source: webkit/trunk/JavaScriptCore/wtf/MainThread.cpp@ 38101

Last change on this file since 38101 was 38101, checked in by Darin Adler, 17 years ago

2008-11-03 Darin Adler <Darin Adler>

Reviewed by Tim Hatcher.

  • JavaScriptCore.exp: Changed to export functions rather than a global for the atomically initialized static mutex.
  • JavaScriptCore.xcodeproj/project.pbxproj: Added a script phase that runs the check-for-exit-time-destructors script.
  • wtf/MainThread.cpp: (WTF::mainThreadFunctionQueueMutex): Changed to leak an object rather than using an exit time destructor. (WTF::functionQueue): Ditto.
  • wtf/unicode/icu/CollatorICU.cpp: (WTF::cachedCollatorMutex): Ditto.
  • wtf/Threading.h: Changed other platforms to share the Windows approach where the mutex is internal and the functions are exported.
  • wtf/ThreadingGtk.cpp: (WTF::lockAtomicallyInitializedStaticMutex): Ditto. (WTF::unlockAtomicallyInitializedStaticMutex): Ditto.
  • wtf/ThreadingNone.cpp: (WTF::lockAtomicallyInitializedStaticMutex): Ditto. (WTF::unlockAtomicallyInitializedStaticMutex): Ditto.
  • wtf/ThreadingPthreads.cpp: (WTF::threadMapMutex): Changed to leak an object rather than using an exit time destructor. (WTF::lockAtomicallyInitializedStaticMutex): Mutex change. (WTF::unlockAtomicallyInitializedStaticMutex): Ditto. (WTF::threadMap): Changed to leak an object rather than using an exit time destructor.
  • wtf/ThreadingQt.cpp: (WTF::lockAtomicallyInitializedStaticMutex): Mutex change. (WTF::unlockAtomicallyInitializedStaticMutex): Ditto.
  • wtf/ThreadingWin.cpp: (WTF::lockAtomicallyInitializedStaticMutex): Added an assertion.
  • Property svn:eol-style set to native
File size: 3.9 KB
Line 
1/*
2 * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 *
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
14 * its contributors may be used to endorse or promote products derived
15 * from this software without specific prior written permission.
16 *
17 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
18 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
19 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
20 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 */
28
29#include "config.h"
30#include "MainThread.h"
31
32#include "Threading.h"
33#include "Vector.h"
34
35namespace WTF {
36
37struct FunctionWithContext {
38 MainThreadFunction* function;
39 void* context;
40 ThreadCondition* syncFlag;
41
42 FunctionWithContext(MainThreadFunction* function = 0, void* context = 0, ThreadCondition* syncFlag = 0)
43 : function(function)
44 , context(context)
45 , syncFlag(syncFlag)
46 {
47 }
48};
49
50typedef Vector<FunctionWithContext> FunctionQueue;
51
52static bool callbacksPaused; // This global variable is only accessed from main thread.
53
54Mutex& mainThreadFunctionQueueMutex()
55{
56 static Mutex& staticMutex = *new Mutex;
57 return staticMutex;
58}
59
60static FunctionQueue& functionQueue()
61{
62 static FunctionQueue& staticFunctionQueue = *new FunctionQueue;
63 return staticFunctionQueue;
64}
65
66#if !PLATFORM(WIN)
67void initializeMainThread()
68{
69 mainThreadFunctionQueueMutex();
70}
71#endif
72
73void dispatchFunctionsFromMainThread()
74{
75 ASSERT(isMainThread());
76
77 if (callbacksPaused)
78 return;
79
80 FunctionQueue queueCopy;
81 {
82 MutexLocker locker(mainThreadFunctionQueueMutex());
83 queueCopy.swap(functionQueue());
84 }
85
86 for (unsigned i = 0; i < queueCopy.size(); ++i) {
87 FunctionWithContext& invocation = queueCopy[i];
88 invocation.function(invocation.context);
89 if (invocation.syncFlag)
90 invocation.syncFlag->signal();
91 }
92}
93
94void callOnMainThread(MainThreadFunction* function, void* context)
95{
96 ASSERT(function);
97
98 {
99 MutexLocker locker(mainThreadFunctionQueueMutex());
100 functionQueue().append(FunctionWithContext(function, context));
101 }
102
103 scheduleDispatchFunctionsOnMainThread();
104}
105
106void callOnMainThreadAndWait(MainThreadFunction* function, void* context)
107{
108 ASSERT(function);
109
110 if (isMainThread()) {
111 function(context);
112 return;
113 }
114
115 ThreadCondition syncFlag;
116 Mutex conditionMutex;
117
118 {
119 MutexLocker locker(mainThreadFunctionQueueMutex());
120 functionQueue().append(FunctionWithContext(function, context, &syncFlag));
121 conditionMutex.lock();
122 }
123
124 scheduleDispatchFunctionsOnMainThread();
125 syncFlag.wait(conditionMutex);
126}
127
128void setMainThreadCallbacksPaused(bool paused)
129{
130 ASSERT(isMainThread());
131
132 if (callbacksPaused == paused)
133 return;
134
135 callbacksPaused = paused;
136
137 if (!callbacksPaused)
138 scheduleDispatchFunctionsOnMainThread();
139}
140
141} // namespace WTF
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