Error on building a Cuda Static library in Visual Studio 2019

Hi,
I am new to Cuda programming and I am trying to create a static library in ‘Release’ configuration in order to use it from Unreal Engine C++ scripts. I am using Cuda 11.6 and Visual Studio 2019 on windows 10.

Following this blog post I split the default Cuda template kernel.cu into cuda_ue.cu and cuda_ue.h.

cuda_ue.h

#include <string>
#include <stdio.h>
#include "cuda_runtime.h"
#include "device_launch_parameters.h"

cudaError_t addWithCuda(int* c, const int* a, const int* b, unsigned int size, std::string* error_message);

cuda_ue.cu

#include "cuda_ue.h"

__global__ void addKernel(int *c, const int *a, const int *b)
{
    int i = threadIdx.x;
    c[i] = a[i] + b[i];
}

cudaError_t addWithCuda(int* c, const int* a, const int* b, unsigned int size, std::string* error_message)
{
    int* dev_a = 0;
    int* dev_b = 0;
    int* dev_c = 0;
    cudaError_t cuda_status;

    // Choose which GPU to run on, change this on a multi-GPU system.
    cuda_status = cudaSetDevice(0);
    if (cuda_status != cudaSuccess) {
        *error_message = "cudaSetDevice failed!  Do you have a CUDA-capable GPU installed?";
        goto Error;
    }

    // Allocate GPU buffers for three vectors (two input, one output)    .
    cuda_status = cudaMalloc((void**)&dev_c, size * sizeof(int));
    if (cuda_status != cudaSuccess) {
        *error_message = "cudaMalloc failed!";
        goto Error;
    }

    cuda_status = cudaMalloc((void**)&dev_a, size * sizeof(int));
    if (cuda_status != cudaSuccess) {
        *error_message = "cudaMalloc failed!";
        goto Error;
    }

    cuda_status = cudaMalloc((void**)&dev_b, size * sizeof(int));
    if (cuda_status != cudaSuccess) {
        *error_message = "cudaMalloc failed!";
        goto Error;
    }

    // Copy input vectors from host memory to GPU buffers.
    cuda_status = cudaMemcpy(dev_a, a, size * sizeof(int), cudaMemcpyHostToDevice);
    if (cuda_status != cudaSuccess) {
        *error_message = "cudaMemcpy failed!";
        goto Error;
    }

    cuda_status = cudaMemcpy(dev_b, b, size * sizeof(int), cudaMemcpyHostToDevice);
    if (cuda_status != cudaSuccess) {
        *error_message = "cudaMemcpy failed!";
        goto Error;
    }

    // Launch a kernel on the GPU with one thread for each element.
    addKernel << <1, size >> > (dev_c, dev_a, dev_b);

    // Check for any errors launching the kernel
    cuda_status = cudaGetLastError();
    if (cuda_status != cudaSuccess) {
        *error_message = "addKernel launch failed: " + std::string(cudaGetErrorString(cuda_status));
        goto Error;
    }

    // cudaDeviceSynchronize waits for the kernel to finish, and returns
    // any errors encountered during the launch.
    cuda_status = cudaDeviceSynchronize();
    if (cuda_status != cudaSuccess) {
        *error_message = "cudaDeviceSynchronize returned error code " + std::to_string(cuda_status) + " after launching addKernel!";
        goto Error;
    }

    // Copy output vector from GPU buffer to host memory.
    cuda_status = cudaMemcpy(c, dev_c, size * sizeof(int), cudaMemcpyDeviceToHost);
    if (cuda_status != cudaSuccess) {
        *error_message = "cudaMemcpy failed!";
        goto Error;
    }

Error:
    cudaFree(dev_c);
    cudaFree(dev_a);
    cudaFree(dev_b);

    return cuda_status;
}

I changed Debug to Release and Configuration type in Project properties into ‘Static library’. On clicking ‘Build’ following error is coming:

Severity	Code	Description	Project	File	Line	Suppression State
Error	MSB3721	The command ""C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\bin\nvcc.exe" -gencode=arch=compute_52,code=\"sm_52,compute_52\" --use-local-env -ccbin "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX86\x64" -x cu   -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\include" -I"C:\vcpkg\installed\x64-windows\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\include"     --keep-dir x64\Release  -maxrregcount=0  --machine 64 --compile -cudart static    -DWIN32 -DWIN64 -DNDEBUG -D_CONSOLE -D_MBCS -Xcompiler "/EHsc /W3 /nologo /O2 /Fd"C:\Users\htic\Documents\Unreal Projects\cuda_ue_vs\x64\Release\cuda_ue_vs.pdb" /FS   /MD " -o x64\Release\cuda_ue.cu.obj "C:\Users\htic\Documents\Unreal Projects\cuda_ue_vs\cuda_ue.cu"" exited with code 1.	cuda_ue_vs	C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\BuildCustomizations\CUDA 11.6.targets	790	

Output window with verbosity level ‘Normal’ is:

Build started...
1>------ Build started: Project: cuda_ue_vs, Configuration: Release x64 ------
1>Build started 2/9/2022 5:24:40 AM.
1>Target InitializeBuildStatus:
1>  Touching "x64\Release\cuda_ue_vs.tlog\unsuccessfulbuild".
1>Target CudaBuild:
1>  Target CudaBuildCore:
1>    Compiling CUDA source file cuda_ue.cu...
1>
1>    C:\Users\htic\Documents\Unreal Projects\cuda_ue_vs>"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\bin\nvcc.exe" -gencode=arch=compute_52,code=\"sm_52,compute_52\" --use-local-env -ccbin "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX86\x64" -x cu   -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\include" -I"C:\vcpkg\installed\x64-windows\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\include"     --keep-dir x64\Release  -maxrregcount=0  --machine 64 --compile -cudart static    -DWIN32 -DWIN64 -DNDEBUG -D_CONSOLE -D_MBCS -Xcompiler "/EHsc /W3 /nologo /O2 /Fd"C:\Users\htic\Documents\Unreal Projects\cuda_ue_vs\x64\Release\cuda_ue_vs.pdb" /FS   /MD " -o x64\Release\cuda_ue.cu.obj "C:\Users\htic\Documents\Unreal Projects\cuda_ue_vs\cuda_ue.cu"
1>    nvcc fatal   : A single input file is required for a non-link phase when an outputfile is specified
1>    C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\BuildCustomizations\CUDA 11.6.targets(790,9): error MSB3721: The command ""C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\bin\nvcc.exe" -gencode=arch=compute_52,code=\"sm_52,compute_52\" --use-local-env -ccbin "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX86\x64" -x cu   -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\include" -I"C:\vcpkg\installed\x64-windows\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\include"     --keep-dir x64\Release  -maxrregcount=0  --machine 64 --compile -cudart static    -DWIN32 -DWIN64 -DNDEBUG -D_CONSOLE -D_MBCS -Xcompiler "/EHsc /W3 /nologo /O2 /Fd"C:\Users\htic\Documents\Unreal Projects\cuda_ue_vs\x64\Release\cuda_ue_vs.pdb" /FS   /MD " -o x64\Release\cuda_ue.cu.obj "C:\Users\htic\Documents\Unreal Projects\cuda_ue_vs\cuda_ue.cu"" exited with code 1.
1>  Done building target "CudaBuildCore" in project "cuda_ue_vs.vcxproj" -- FAILED.
1>
1>  Done building project "cuda_ue_vs.vcxproj" -- FAILED.
1>
1>Build FAILED.
1>
1>C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\MSBuild\Microsoft\VC\v160\BuildCustomizations\CUDA 11.6.targets(790,9): error MSB3721: The command ""C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\bin\nvcc.exe" -gencode=arch=compute_52,code=\"sm_52,compute_52\" --use-local-env -ccbin "C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.29.30133\bin\HostX86\x64" -x cu   -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\include" -I"C:\vcpkg\installed\x64-windows\include" -I"C:\Program Files\NVIDIA GPU Computing Toolkit\CUDA\v11.6\include"     --keep-dir x64\Release  -maxrregcount=0  --machine 64 --compile -cudart static    -DWIN32 -DWIN64 -DNDEBUG -D_CONSOLE -D_MBCS -Xcompiler "/EHsc /W3 /nologo /O2 /Fd"C:\Users\htic\Documents\Unreal Projects\cuda_ue_vs\x64\Release\cuda_ue_vs.pdb" /FS   /MD " -o x64\Release\cuda_ue.cu.obj "C:\Users\htic\Documents\Unreal Projects\cuda_ue_vs\cuda_ue.cu"" exited with code 1.
1>    0 Warning(s)
1>    1 Error(s)
1>
1>Time Elapsed 00:00:00.65
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========

Solved myself:
I moved the code to a folder with out space in its name, then it worked.