Hi folks,
Sorry if this has been asked before.
I’m rendering to a texture in OpenGL (via a FBO) and I want to do some processing with the information in that texture using CUDA. What is the fastest way to make that texture accessible to CUDA?
Hi folks,
Sorry if this has been asked before.
I’m rendering to a texture in OpenGL (via a FBO) and I want to do some processing with the information in that texture using CUDA. What is the fastest way to make that texture accessible to CUDA?