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notes/nicky-case-call-11-1-17.md

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title: Nicky Case Call 11/10/17
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# Nicky Case Call 11/10/17
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## Questions
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* Life story
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* Goal? Strategy? Company? Community?
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* Creating stories vs tools (what's the plan?)
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* His questions on JoyJS
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* Direct manipulation stuff
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* Squarespace for apps: bubble.is, dropsource, thunkable
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* Apart.us
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* Sketch-n-Sketch, FramerJS, [Para](https://www.youtube.com/watch?v=-slflVG4wUQ)
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* Marketing: not just for kids
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* real
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* what can it make? where is the ceiling?
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* perception
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* "real coding" is a tough problem
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* which adults use it? what was built in it? (bubble slow revolution)
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* WoofJS - tried to fight "next step after Scratch"
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* Advice
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* Help me think through research
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* Teaching kids to code essay
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* Getting girls in tech, loopy
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* FRP visual metaphor UI
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* block library
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* LogicHub?
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* Collaboration
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* Patreon
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* how did that get started? breakdown?
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* content there or on your website?
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* extra time?
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## Notes
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* In Boston for Knight foundation and Mozilla foundation had a joint fellowship
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* PBS Frontline
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* 10 months ending Jan 2017
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* Now hangs with MIT Media Lab
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* Unofficially because no degree or visa
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* Maybe independent contractor at Civics lab
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* Probably won't get it, but find because Patreon
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* Learn to code by making games and animations in Flash
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* Made an entire game without arrays
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* His why: understanding. Understanding systems.
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* So many directions
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* Making explorables
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* Making tools enables others to make explorable explainations, games, models, learn by making.
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* Another option is contriubting science, not just explaining science. Evolution of trust has a interesting scientific claims.
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* a game theory where people can upload AIs and battle each other out to figure out research questions
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* storytelling steps
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1. All about connections
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2. Know who your audience is (so you know their connections)
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a. Bret Victor is not into programming. He's just talking to programmers so he's talking in terms they'd understand.
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3. Start with graph of knowledge / endpoint
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4. Start point: start with why.
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a. Connect to something they already care about.
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b. Make them love the question.
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c. Give them an interesting problem to solve.
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d. Story
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e. Big question (how do people learn?)
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5. Figure out best traversal of graph
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a. Draw 3 outlines first to think about different structures
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b. Outline look like boxes with words connected by arrows of "therefore" or "but" (South Park guys)
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c. Can do "meanwhile back at the ranch"
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6. For each node in graph, connect to things people already know
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a. Metaphors to things people already know about
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b. Examples
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c. Show
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d. Allow audience to "do"
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