Online Chat Application: Java Implementation
Server Implementation
ChatServer.java
Code:
import java.io.*;
import java.net.*;
import java.util.*;
public class ChatServer {
private static final int PORT = 12345;
private static Set<ClientHandler> clientHandlers = new HashSet<>();
public static void main(String[] args) {
System.out.println("Chat server started...");
try (ServerSocket serverSocket = new ServerSocket(PORT)) {
while (true) {
Socket clientSocket = serverSocket.accept();
ClientHandler clientHandler = new ClientHandler(clientSocket);
clientHandlers.add(clientHandler);
new Thread(clientHandler).start();
}
} catch (IOException e) {
e.printStackTrace();
}
}
static void broadcastMessage(String message, ClientHandler sender) {
for (ClientHandler clientHandler : clientHandlers) {
if (clientHandler != sender) {
clientHandler.sendMessage(message);
}
}
}
static void removeClient(ClientHandler clientHandler) {
clientHandlers.remove(clientHandler);
}
}
class ClientHandler implements Runnable {
private Socket clientSocket;
private PrintWriter out;
private BufferedReader in;
private String userId;
public ClientHandler(Socket socket) {
this.clientSocket = socket;
}
public void run() {
try {
in = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
out = new PrintWriter(clientSocket.getOutputStream(), true);
userId = "User" + clientSocket.getPort();
sendMessage("Connected as " + userId);
System.out.println(userId + " connected.");
String message;
while ((message = in.readLine()) != null) {
System.out.println(userId + ": " + message);
ChatServer.broadcastMessage(userId + ": " + message, this);
}
} catch (IOException e) {
e.printStackTrace();
} finally {
try {
clientSocket.close();
} catch (IOException e) {
e.printStackTrace();
}
ChatServer.removeClient(this);
System.out.println(userId + " disconnected.");
}
}
void sendMessage(String message) {
out.println(message);
}
}
Client Implementation
ChatClient.java
Code:
import java.io.*;
import java.net.*;
import java.util.Scanner;
public class ChatClient {
private static final String SERVER_ADDRESS = "localhost";
private static final int SERVER_PORT = 12345;
public static void main(String[] args) {
try (Socket socket = new Socket(SERVER_ADDRESS, SERVER_PORT);
PrintWriter out = new PrintWriter(socket.getOutputStream(), true);
BufferedReader in = new BufferedReader(new
InputStreamReader(socket.getInputStream()))) {
Scanner scanner = new Scanner(System.in);
new Thread(new IncomingReader(in)).start();
System.out.println("Connected to chat server.");
String message;
while (true) {
message = scanner.nextLine();
out.println(message);
}
} catch (IOException e) {
e.printStackTrace();
}
}
static class IncomingReader implements Runnable {
private BufferedReader in;
public IncomingReader(BufferedReader in) {
this.in = in;
}
public void run() {
try {
String message;
while ((message = in.readLine()) != null) {
System.out.println(message);
}
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
README
README.md
# Online Chat Application
## Overview
This is a simple online chat application developed in Java using socket programming. It allows
multiple users to connect to a central server, send messages, and receive messages from other
users.
## Requirements
- Java Development Kit (JDK) 8 or higher
## How to Run
### Server
1. Compile the server code
2. Run the server
### Client
1. Compile the client code
2. Run the client
## Features
- Server can handle multiple client connections.
- Each client is assigned a unique user ID.
- Clients can send and receive messages in real-time.
## Screenshot
## Notes
- The server runs on port 12345 by default. Ensure this port is available on your machine.
- To change the server address or port for the client, modify the `SERVER_ADDRESS` and
`SERVER_PORT` constants in `ChatClient.java`.