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coderusa

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  1. Like
    coderusa got a reaction from argumentum in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Hey guys. Sorry for the lapse in updates. Been pecking away little by little at some RPG stuff, slow progress but still progress. Situation with my daughter is nearing it's foreseeable end, she'll be home in a couple weeks and once she gets settled in and the final motions are filed things will ease up greatly and I'll be able to focus more on RPG stuff and programming stuff in general. I've been jotting things down and working on some little things lately as I've been very busy in life lately, but its been for a good cause and worth the effort!
    Do not worry, I've not stopped or forgotten about RPGenerator! Just been slow moving as I've had to move this project down my priority list more than I anticipated.
  2. Like
    coderusa got a reaction from TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Hey guys. Sorry for the lapse in updates. Been pecking away little by little at some RPG stuff, slow progress but still progress. Situation with my daughter is nearing it's foreseeable end, she'll be home in a couple weeks and once she gets settled in and the final motions are filed things will ease up greatly and I'll be able to focus more on RPG stuff and programming stuff in general. I've been jotting things down and working on some little things lately as I've been very busy in life lately, but its been for a good cause and worth the effort!
    Do not worry, I've not stopped or forgotten about RPGenerator! Just been slow moving as I've had to move this project down my priority list more than I anticipated.
  3. Like
    coderusa got a reaction from Musashi in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Hey guys. Sorry for the lapse in updates. Been pecking away little by little at some RPG stuff, slow progress but still progress. Situation with my daughter is nearing it's foreseeable end, she'll be home in a couple weeks and once she gets settled in and the final motions are filed things will ease up greatly and I'll be able to focus more on RPG stuff and programming stuff in general. I've been jotting things down and working on some little things lately as I've been very busy in life lately, but its been for a good cause and worth the effort!
    Do not worry, I've not stopped or forgotten about RPGenerator! Just been slow moving as I've had to move this project down my priority list more than I anticipated.
  4. Like
    coderusa got a reaction from TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Things are going well at home, daughter isn't home with me yet, but in the process (I am allowed visitations at my discretion!). I've been extremely busy with jumping through hoops for the department of child safety, but I'm nearly done with a big chunk of tasks around the house, when completed I'll have some more free time to work on projects. Taking a bit longer than I had hoped for (the things around the house) but its coming along, I actually ended up turning my dining room into another makeshift bedroom, which meant I had to rearrange everything else around the house to make it work lol, but good progress and allowed me to do a deep spring cleaning of the house. 😎
    Project updates will be coming! Been itching to get some coding done. 
  5. Like
    coderusa got a reaction from Musashi in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Things are going well at home, daughter isn't home with me yet, but in the process (I am allowed visitations at my discretion!). I've been extremely busy with jumping through hoops for the department of child safety, but I'm nearly done with a big chunk of tasks around the house, when completed I'll have some more free time to work on projects. Taking a bit longer than I had hoped for (the things around the house) but its coming along, I actually ended up turning my dining room into another makeshift bedroom, which meant I had to rearrange everything else around the house to make it work lol, but good progress and allowed me to do a deep spring cleaning of the house. 😎
    Project updates will be coming! Been itching to get some coding done. 
  6. Like
    coderusa got a reaction from alexjordan_now in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    10-15-2024 In Development
    The creative hiatus had ended and development in motion, see recent posts for updates.
    From 4-15-2024: I've severely pumped the brakes and come to a creative hiatus on the project and have returned to the drawing board on many aspects of RPGenerator, including, foremost, the graphics as well as the over all code used. The autoit concept demo that's currently available here is being discontinued due to many reasons that have led to this decision, based on various difficulties or my own dissatisfaction/frustrations with aspects of the project and where it stands. 
    What's in the plans? Right now I'm developing a scriptable and modular IRC core software with Python, with this core software I plan to make the RPGenerator hub IRC bot (as mentioned previously, this part is still happening, but instead will be developed purely in python.) Autoit comes in with client programs for windows users which will be a user side chat client that features some completely redesigned graphics and is built to connect and interact with game hubs being hosted by the python bot. As far as the autoit side of this project is concerned, it has been scrapped and slated for a complete start over with autoit. Official production continuation of RPGenerator is planned to begin October 2024
    I'm also migrating stuff and remodeling my 'brand' thru GitHub and Patreon, which will include software, other digital products/media, and maybe one day merch. Who knows.
    Do not worry, RPGenerator will be back and better than ever!
    Mode60 Official Website (m0de-60.github.io)
    Version 0.01 Concept (STILL AVAILABLE) DOWNLOAD: RPGenerator/windows-concept-game at main · m0de-60/RPGenerator (github.com)
  7. Like
    coderusa got a reaction from Musashi in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    I can't divulge everything of the meeting with the department of child safety, and will not over the internet, but let's just say today was the first big day of more to come, and tilted greatly in my favor. 😁 
  8. Like
    coderusa got a reaction from TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    I can't divulge everything of the meeting with the department of child safety, and will not over the internet, but let's just say today was the first big day of more to come, and tilted greatly in my favor. 😁 
  9. Like
    coderusa got a reaction from TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Update 1-13-2025
    I've finished the basics of the weather/seasonal control system, and so far in testing it works great.

    BUT
    More delays. On a personal note, a possible life changing situation is upon me, it won't stop development but it's going to delay things quite a bit over the next month or so, especially over the next couple of weeks. I've been notified by my state's department of child safety that my estranged 8 year old daughter is in the midst of a safety concern with her mother's deadbeat boyfriend, and I may -possibly- be getting custody of the child. If that is the case, I'll have to put things on hold for a few weeks to prepare/child proof my home to their department's standards and other facilitation. Hopefully this will be a happy change and I'm really hoping to get custody as her mother has been uncooperative in visitations and such. We'll see what happens....
  10. Haha
    coderusa got a reaction from TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Eggdrop - Wikipedia
  11. Like
    coderusa got a reaction from Musashi in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    UPDATE OCTOBER 15 2024 - Production Restart
    Work on the Python zCore IRC hub bot has been progressing, I've started a new plugin module for the RPG and
    started building some basic code structure for the hub. This will lead to designing a protocol system that will be used
    between the Python hub bot and Autoit user client for background communication and relaying game data, which will
    be implemented into the Autoit IRC design for the user client. 
    The project has been greatly reformed and the wheels are now rolling!

    Updates on development to come throughout the 2024 holiday season.

  12. Haha
    coderusa reacted to TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Python - AutoIt - mIRC is a wild combo
  13. Like
    coderusa got a reaction from TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    UPDATE OCTOBER 15 2024 - Production Restart
    Work on the Python zCore IRC hub bot has been progressing, I've started a new plugin module for the RPG and
    started building some basic code structure for the hub. This will lead to designing a protocol system that will be used
    between the Python hub bot and Autoit user client for background communication and relaying game data, which will
    be implemented into the Autoit IRC design for the user client. 
    The project has been greatly reformed and the wheels are now rolling!

    Updates on development to come throughout the 2024 holiday season.

  14. Like
    coderusa got a reaction from Musashi in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Information Update 7-25-2024
    Good news everyone! It's official! The RPGenerator hiatus is slated to END October 2024!
    🎉 New development and production will start Fall 2024. 
    The zCore IRC bot software, that I've designed in Python, is now in a stable and operational state, the software is not 100% finished (what software is truly finished?), but the features and workings currently are complete, functional and stable. This will be used for the RPGenerator hub bot.
    Additional features and what not for this software will be updated over time and will not hinder the production of new RPGenerator stuff. (In fact, I'm anticipating that RPGenerator development will lead to some new features/additions in the IRC software!)
    ✨ The IRC Software being used (GitHub repo): http://github.com/m0de-60/zcore
    Approximated RPGenerator project build chart:
    ▶️ Create basic game flow and game/story content (already started but official development won't begin until October)
    ▶️ Create a basic Game Hub Bot with zCore IRC software (already started but official development won't begin until October)
    ▶️ Create an IRC Core in AutoIt  (this will be far simpler than zCore, and be used for the main IRC control of Autoit programs.)
    ▶️ Develop a universal communication protocol and game protocol for all RPGenerator programs (Python, mIRC and Autoit) to communicate with each other via IRC and DCC
    ▶️ Completely recode animation/gfx system for RPGenerator in Autoit (start fresh)
    ▶️ Create GUI based user client for windows users in Autoit
    ▶️ Create a mIRC script that is loosely based off the Autoit client
    ▶️ Create RPGStudio, a Autoit program that will allow for users to create and edit game content (characters, items, etc)
    PLEASE NOTE THIS IS NOT THE OFFICIAL FLOW CHART, BUT AN APPROXIMATION. CHANGES TO PLANS MAY OCCUR.
    MORE INFO TO BE POSTED BEFORE OR BY OCTOBER 2024.
  15. Like
    coderusa got a reaction from TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Information Update 7-25-2024
    Good news everyone! It's official! The RPGenerator hiatus is slated to END October 2024!
    🎉 New development and production will start Fall 2024. 
    The zCore IRC bot software, that I've designed in Python, is now in a stable and operational state, the software is not 100% finished (what software is truly finished?), but the features and workings currently are complete, functional and stable. This will be used for the RPGenerator hub bot.
    Additional features and what not for this software will be updated over time and will not hinder the production of new RPGenerator stuff. (In fact, I'm anticipating that RPGenerator development will lead to some new features/additions in the IRC software!)
    ✨ The IRC Software being used (GitHub repo): http://github.com/m0de-60/zcore
    Approximated RPGenerator project build chart:
    ▶️ Create basic game flow and game/story content (already started but official development won't begin until October)
    ▶️ Create a basic Game Hub Bot with zCore IRC software (already started but official development won't begin until October)
    ▶️ Create an IRC Core in AutoIt  (this will be far simpler than zCore, and be used for the main IRC control of Autoit programs.)
    ▶️ Develop a universal communication protocol and game protocol for all RPGenerator programs (Python, mIRC and Autoit) to communicate with each other via IRC and DCC
    ▶️ Completely recode animation/gfx system for RPGenerator in Autoit (start fresh)
    ▶️ Create GUI based user client for windows users in Autoit
    ▶️ Create a mIRC script that is loosely based off the Autoit client
    ▶️ Create RPGStudio, a Autoit program that will allow for users to create and edit game content (characters, items, etc)
    PLEASE NOTE THIS IS NOT THE OFFICIAL FLOW CHART, BUT AN APPROXIMATION. CHANGES TO PLANS MAY OCCUR.
    MORE INFO TO BE POSTED BEFORE OR BY OCTOBER 2024.
  16. Like
    coderusa got a reaction from Danyfirex in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Made changes to the main post of this thread (pretty much explaining what I did above). Also put more information on all my projects on the new website.
    Mode60 Official Website (m0de-60.github.io)
  17. Like
    coderusa got a reaction from Danyfirex in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    10-15-2024 In Development
    The creative hiatus had ended and development in motion, see recent posts for updates.
    From 4-15-2024: I've severely pumped the brakes and come to a creative hiatus on the project and have returned to the drawing board on many aspects of RPGenerator, including, foremost, the graphics as well as the over all code used. The autoit concept demo that's currently available here is being discontinued due to many reasons that have led to this decision, based on various difficulties or my own dissatisfaction/frustrations with aspects of the project and where it stands. 
    What's in the plans? Right now I'm developing a scriptable and modular IRC core software with Python, with this core software I plan to make the RPGenerator hub IRC bot (as mentioned previously, this part is still happening, but instead will be developed purely in python.) Autoit comes in with client programs for windows users which will be a user side chat client that features some completely redesigned graphics and is built to connect and interact with game hubs being hosted by the python bot. As far as the autoit side of this project is concerned, it has been scrapped and slated for a complete start over with autoit. Official production continuation of RPGenerator is planned to begin October 2024
    I'm also migrating stuff and remodeling my 'brand' thru GitHub and Patreon, which will include software, other digital products/media, and maybe one day merch. Who knows.
    Do not worry, RPGenerator will be back and better than ever!
    Mode60 Official Website (m0de-60.github.io)
    Version 0.01 Concept (STILL AVAILABLE) DOWNLOAD: RPGenerator/windows-concept-game at main · m0de-60/RPGenerator (github.com)
  18. Sad
    coderusa got a reaction from TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    4-15-2024 Been a while with progress unreported! Unfortunately, this RPGenerator hiatus will continue until fall 2024 as progress is being made on the background with RPGenerator. I've severely pumped the brakes on the project and have returned to the drawing board on many aspects of RPGenerator, including, foremost, the graphics as well as the over all code used. The autoit concept demo that's currently available here is being discontinued due to many reasons that have led to this decision, based on various difficulties or my own dissatisfaction/frustrations with aspects of the project and where it stands. 
    What's in the plans? Right now I'm developing a scriptable and modular IRC core software with Python, with this core software I plan to make the RPGenerator hub IRC bot (as mentioned previously, this part is still happening, but instead will be developed purely in python.) Autoit comes in with client programs for windows users which will be a user side chat client that features some completely redesigned graphics and is built to connect and interact with game hubs being hosted by the python bot. As far as the autoit side of this project is concerned, it has been scrapped and slated for a complete start over. Official production continuation of RPGenerator is TBD/TBA.
    I'm also migrating stuff and remodeling my 'brand' thru GitHub and Patreon, which will include software, other digital products/media, and maybe one day merch. Who knows. Do not worry, RPGenerator will be back and better than ever!
    Mode60 Official Website (m0de-60.github.io)
  19. Haha
    coderusa got a reaction from Mobius in Autoit/Python DuckHunt IRC Bot - Beta   
    It's not an argument. There was no violation of the rules. As the author of the script, and being asked by the mods to explain, I am just stating what is right in front us.
  20. Like
    coderusa got a reaction from TheDcoder in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    Still taking a break, but update:
    I will be returning to this project, soonish. Probably by the start of the new year (hopefully). Sorry to keep those interested waiting so long for updates to this code. 
    I've been requested by some staff and friends on a couple IRC networks to make an IRC bot in python. This is a dual project that I am writing in autoit and python (to appeal to two crowds). The autoit version is just for fun, the python version is going to be implemented thru egg drop on their IRC networks, and whoever else may be interested in using it.
    What is it? Well it's a FOSS DuckHunt bot. Currently the only half-decent version of DuckHunt available for egg dropping is written in TCL (there is also a add-on for supy bot, but not that great and some other lesser known versions out there.) The original TCL version (based off the NES classic), written by Menz Agitat, (and modified versions) is quite fun, but lags profusely in larger chats when multiple users play. I am attempting to eliminate this issue by writing a new version of this in a more capable language (calling it Super DuckHunt, to follow a Nintendo-era feel). 
    When I roll out these two scripts for beta testing, I will post information here on the forum for those interested in the autoit (or python) versions.
    😎
  21. Like
    coderusa got a reaction from TheDcoder in UTF-8 issue (Or something else?)   
    As @TheDcoder said, I completely forgot about those functions! I'll implement this and see what comes of it. Thanks!
    I wonder this too. Python is similar and needs UTF-8 encoding (at least for IRC stuff send thru sockets). I think (but could be wrong) that its because some things need to be ANSI to work properly. 
  22. Like
    coderusa reacted to TheDcoder in UTF-8 issue (Or something else?)   
    I totally forgot about those functions, very handy indeed!
    But why doesn't TCPSend automatically handle that though? Is it just hardcoded to convert everything to ANSI?
  23. Like
    coderusa reacted to Nine in UTF-8 issue (Or something else?)   
    As per help file of TCPSend :
     
    Remarks
    If Unicode strings need to be transmitted they must be encoded/decoded with StringToBinary()/BinaryToString().
  24. Like
    coderusa got a reaction from Musashi in The Experimental Autoit RPGenerator (IRC MOPRG Project) Python - Autoit - mIRC   
    UPDATE:
    Still taking a break from this project, for a little while longer.
    Sort of, I have been working on IRC stuff, focusing on why IRC stopped working after 3.3.8.1, and now have IRC working wonderfully with the newest version of Autoit, and used to expand Frankenstein UDF, which is now available in the Autoit Examples section. The game currently comes with version 1.0, and all further versions will come with the updated version 1.1+ of Frankenstein. 
    When I really get back into it I am going to first focus on another battle mode, where it will not be turn based and will instead be a screen with enemies, and you are able to maneuver around the screen attacking/dodging enemies, a comparison to this would be like what you see in the old Zelda games. The turn based mode will stay too, of course. Will also expand on stuff that already exists.
    I may attempt to try adding full screen, tho my previous attempts at this have me thinking that if I do a full screen option, it will be the only screen option. I've found it being very tricky to get dimensions and images sizes correct when switching between full screen and non-full screen. We'll see what I can come up with.
    Will also be going thru and refining some of the existing code. 
    List of things I want to add later down the road:
    Swimming/water stuff
    Character survival (Eating and status ailments)
    More NPC interaction and locomotion

    Background animations in Free-mode (currently if you minimize the game and bring it back up the graphics in free roam disappear, because it's not in a constant state of animation.)

    Shops/Armory
    Toying with the idea of, if you die in the game your character is sent to the after life which contains a feiry maze full of enemies, if you navigate and survive the maze to the end you are respawned in the overworld alive again, if you die in the maze you respawn at the start. I got this idea from an old Macintosh RPG called TaskMaker.
    More to come...
  25. Like
    coderusa got a reaction from argumentum in Frankenstein UDF v1.2 - IRC Functions, Time Conversion Functions, Token String Functions and other Misc Functions   
    When I was using this function, I felt that including all the extra stuff from File.au3 just to use the one function was a bit overkill. After looking it over, I saw that the only thing that kept it from being universal was the $FO_OVERWRITE constant, which to me seemed unnecessary to use a constant variable here, so I just switched it to the raw value of $FO_OVERWRITE.
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