NVIDIA driver: 531.61
Aftermath version: 2023.1.0.0
Render API: DirectX 12
Hello,
I’ve tested Aftermath on our engine with an artificial infinite loop and it works. My problem is when I try to diagnose a real crash related to raytracing. Shader hash is not available (and therefore ShaderDebugInfoCallback is not called). I suspect that the crash is related to acceleration structs building, or ray generation recursion (probably the former). Can I extract more info using Aftermath?
Thanks,
Miguel