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Python magic methods
last modified July 6, 2020
Python Magic Methods tutorial describes what Python magic methods are and shows how to use
them. In this tutorial we cover some common magic methods.
Python magic methods
Python magic methods are special methods that add functionality to our custom classes. They are
surrounded by double underscores (e.g. __add__()).
There are many magic methods in Python. Most of them are used for very specific situations. We
will mention some of the more popular methods.
The __add__ method
The __add__() method is used to implement addition operation. In Python, numbers are not
primitive literals but objects. The num + 4 expression is equivalent to num.__add__(4).
add_dict.py
#!/usr/bin/env python
class MyDict(dict):
def __add__(self, other):
self.update(other)
return MyDict(self)
a = MyDict({'de': 'Germany'})
b = MyDict({'sk': 'Slovakia'})
print(a + b)
In the example, we have a custom dictionary that implements the addition operation with
__add__().
class MyDict(dict):
def __add__(self, other):
self.update(other)
return MyDict(self)
The custom dictionary inherits from the built-in dict. The __add__() method adds two
dictionaries with the update() method and returns the newly created dictionary.
a = MyDict({'de': 'Germany'})
b = MyDict({'sk': 'Slovakia'})
We create two simple dictionaries.
print(a + b)
We add the two dictionaries.
$ ./add_dict.py
{'de': 'Germany', 'sk': 'Slovakia'}
This is the output.
The __init__ and __str__ methods
The __init__() method is used to initialize objects. This method is used to implement the
constructor of the object. The __str__() gives a human-readable output of the object.
init_str.py
#!/usr/bin/env python
class Person:
def __init__(self, name, occupation):
self.name = name
self.occupation = occupation
def __str__(self):
return f'{self.name} is a {self.occupation}'
p = Person('John Doe', 'gardener')
print(p)
In the example, we have a Person class with two attributes: name and occupation.
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def __init__(self, name, occupation):
self.name = name
self.occupation = occupation
In the __init__() method we set the instance variables to the values that are passed to the
constructor.
def __str__(self):
return f'{self.name} is a {self.occupation}'
The __str__() method gives a nice short output of the object.
$ ./init_str.py
John Doe is a gardener
This is the output.
The __repr__ method
The __repr__() method is called by the built-in function repr(). It is used on the Python shell
when it evaluates an expression that returns an object.
The __str__() is used to give a human-readable version of the object and the __repr__() a
complete representation of the object. The output of the latter is also more suited for developers.
If __str__() implementation is missing then the __repr__() method is used as fallback.
def __repr__(self):
return '<{0}.{1} object at {2}>'.format(
self.__module__, type(self).__name__, hex(id(self)))
The default implementation of the __repr__() method for an object looks like the above code.
repr_ex.py
#!/usr/bin/env python
class Person:
def __init__(self, name, occupation):
self.name = name
self.occupation = occupation
def __str__(self):
return f'{self.name} is a {self.occupation}'
def __repr__(self):
return f'Person{{name: {self.name}, occupation: {self.occupation}}}'
p = Person('John Doe', 'gardener')
print(p)
print(repr(p))
The example implements both the __str__() and the __repr__() methods.
$ ./repr_ex.py
John Doe is a gardener
Person{name: John Doe, occupation: gardener}
This is the output.
The __len__ and the __getitem__ methods
The __len__() method returns the length of the container. The method is called when we use the
built-in len() method on the object. The __getitem__() method defines the item access ([])
operator.
french_deck.py
#!/usr/bin/env python
import collections
from random import choice
Card = collections.namedtuple('Card', ['suit', 'rank'])
class FrenchDeck:
ranks = [str(i) for i in range(2, 11)] + list('JQKA')
suits = ["heart", "clubs", "spades", "diamond"]
def __init__(self):
self.total = [Card(suit, rank)
for suit in self.suits for rank in self.ranks]
def __len__(self):
return len(self.total)
def __getitem__(self, index):
return self.total[index]
deck = FrenchDeck()
print(deck[0])
print(len(deck))
print(choice(deck))
The methods are used to implement a french card deck.
Card = collections.namedtuple('Card', ['suit', 'rank'])
We use a named tuple to define a Card class. The namedtuple is a factory function for making a
tuple class. Each card has a suit and a rank.
def __len__(self):
return len(self.total)
The __len__() method returns the number of cards in the deck (52).
def __getitem__(self, index):
return self.total[index]
The __getitem__() implements the indexing operation.
print(deck[0])
We get the first card of the deck. This calls the __getitem__().
print(len(deck))
This calls the __len__() method.
$ ./french_deck.py
Card(suit='heart', rank='2')
52
Card(suit='diamond', rank='A')
This is the output.
The __int__ and __index__ methods
The __int__() method is called to implement the built-in int() function. The __index__()
method implements type conversion to an int when the object is used in a slice expression and the
built-in hex(), oct(), and bin() functions.
char_ex.py
#!/usr/bin/env python
class Char:
def __init__(self, val):
self.val = val
def __int__(self):
return ord(self.val)
def __index__(self):
return ord(self.val)
c1 = Char('a')
print(int(c1))
print(hex(c1))
print(bin(c1))
print(oct(c1))
In the example we create a custom Char class which implements the int(), hex(), bin(), and
oct() functions.
./char_ex.py
97
0x61
0b1100001
0o141
This is the output.
The __eq__, __lt__ and __gt__ methods
The __eq__() implements the == operator. The __lt__() implements the < operator and the
__gt__() implements the > operator.
pouch.py
#!/usr/bin/env python
import collections
Coin = collections.namedtuple('coin', ['rank'])
# a gold coin equals to two silver and six bronze coins
class Pouch:
def __init__(self):
self.bag = []
def add(self, coin):
self.bag.append(coin)
def __eq__(self, other):
val1, val2 = self.__evaluate(other)
if val1 == val2:
return True
else:
return False
def __lt__(self, other):
val1, val2 = self.__evaluate(other)
if val1 < val2:
return True
else:
return False
def __gt__(self, other):
val1, val2 = self.__evaluate(other)
if val1 > val2:
return True
else:
return False
def __str__(self):
return str(self.bag)
def __evaluate(self, other):
val1 = 0
val2 = 0
for coin in self.bag:
if coin.rank == 'g':
val1 += 6
if coin.rank == 's':
val1 += 3
if coin.rank == 'b':
val1 += 1
for coin in other.bag:
if coin.rank == 'g':
val2 += 6
if coin.rank == 's':
val2 += 3
if coin.rank == 'b':
val2 += 1
return val1, val2
pouch1 = Pouch()
pouch1.add(Coin('g'))
pouch1.add(Coin('g'))
pouch1.add(Coin('s'))
pouch2 = Pouch()
pouch2.add(Coin('g'))
pouch2.add(Coin('s'))
pouch2.add(Coin('s'))
pouch2.add(Coin('b'))
pouch2.add(Coin('b'))
pouch2.add(Coin('b'))
print(pouch1)
print(pouch2)
if pouch1 == pouch2:
print('Pouches have equal value')
elif pouch1 > pouch2:
print('Pouch 1 is more valueable than Pouch 2')
else:
print('Pouch 2 is more valueable than Pouch 1')
We have a pouch that can contain gold, silver, and bronze coins. A gold coin equals to two silver
and six bronze coins. In the example, we implement the three comparison operators for the pouch
object using the Python magic methods.
def __eq__(self, other):
val1, val2 = self.__evaluate(other)
if val1 == val2:
return True
else:
return False
In the __eq__() method, we first evaluate the values of the two pouches. Then we compare them
and return a boolean result.
def __evaluate(self, other):
val1 = 0
val2 = 0
for coin in self.bag:
if coin.rank == 'g':
val1 += 6
if coin.rank == 's':
val1 += 3
if coin.rank == 'b':
val1 += 1
for coin in other.bag:
if coin.rank == 'g':
val2 += 6
if coin.rank == 's':
val2 += 3
if coin.rank == 'b':
val2 += 1
return val1, val2
The __evaluate() method calculates the values of the two pouches. It goes through the coins of
the pouch and adds a value according to the rank of the coin.
pouch1 = Pouch()
pouch1.add(Coin('g'))
pouch1.add(Coin('g'))
pouch1.add(Coin('s'))
We create the first pouch and add three coins to it.
if pouch1 == pouch2:
print('Pouches have equal value')
elif pouch1 > pouch2:
print('Pouch 1 is more valueable than Pouch 2')
else:
print('Pouch 2 is more valueable than Pouch 1')
We compare the pouches with the comparison operators.
2D vector example
In the following example, we introduce a couple of other magic methods, including __sub__(),
__mul__(), and __abs__().
vector.py
#!/usr/bin/env python
import math
class Vec2D:
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Vec2D(self.x + other.x, self.y + other.y)
def __sub__(self, other):
return Vec2D(self.x - other.x, self.y - other.y)
def __mul__(self, other):
return self.x * other.x + self.y * other.y
def __abs__(self):
return math.sqrt(self.x ** 2 + self.y ** 2)
def __eq__(self, other):
return self.x == other.x and self.y == other.y
def __str__(self):
return f'({self.x}, {self.y})'
def __ne__(self, other):
return not self.__eq__(other)
u = Vec2D(0, 1)
v = Vec2D(2, 3)
w = Vec2D(-1, 1)
a = u + v
print(a)
print(a == w)
a = u - v
print(a)
a = u * v
print(a)
print(abs(u))
print(u == v)
print(u != v)
In the example, we have a Vec2D class. We can compare, add, subtract, and multiply vectors. We
can also calculate the lenght of a vector.
$ ./vector.py
(2, 4)
False
(-2, -2)
3
1.0
False
True
This is the output.
In this tutorial, we have worked with Python magic methods.
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