Android Animations using Java Last Updated : 23 Feb, 2021 Comments Improve Suggest changes Like Article Like Report The animation is a method in which a collection of images is combined in a specific way and processed then they appear as moving images. Building animations make on-screen objects seems to be alive. Android has quite a few tools to help you create animations with relative ease. So in this article, let's learn to create android animations using Java. Table of AttributesXML ATTRIBUTESDESCRIPTION android:idSets unique id of the viewandroid:durationUsed to specify the duration of the animationandroid:fromDegreesStarting angular position (in degrees)android:toDegreesEnding angular position (in degrees)android:fromXScaleStarting X size offsetandroid:toXScaleEnding of X size offsetandroid:fromYScaleStarting Y size offsetandroid:toYScaleEnding of Y size offsetandroid:fromAlphaStarting alpha value for the animation(1.0 means fully opaque and 0.0 means fully transparent)android:toAlphaEnding alpha valueandroid:fromYDeltaChange in Y coordinate to be applied at the beginning of the animationandroid:toYDeltaChange in Y coordinate to be applied at the end of the animationandroid:pivotXRepresents the X-axis coordinates to zoom from the starting pointandroid:pivotYRepresents the Y-axis coordinates to zoom from the starting pointandroid:interpolatorIt defines the rate of change of an animationandroid:startOffsetDelay occurs when an animation runs (in ms), once start time is reachedHow to add animation in Android using JavaStep 1: Create a New Project Start Android Studio (version > 2.2)Go to File -> New -> New Project.Select Empty Activity and click on nextSelect minimum SDK as 21Choose the language as Java and click on the finish button.Modify the following XML and java files. Step 2: Modify activity_main.xml file In the XML file, we have added an ImageView, TextView, and Button inside the RelativeLayout. XML <?xml version="1.0" encoding="utf-8"?> <RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:app="http://schemas.android.com/apk/res-auto" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:id="@+id/RL1" android:layout_height="match_parent" tools:context=".MainActivity"> <ImageView android:id="@+id/imageView1" android:layout_width="200dp" android:layout_height="150dp" android:layout_below="@id/textView0" android:layout_centerHorizontal="true" android:layout_marginTop="100dp" android:visibility="visible" android:src="@drawable/logo2" /> <TextView android:id="@+id/textView1" android:layout_width="match_parent" android:layout_height="wrap_content" android:text="4 common animations in android" android:layout_below="@id/imageView1" android:layout_marginTop="50dp" android:layout_centerHorizontal="true" android:gravity="center" android:fontFamily="sans-serif" android:textSize="50px"/> <Button android:id="@+id/button1" android:layout_width="150dp" android:layout_height="wrap_content" android:text="Blink" android:layout_below="@id/textView1" android:layout_marginLeft="50dp" android:layout_marginTop="40dp"/> <Button android:id="@+id/button2" android:layout_width="150dp" android:layout_height="wrap_content" android:text="Slide" android:layout_below="@id/textView1" android:layout_alignParentRight="true" android:layout_marginRight="50dp" android:layout_marginTop="40dp"/> <Button android:id="@+id/button3" android:layout_width="150dp" android:layout_height="wrap_content" android:text="Rotate" android:layout_below="@id/button1" android:layout_marginLeft="50dp" android:layout_marginTop="30dp"/> <Button android:id="@+id/button4" android:layout_width="150dp" android:layout_height="wrap_content" android:text="Zoom" android:layout_below="@id/button2" android:layout_alignParentRight="true" android:layout_marginRight="50dp" android:layout_marginTop="30dp"/> </RelativeLayout> Step 3: Add these XML files to the anim directory After modifying the layout we will create XML files for animations. So we will first create a folder name anim. In this folder, we will be adding the XML files which will be used to produce the animations. For this to happen, go to app/res right-click and then select Android Resource Directory and name it as anim. Some Common Types of Animations in Android are, Blink - Hides the object for 0.6 to 1 second.Slide - Move the object either vertically or horizontally to its axis.Rotate - Rotate the object either clockwise or anti-clockwise.Zoom - Zoom in or out the object in the X and Y-axis. blinks.xml <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <alpha android:fromAlpha="0.0" android:toAlpha="1.0" android:interpolator="@android:anim/accelerate_interpolator" android:duration="700" android:repeatMode="reverse" android:repeatCount="infinite"/> </set> rotate.xml <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <rotate xmlns:android="http://schemas.android.com/apk/res/android" android:fromDegrees="0" android:toDegrees="360" android:pivotX="50%" android:pivotY="50%" android:duration="2500" > </rotate> <rotate xmlns:android="http://schemas.android.com/apk/res/android" android:startOffset="5000" android:fromDegrees="360" android:toDegrees="0" android:pivotX="50%" android:pivotY="50%" android:duration="2500" > </rotate> </set> slides.xml <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android" android:fillAfter="true" > <scale android:duration="500" android:fromXScale="1.0" android:fromYScale="1.0" android:interpolator="@android:anim/linear_interpolator" android:toXScale="1.0" android:toYScale="0.0" /> </set> zoom.xml <?xml version="1.0" encoding="utf-8"?> <set xmlns:android="http://schemas.android.com/apk/res/android"> <scale xmlns:android="http://schemas.android.com/apk/res/android" android:fromXScale="0.5" android:toXScale="3.0" android:fromYScale="0.5" android:toYScale="3.0" android:duration="4000" android:pivotX="50%" android:pivotY="50%" > </scale> <scale xmlns:android="http://schemas.android.com/apk/res/android" android:startOffset="5000" android:fromXScale="3.0" android:toXScale="0.5" android:fromYScale="3.0" android:toYScale="0.5" android:duration="4000" android:pivotX="50%" android:pivotY="50%" > </scale> </set> Step 4: Modify MainActivity.java To perform animation in android, we have to call a static function loadAnimation() of the class AnimationUtils. We get the result in an instance of the Animation Object. Syntax to create animation object: Animation object = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.ANIMATIONFILE); To apply the above animation to an object(Let say in an image), we have to call the startAnimation() method of the object. Syntax to call the method: ImageView image = findViewById(R.id.imageID); image.startAnimation(object); Methods of animation class: Method Description startAnimation(object)Starts the animationsetDuration(long duration)Sets the duration of animationgetDuration()Gets the duration of animationend()Ends the animationcancel()Cancels the animation Java import androidx.appcompat.app.AppCompatActivity; import android.os.Bundle; import android.view.View; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.Button; import android.widget.ImageView; public class MainActivity extends AppCompatActivity { ImageView logo; Button blink, slide, rotate, zoom; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); // GFG logo logo = findViewById(R.id.imageView1); // blink button blink = findViewById(R.id.button1); // slide button slide = findViewById(R.id.button2); // rotate button rotate = findViewById(R.id.button3); // zoom button zoom = findViewById(R.id.button4); // blink button listener blink.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { // call a static function loadAnimation() // of the class AnimationUtils Animation object = AnimationUtils .loadAnimation( getApplicationContext(), // blink file is in anim folder R.anim.blinks); // call the startAnimation method logo.startAnimation(object); } }); // slide button listener slide.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { // call a static function loadAnimation() // of the class AnimationUtils Animation object = AnimationUtils .loadAnimation( getApplicationContext(), // slide file is in anim folder R.anim.slide); // call the startAnimation method logo.startAnimation(object); } }); // rotate button listener rotate.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { // call a static function loadAnimation() // of the class AnimationUtils Animation object = AnimationUtils .loadAnimation( getApplicationContext(), // rotate file is in anim folder R.anim.rotate); // call the startAnimation method logo.startAnimation(object); } }); // zoom button listener zoom.setOnClickListener(new View.OnClickListener() { @Override public void onClick(View view) { // call a static function loadAnimation() // of the class AnimationUtils Animation object = AnimationUtils .loadAnimation( getApplicationContext(), // zoom file is in anim folder R.anim.zoom); // call the startAnimation method logo.startAnimation(object); } }); } } Output: Run on Emulator Comment More infoAdvertise with us Next Article Android Animations using Java abhishekg25 Follow Improve Article Tags : Java Android Android-Animation Practice Tags : Java Similar Reads Android Tutorial In this Android Tutorial, we cover both basic and advanced concepts. 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