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  • Book Overview & Buying Unity 2017 Game AI Programming - Third Edition
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Unity 2017 Game AI Programming - Third Edition

Unity 2017 Game AI Programming - Third Edition

2.8 (4)
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Unity 2017 Game AI Programming - Third Edition

Unity 2017 Game AI Programming - Third Edition

2.8 (4)

Overview of this book

Unity 2017 provides game and app developers with a variety of tools to implement Artificial Intelligence. Leveraging these tools via Unity's API or built-in features allows limitless possibilities when it comes to creating your game's worlds and characters. This third edition with Unity will help you break down Artificial Intelligence into simple concepts to give you a fundamental understanding of the topic to build upon. Using a variety of examples, the book then takes those concepts and walks you through actual implementations designed to highlight key concepts, and features related to game AI in Unity 5. Further on you will learn to distinguish the state machine pattern and implement one of your own. This is followed by learning how to implement a basic sensory system for your AI agent and coupling it with a Finite State Machine (FSM). Next you'll learn how to use Unity's built-in NavMesh feature and implement your own A* pathfinding system. You will then learn how to implement simple flocks and crowd's dynamics, key AI concepts. Moving on, you will learn how to implement a behavior tree through a game-focused example. Lastly, you'll combine fuzzy logic concepts with state machines and apply all the concepts in the book to build a simple tank game.
Table of Contents (10 chapters)
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Using Fuzzy Logic to Make Your AI Seem Alive

Fuzzy logic is a fantastic way to represent the rules of your game in a more nuanced way. Perhaps more so than other concepts in this book, fuzzy logic is a very math-heavy topic. Most of the information can be represented purely in mathematical functions. For the sake of teaching the important concepts as they apply to Unity, most of the math has been simplified and implemented using Unity's built-in features. Of course, if you are the type who loves math, this is a somewhat deep topic in that regard, so feel free to take the concepts covered in this book and run with them! In this chapter, we'll learn the following:

  • What fuzzy logic is
  • Where fuzzy logic is used
  • How to implement fuzzy logic controllers
  • What the other creative uses for fuzzy logic concepts are

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