |
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200 | /**
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201 | * Performs the ToPrimitive type conversion operation on this value
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202 | * (ECMA 9.1)
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203 | */
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204 | Value toPrimitive(ExecState *exec,
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205 | Type preferredType = UnspecifiedType) const
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206 | { return rep->dispatchToPrimitive(exec, preferredType); }
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207 |
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208 | /**
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209 | * Performs the ToBoolean type conversion operation on this value (ECMA 9.2)
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210 | */
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211 | bool toBoolean(ExecState *exec) const { return rep->dispatchToBoolean(exec); }
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212 |
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213 | /**
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214 | * Performs the ToNumber type conversion operation on this value (ECMA 9.3)
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215 | */
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216 | double toNumber(ExecState *exec) const { return rep->dispatchToNumber(exec); }
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217 |
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218 | /**
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219 | * Performs the ToInteger type conversion operation on this value (ECMA 9.4)
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220 | */
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221 | int toInteger(ExecState *exec) const { return rep->toInteger(exec); }
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222 |
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223 | /**
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224 | * Performs the ToInt32 type conversion operation on this value (ECMA 9.5)
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225 | */
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226 | int toInt32(ExecState *exec) const { return rep->toInt32(exec); }
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227 |
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228 | /**
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229 | * Performs the ToUint32 type conversion operation on this value (ECMA 9.6)
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230 | */
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231 | unsigned int toUInt32(ExecState *exec) const { return rep->toUInt32(exec); }
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232 |
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233 | /**
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234 | * Performs the ToUint16 type conversion operation on this value (ECMA 9.7)
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235 | */
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236 | unsigned short toUInt16(ExecState *exec) const { return rep->toUInt16(exec); }
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237 |
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238 | /**
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239 | * Performs the ToString type conversion operation on this value (ECMA 9.8)
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240 | */
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241 | UString toString(ExecState *exec) const { return rep->dispatchToString(exec); }
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242 |
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243 | /**
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244 | * Performs the ToObject type conversion operation on this value (ECMA 9.9)
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245 | */
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246 | Object toObject(ExecState *exec) const;
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247 |
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248 | /**
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249 | * Checks if we can do a lossless conversion to UInt32.
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250 | */
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251 | bool toUInt32(unsigned& i) const { return rep->dispatchToUInt32(i); }
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252 |
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253 | protected:
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254 | ValueImp *rep;
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255 | };
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256 |
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257 | // Primitive types
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258 |
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259 | /**
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260 | * Represents an primitive Undefined value. All instances of this class
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261 | * share the same implementation object, so == will always return true
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262 | * for any comparison between two Undefined objects.
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263 | */
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264 | class Undefined : public Value {
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265 | public:
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266 | Undefined();
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267 |
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268 | /**
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269 | * Converts a Value into an Undefined. If the value's type is not
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270 | * UndefinedType, a null object will be returned (i.e. one with it's
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271 | * internal pointer set to 0). If you do not know for sure whether the
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272 | * value is of type UndefinedType, you should check the @ref isNull()
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273 | * methods afterwards before calling any methods on the returned value.
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274 | *
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275 | * @return The value converted to an Undefined
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276 | */
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277 | static Undefined dynamicCast(const Value &v);
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278 | private:
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279 | friend class UndefinedImp;
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280 | explicit Undefined(UndefinedImp *v);
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281 |
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282 | };
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283 |
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284 | /**
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285 | * Represents an primitive Null value. All instances of this class
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286 | * share the same implementation object, so == will always return true
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287 | * for any comparison between two Null objects.
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288 | */
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289 | class Null : public Value {
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290 | public:
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291 | Null();
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292 |
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293 | /**
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294 | * Converts a Value into an Null. If the value's type is not NullType,
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295 | * a null object will be returned (i.e. one with it's internal pointer set
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296 | * to 0). If you do not know for sure whether the value is of type
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297 | * NullType, you should check the @ref isNull() methods afterwards before
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298 | * calling any methods on the returned value.
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299 | *
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300 | * @return The value converted to a Null
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301 | */
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302 | static Null dynamicCast(const Value &v);
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303 | private:
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304 | friend class NullImp;
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305 | explicit Null(NullImp *v);
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306 | };
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307 |
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308 | /**
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309 | * Represents an primitive Null value
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310 | */
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311 | class Boolean : public Value {
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312 | public:
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313 | Boolean(bool b = false);
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314 |
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315 | /**
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316 | * Converts a Value into an Boolean. If the value's type is not BooleanType,
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317 | * a null object will be returned (i.e. one with it's internal pointer set
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318 | * to 0). If you do not know for sure whether the value is of type
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319 | * BooleanType, you should check the @ref isNull() methods afterwards before
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320 | * calling any methods on the returned value.
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321 | *
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322 | * @return The value converted to a Boolean
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323 | */
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324 | static Boolean dynamicCast(const Value &v);
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325 |
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326 | bool value() const;
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327 | private:
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328 | friend class BooleanImp;
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329 | explicit Boolean(BooleanImp *v);
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330 | };
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331 |
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332 | /**
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333 | * Represents an primitive Null value
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334 | */
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335 | class String : public Value {
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336 | public:
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337 | String(const UString &s = "");
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338 |
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339 | /**
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340 | * Converts a Value into an String. If the value's type is not StringType,
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341 | * a null object will be returned (i.e. one with it's internal pointer set
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342 | * to 0). If you do not know for sure whether the value is of type
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343 | * StringType, you should check the @ref isNull() methods afterwards before
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344 | * calling any methods on the returned value.
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345 | *
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346 | * @return The value converted to a String
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347 | */
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348 | static String dynamicCast(const Value &v);
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349 |
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350 | UString value() const;
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351 | private:
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352 | friend class StringImp;
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353 | explicit String(StringImp *v);
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354 | };
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355 |
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356 | extern const double NaN;
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357 | extern const double Inf;
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358 |
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359 | /**
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360 | * Represents an primitive Number value
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361 | */
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362 | class Number : public Value {
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363 | friend class ValueImp;
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364 | public:
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365 | Number(int i);
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366 | Number(unsigned int u);
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367 | Number(double d = 0.0);
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368 | Number(long int l);
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369 | Number(long unsigned int l);
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370 |
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371 | double value() const;
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372 | int intValue() const;
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373 |
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374 | bool isNaN() const;
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375 | bool isInf() const;
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376 |
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377 | /**
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378 | * Converts a Value into an Number. If the value's type is not NumberType,
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379 | * a null object will be returned (i.e. one with it's internal pointer set
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380 | * to 0). If you do not know for sure whether the value is of type
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381 | * NumberType, you should check the @ref isNull() methods afterwards before
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382 | * calling any methods on the returned value.
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383 | *
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384 | * @return The value converted to a Number
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385 | */
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386 | static Number dynamicCast(const Value &v);
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387 | private:
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388 | friend class NumberImp;
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389 | explicit Number(NumberImp *v);
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390 | };
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391 |
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392 | }; // namespace
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393 |
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394 | #endif // _KJS_VALUE_H_
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