Hello,
I am using aftermath to debug a vulkan application and after the crash event, aftermath is unable to load my source shader file because the hash is not found. Any help is much appreciated.
Best,
alex
Hello,
I am using aftermath to debug a vulkan application and after the crash event, aftermath is unable to load my source shader file because the hash is not found. Any help is much appreciated.
Best,
alex
Responding to myself because I found a solution. When using glslangValidator, I had to compile with the flag ā-gā and then it worked.
-alex