1 | /*
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2 | * Copyright (C) 2007, 2008 Apple Inc. All rights reserved.
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3 | *
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4 | * Redistribution and use in source and binary forms, with or without
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5 | * modification, are permitted provided that the following conditions
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6 | * are met:
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7 | *
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8 | * 1. Redistributions of source code must retain the above copyright
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9 | * notice, this list of conditions and the following disclaimer.
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10 | * 2. Redistributions in binary form must reproduce the above copyright
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11 | * notice, this list of conditions and the following disclaimer in the
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12 | * documentation and/or other materials provided with the distribution.
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13 | * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
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14 | * its contributors may be used to endorse or promote products derived
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15 | * from this software without specific prior written permission.
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16 | *
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17 | * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
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18 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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19 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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20 | * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
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21 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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22 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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23 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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24 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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25 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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26 | * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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27 | */
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28 |
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29 | #include "config.h"
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30 | #include "MainThread.h"
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31 |
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32 | #include "CurrentTime.h"
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33 | #include "Deque.h"
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34 | #include "StdLibExtras.h"
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35 | #include "Threading.h"
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36 |
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37 | namespace WTF {
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38 |
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39 | struct FunctionWithContext {
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40 | MainThreadFunction* function;
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41 | void* context;
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42 |
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43 | FunctionWithContext(MainThreadFunction* function = 0, void* context = 0)
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44 | : function(function)
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45 | , context(context)
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46 | {
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47 | }
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48 | };
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49 |
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50 | typedef Deque<FunctionWithContext> FunctionQueue;
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51 |
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52 | static bool callbacksPaused; // This global variable is only accessed from main thread.
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53 |
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54 | Mutex& mainThreadFunctionQueueMutex()
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55 | {
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56 | DEFINE_STATIC_LOCAL(Mutex, staticMutex, ());
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57 | return staticMutex;
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58 | }
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59 |
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60 | static FunctionQueue& functionQueue()
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61 | {
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62 | DEFINE_STATIC_LOCAL(FunctionQueue, staticFunctionQueue, ());
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63 | return staticFunctionQueue;
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64 | }
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65 |
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66 | void initializeMainThread()
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67 | {
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68 | mainThreadFunctionQueueMutex();
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69 | initializeMainThreadPlatform();
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70 | }
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71 |
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72 | // 0.1 sec delays in UI is approximate threshold when they become noticeable. Have a limit that's half of that.
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73 | static const double maxRunLoopSuspensionTime = 0.05;
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74 |
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75 | void dispatchFunctionsFromMainThread()
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76 | {
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77 | ASSERT(isMainThread());
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78 |
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79 | if (callbacksPaused)
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80 | return;
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81 |
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82 | double startTime = currentTime();
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83 |
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84 | FunctionWithContext invocation;
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85 | while (true) {
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86 | {
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87 | MutexLocker locker(mainThreadFunctionQueueMutex());
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88 | if (!functionQueue().size())
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89 | break;
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90 | invocation = functionQueue().first();
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91 | functionQueue().removeFirst();
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92 | }
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93 |
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94 | invocation.function(invocation.context);
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95 |
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96 | // If we are running accumulated functions for too long so UI may become unresponsive, we need to
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97 | // yield so the user input can be processed. Otherwise user may not be able to even close the window.
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98 | // This code has effect only in case the scheduleDispatchFunctionsOnMainThread() is implemented in a way that
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99 | // allows input events to be processed before we are back here.
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100 | if (currentTime() - startTime > maxRunLoopSuspensionTime) {
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101 | scheduleDispatchFunctionsOnMainThread();
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102 | break;
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103 | }
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104 | }
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105 | }
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106 |
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107 | void callOnMainThread(MainThreadFunction* function, void* context)
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108 | {
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109 | ASSERT(function);
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110 | bool needToSchedule = false;
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111 | {
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112 | MutexLocker locker(mainThreadFunctionQueueMutex());
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113 | needToSchedule = functionQueue().size() == 0;
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114 | functionQueue().append(FunctionWithContext(function, context));
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115 | }
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116 | if (needToSchedule)
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117 | scheduleDispatchFunctionsOnMainThread();
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118 | }
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119 |
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120 | void setMainThreadCallbacksPaused(bool paused)
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121 | {
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122 | ASSERT(isMainThread());
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123 |
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124 | if (callbacksPaused == paused)
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125 | return;
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126 |
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127 | callbacksPaused = paused;
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128 |
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129 | if (!callbacksPaused)
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130 | scheduleDispatchFunctionsOnMainThread();
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131 | }
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132 |
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133 | } // namespace WTF
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