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Description
What version of Go are you using (go version
)?
$ go version go version go1.19.1 windows/amd64
Does this issue reproduce with the latest release?
Yes
What operating system and processor architecture are you using (go env
)?
go env
Output
$ go envset GO111MODULE=
set GOARCH=amd64
set GOBIN=
set GOCACHE=C:\Users\aritz\AppData\Local\go-build
set GOENV=C:\Users\aritz\AppData\Roaming\go\env
set GOEXE=.exe
set GOEXPERIMENT=
set GOFLAGS=
set GOHOSTARCH=amd64
set GOHOSTOS=windows
set GOINSECURE=
set GOMODCACHE=C:\Users\aritz\go\bin\pkg\mod
set GONOPROXY=github.com/saltosystems/*
set GONOSUMDB=github.com/saltosystems/*
set GOOS=windows
set GOPATH=C:/Users/aritz/go/bin
set GOPRIVATE=github.com/saltosystems/*
set GOPROXY=https://proxy.golang.org,direct
set GOROOT=C:\Program Files\Go
set GOSUMDB=sum.golang.org
set GOTMPDIR=
set GOTOOLDIR=C:\Program Files\Go\pkg\tool\windows_amd64
set GOVCS=
set GOVERSION=go1.19.1
set GCCGO=gccgo
set GOAMD64=v1
set AR=ar
set CC=gcc
set CXX=g++
set CGO_ENABLED=1
set GOMOD=C:\projects\bluetooth\go.mod
set GOWORK=
set CGO_CFLAGS=-g -O2
set CGO_CPPFLAGS=
set CGO_CXXFLAGS=-g -O2
set CGO_FFLAGS=-g -O2
set CGO_LDFLAGS=-g -O2
set PKG_CONFIG=pkg-config
set GOGCCFLAGS=-m64 -mthreads -Wl,--no-gc-sections -fmessage-length=0 -fdebug-prefix-map=C:\msys64\tmp\go-build3399795984=/tmp/go-build -gno-record-gcc-switches
What did you do?
I'm working on a library to call WinRT APIs on Windows, and I was trying to remove the need for CGO by replacing all calls to malloc
and free
by HeapAlloc
and HeapFree
(kernel32.dll
).
Some APIs require callbacks to pass information back to the caller, and we were using CGO to allocate memory into the heap, and have the callbacks defined in C. So we may wait indefinitely for the callback to be called
This was working fine with CGO+malloc
. But as soon as we switched to HeapAlloc
without CGO, we are getting a fatal error: all goroutines are asleep - deadlock!
error.
The problem seems related to #6751, but for some reason it is still failing for me.
This is a bit hard to reproduce, so I created this repo that includes two applications: https://github.com/jagobagascon/go-deadlock-example
They both scan for BLE devices (so you need bluetooth for it to work, if this is a problem I could probably find some other API wher it fails).
But one of them depends on the old malloc
+CGO based WinRT API, and the other is pointing to a branch that calls the HeapAlloc
function instead (no CGO required).
What did you expect to see?
Changing malloc
for HeapAlloc
should not cause a deadlock.
What did you see instead?
The same code fails when using HeapAlloc
instead of malloc
.
Related issues
Maybe #6751
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