Angry Bird Game Using PyGame
Last Updated :
23 Jul, 2025
Let's discuss the angry bird game using Pygame, I hope this article will be very interesting as it provides a holistic gaming experience at the end. We begin by describing the modules necessary to develop this game.
Angry Birds Game Using PyGame
The objective of the game is to hit as many enemy birds as possible to score points. Your score increases by 100 points each time you hit an enemy bird. The game also features a "Level Cleared" condition if you score 500 points or more, and a "Game Over" condition if your score reaches 0 after three unsuccessful attempts. The below code was developed to achieve this gaming objective.
Folder Structure
The folder structure should look like this and you can download the images from the GitHub Repository given at the end of the article. Pygame should be installed
Folder Structure Of The ProjectSteps to Implement Angry Birds Game
Below are the step-by-step approaches for developing an angry bird game using Python
Step 1: Import all the necessary libraries
For this interactive game, four libraries are required.
Python3
# Import necessary libraries
import pygame
import sys
import random
import math
Output:
pygame 2.5.0 (SDL 2.28.0, Python 3.10.6)
Hello from the pygame community. https://www.pygame.org/wiki/Contribute
Step 2: Initialize Pygame, Set Screen Dimensions, and Load Images
This initializes the Pygame library, allowing you to use its functionalities to build your game. Then create the game window with the specified dimensions and set its title to "Angry Birds"
Python3
# Initialize Pygame
pygame.init()
# Set up screen dimensions and colors
SCREEN_WIDTH = 1400
SCREEN_HEIGHT = 700
# Create the game window
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Angry Birds")
Next, we load images for the player bird, enemy birds, and the background. The background image is also resized to fit the screen dimensions. You can download images from the GitHub repo given at the last of the article.
Python3
# Load bird and background images
player_bird_image = pygame.image.load(
"angry_bird_pygame/Images/player_bird1.png")
enemy_bird_image = pygame.image.load(
"angry_bird_pygame/Images/enemy_bird1.png")
background_image = pygame.image.load("angry_bird_pygame/Images/background.png")
# Scale the background image to fit the screen dimensions
background_image = pygame.transform.scale(
background_image, (SCREEN_WIDTH, SCREEN_HEIGHT))
Step 3: Defining Bird Class
Here we define the Bird class. It inherits from pygame.sprite.Sprite, which is a base class for all sprites in Pygame. The constructor __init__ initializes various properties of the bird, including its image, position, velocity, and dragging status.
Python3
# Define the Bird class
class Bird(pygame.sprite.Sprite):
def __init__(self, x, y, image):
super().__init__()
# Initialize properties
self.image = image
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.velocity = [0, 0]
self.dragging = False
self.drag_start_pos = (0, 0)
In this Bird class, we define separate methods such as update(), start_drag(), end_drag() and hit_enemy(). The update method, updates the bird's position based on its dragging status or velocity. If the bird is being dragged by the player, its position follows the mouse cursor. Otherwise, its position changes according to its velocity.
Python3
def update(self):
# Update bird's position based on dragging or velocity
if self.dragging:
mouse_pos = pygame.mouse.get_pos()
self.rect.centerx = mouse_pos[0]
self.rect.centery = mouse_pos[1]
else:
self.rect.x += self.velocity[0]
self.rect.y += self.velocity[1]
This method, start_drag, is called when the player clicks on the bird. It sets the bird's dragging status to True and stores the initial position for reference. This method, end_drag, is called when the player releases the bird. It calculates the velocity of the bird based on the direction in which it was dragged and assigns it a constant speed.
Python3
def start_drag(self):
# Start dragging the bird
self.dragging = True
self.drag_start_pos = self.rect.center
def end_drag(self):
# Release the bird and set its velocity based on drag direction
self.dragging = False
mouse_pos = pygame.mouse.get_pos()
direction = math.atan2(self.drag_start_pos[1] - mouse_pos[1],
self.drag_start_pos[0] - mouse_pos[0])
speed = 10
self.velocity = [speed * math.cos(direction),
speed * math.sin(direction)]
This method, hit_enemy, is called when the player's bird collides with an enemy bird. It increases the score by 100 points.
Python3
def hit_enemy(self):
# Handle collision with enemy bird
global score
score += 100
Step 4: Defining Button class and Creating Enemy Birds
This is the definition of the Button class. Similar to the Bird class, it inherits from pygame.sprite.Sprite. The constructor initializes the button's image, position, and an action associated with the button.
Python3
# Define the Button class
class Button(pygame.sprite.Sprite):
def __init__(self, x, y, image, action):
super().__init__()
# Initialize properties
self.image = image
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.action = action
Here, you create instances of the player bird and multiple enemy birds. Their positions are randomly generated within specified ranges.
Python3
# Create the player bird
player_bird = Bird(100, SCREEN_HEIGHT // 2, player_bird_image)
# Create enemy birds
enemy_birds = pygame.sprite.Group()
for _ in range(5):
x = random.randint(SCREEN_WIDTH // 2, SCREEN_WIDTH - 50)
y = random.randint(50, SCREEN_HEIGHT - 50)
enemy_bird = Bird(x, y, enemy_bird_image)
enemy_birds.add(enemy_bird)
These lines define variables for button positions and the player's score. The score_position variable specifies where the score will be displayed on the screen.
Python3
# Calculate button positions and initialize score
button_margin = 10
button_top = button_margin
button_left = button_margin
button_spacing = 5
# Initialize player's score
score = 0
# Calculate position for displaying the score
score_position = (1260, 80)
These lines load images for the quit and refresh buttons and create instances of the Button class for them.
Python3
# Create quit and refresh buttons
quit_button_image = pygame.image.load(
"angry_bird_pygame/Images/quit_button.png")
refresh_button_image = pygame.image.load(
"angry_bird_pygame/Images/refresh_button.png")
quit_button = Button(button_left, button_top, quit_button_image, "quit")
refresh_button = Button(button_left + quit_button_image.get_width() +
button_spacing, button_top,
refresh_button_image, "refresh")
Step 5: Initialize Game Loop and Game State Variables
Here, we set up a font for displaying messages and initialize the game loop, clock, and various game state variables.
Python3
# Initialize game loop and state
clock = pygame.time.Clock()
try_again_counter = 0
max_try_again = 3
level_cleared = False
game_over = False
In this part, the game loop processes events, such as quitting the game, clicking on buttons and interacting with the player bird. If the "Quit" button is clicked, the game exits. If the "Refresh" button is clicked, the player bird's position, enemy bird positions, and game state are reset. If the player bird is clicked, dragging is initiated. When the mouse button is released, the dragging ends, and the "try_again_counter" is incremented if no collisions occur.
Python3
# Enter the game loop
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# Handle button clicks and player interactions
if event.type == pygame.MOUSEBUTTONDOWN:
# Check if the Quit button was clicked
if quit_button.rect.collidepoint(event.pos):
pygame.quit()
sys.exit()
# Check if the Refresh button was clicked
elif refresh_button.rect.collidepoint(event.pos):
# Reset player bird's position and velocity
player_bird.rect.center = (100, SCREEN_HEIGHT // 2)
player_bird.velocity = [0, 0]
# Reset enemy birds and their positions
enemy_birds.empty()
for _ in range(5):
x = random.randint(SCREEN_WIDTH // 2, SCREEN_WIDTH - 50)
y = random.randint(50, SCREEN_HEIGHT - 50)
enemy_bird = Bird(x, y, enemy_bird_image)
enemy_birds.add(enemy_bird)
# Reset game state
level_cleared = False
game_over = False
try_again_counter = 0
score = 0
# Check if the player bird was clicked
elif player_bird.rect.collidepoint(event.pos):
player_bird.start_drag()
elif event.type == pygame.MOUSEBUTTONUP:
if player_bird.dragging:
player_bird.end_drag()
# Increment try_again_counter if no hits occurred
if not hits:
try_again_counter += 1
else:
break
In this part, we update enemy bird positions and handle collisions between the player bird and enemy birds. If a collision occurs, the hit enemy bird is removed and the hit_enemy method is called to update the score. The code also resets enemy bird positions that go off-screen and resets the player bird's position if it goes off-screen.
Python3
# Update enemy bird positions and handle collisions
hits = pygame.sprite.spritecollide(player_bird, enemy_birds, True)
if hits:
for hit_enemy in hits:
hit_enemy.hit_enemy()
# Reset enemy bird positions
for enemy_bird in enemy_birds:
if enemy_bird.rect.right < 0:
enemy_bird.rect.left = SCREEN_WIDTH
enemy_bird.rect.top = random.randint(50, SCREEN_HEIGHT - 50)
# Reset player bird's position if it goes off-screen
if player_bird.rect.left > SCREEN_WIDTH or player_bird.rect.right < 0 or \
player_bird.rect.top > SCREEN_HEIGHT or player_bird.rect.bottom < 0:
player_bird.rect.center = (100, SCREEN_HEIGHT // 2)
player_bird.velocity = [0, 0]
Step 6: Display Level Cleared and Game Over
Here we provide the "Level Cleared" condition if we score 500 points or more, and a "Game Over" condition if the score is still 0 after three unsuccessful attempts. Based on this logic, the display message will be shown on the game screen.
Python3
# Clear the screen and draw the background
screen.blit(background_image, (0, 0))
# Draw player bird and enemy birds
player_bird.update()
screen.blit(player_bird.image, player_bird.rect)
# Update and draw enemy birds
enemy_birds.update()
enemy_birds.draw(screen)
# Display font
font = pygame.font.Font(None, 50)
# Score font
score_font = pygame.font.Font(None, 36)
# Draw player's score and buttons
score_text = score_font.render(f"Score: {score}", True, (0, 0, 0))
screen.blit(score_text, score_position)
screen.blit(quit_button.image, quit_button.rect)
screen.blit(refresh_button.image, refresh_button.rect)
# Display "Level Cleared" message if score is 500
if score >= 500 and not level_cleared:
level_cleared_text = font.render("LEVEL CLEARED", True, (0, 0, 0))
text_rect = level_cleared_text.get_rect(
center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
screen.blit(level_cleared_text, text_rect)
level_cleared = True
# Display "Game Over" message if score is 0 after three hits
if score == 0 and try_again_counter >= max_try_again and not game_over:
game_over_text = font.render("GAME OVER", True, (0, 0, 0))
text_rect = game_over_text.get_rect(
center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
screen.blit(game_over_text, text_rect)
game_over = True
# Update the display and control the frame rate
pygame.display.flip()
clock.tick(60)
pygame.quit()
Controls to play Angry Birds Game
1. Drag the Player Bird: Click and hold the left mouse button on the player bird. While holding the mouse button, move the mouse to drag the player bird around the screen.
2. Release the Player Bird: Release the left mouse button to release the player bird. The bird will be launched in the direction you dragged it, and it will move with a constant speed.
3. Quit Button: Click the "Quit" button in the top-left corner of the screen to exit the game.
4. Refresh Button: Click the "Refresh" button next to the "Quit" button to restart the game. This resets the player bird's position, resets the enemy birds, and clears the current score and game state.
Gameplay
Enemy birds will be randomly placed on the screen. Your goal is to launch the player bird to hit these enemy birds and score points.
If you hit an enemy bird, your score increases by 100 points. The hit enemy bird will be removed from the screen, and a new one will appear in a random position.
If the player bird goes off-screen, its position will be reset to its initial position.
If you manage to score 500 points or more, a "LEVEL CLEARED" message will appear at the center of the screen, indicating that you have completed the level.
If your score reaches 0 after three unsuccessful attempts (no hits), a "GAME OVER" message will appear at the center of the screen, indicating that the game is over.
Full Code Implementation
The entire code, combining all the above steps to start playing our angry bird game using Python is ready. The below code includes defining classes for the birds and buttons, creating instances of those classes, and preparing the game loop and related state variables in order to create an interactive seamless gaming experience. Further, improve this code with additional features, and more features to make this very interesting. Let's start the game now.
Python3
# Import necessary libraries
import pygame
import sys
import random
import math
# Initialize Pygame
pygame.init()
# Screen dimensions
SCREEN_WIDTH = 1400
SCREEN_HEIGHT = 700
# Initialize the screen
screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
pygame.display.set_caption("Angry Birds")
# Load bird images
player_bird_image = pygame.image.load("angry_bird_pygame/Images/player_bird.png") # Replace path if needed
enemy_bird_image = pygame.image.load("angry_bird_pygame/Images/enemy_bird.png") # Replace path if needed
# Load background image
background_image = pygame.image.load("angry_bird_pygame/Images/background.png") # Replace path if needed
# Scale the background image to fit the screen dimensions
background_image = pygame.transform.scale(background_image, (SCREEN_WIDTH, SCREEN_HEIGHT))
# Bird class
class Bird(pygame.sprite.Sprite):
def __init__(self, x, y, image):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.center = (x, y)
self.velocity = [0, 0]
self.dragging = False
self.drag_start_pos = (0, 0)
def update(self):
if self.dragging:
mouse_pos = pygame.mouse.get_pos()
self.rect.centerx = mouse_pos[0]
self.rect.centery = mouse_pos[1]
else:
self.rect.x += self.velocity[0]
self.rect.y += self.velocity[1]
def start_drag(self):
self.dragging = True
self.drag_start_pos = self.rect.center
def end_drag(self):
self.dragging = False
mouse_pos = pygame.mouse.get_pos()
direction = math.atan2(self.drag_start_pos[1] - mouse_pos[1], self.drag_start_pos[0] - mouse_pos[0])
speed = 10
self.velocity = [speed * math.cos(direction), speed * math.sin(direction)]
def hit_enemy(self):
global score
score += 100 # Increase the score by 100 when an enemy is hit
# Button class
class Button(pygame.sprite.Sprite):
def __init__(self, x, y, image, action):
super().__init__()
self.image = image
self.rect = self.image.get_rect()
self.rect.topleft = (x, y)
self.action = action
# Create player bird
player_bird = Bird(100, SCREEN_HEIGHT // 2, player_bird_image)
# Create enemy birds
enemy_birds = pygame.sprite.Group()
for _ in range(5):
x = random.randint(SCREEN_WIDTH // 2, SCREEN_WIDTH - 50)
y = random.randint(50, SCREEN_HEIGHT - 50)
enemy_bird = Bird(x, y, enemy_bird_image)
enemy_birds.add(enemy_bird)
# Calculating button positions
button_margin = 10
button_top = button_margin
button_left = button_margin
button_spacing = 5
# Initialize player's score
score = 0
# Calculate 1 inch offset in pixels (assuming standard DPI of 96)
score_position = (1260, 80)
# Create buttons
quit_button_image = pygame.image.load("angry_bird_pygame/Images/quit_button.png") # Replace path if needed
refresh_button_image = pygame.image.load("angry_bird_pygame/Images/refresh_button.png") # Replace path if needed
quit_button = Button(button_left, button_top, quit_button_image, "quit")
refresh_button = Button(button_left + quit_button_image.get_width() + button_spacing, button_top, refresh_button_image, "refresh")
# Game loop
clock = pygame.time.Clock()
# Initialize game state
try_again_counter = 0
max_try_again = 3
level_cleared = False
game_over = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
# ... (Event handling code for buttons and player bird dragging remains the same)
if event.type == pygame.MOUSEBUTTONDOWN:
if quit_button.rect.collidepoint(event.pos):
# Quit button clicked - exit the game
pygame.quit()
sys.exit()
elif refresh_button.rect.collidepoint(event.pos):
# Refresh button clicked - reset game
player_bird.rect.center = (100, SCREEN_HEIGHT // 2) # Reset player bird position
player_bird.velocity = [0, 0]
enemy_birds.empty()
for _ in range(5):
x = random.randint(SCREEN_WIDTH // 2, SCREEN_WIDTH - 50)
y = random.randint(50, SCREEN_HEIGHT - 50)
enemy_bird = Bird(x, y, enemy_bird_image)
enemy_birds.add(enemy_bird)
# Reset flags
level_cleared = False
game_over = False
try_again_counter = 0
score = 0
elif player_bird.rect.collidepoint(event.pos):
# Player bird clicked - start dragging
player_bird.start_drag()
elif event.type == pygame.MOUSEBUTTONUP:
if player_bird.dragging:
# Release the player bird
player_bird.end_drag()
if not hits:
try_again_counter += 1 # Increment try_again_counter when no hits occur
else:
break
# Update enemy bird positions and collisions
hits = pygame.sprite.spritecollide(player_bird, enemy_birds, True)
if hits:
for hit_enemy in hits:
hit_enemy.hit_enemy() # Call hit_enemy method to update score and reset enemy position
# Reset enemy birds that go out of the screen
for enemy_bird in enemy_birds:
if enemy_bird.rect.right < 0:
enemy_bird.rect.left = SCREEN_WIDTH
enemy_bird.rect.top = random.randint(50, SCREEN_HEIGHT - 50)
# Reset player bird to origin position if it goes out of the screen
if player_bird.rect.left > SCREEN_WIDTH or player_bird.rect.right < 0 or \
player_bird.rect.top > SCREEN_HEIGHT or player_bird.rect.bottom < 0:
player_bird.rect.center = (100, SCREEN_HEIGHT // 2)
player_bird.velocity = [0, 0]
# Clear the screen and draw the background
screen.blit(background_image, (0, 0))
# Update and draw player bird
player_bird.update()
screen.blit(player_bird.image, player_bird.rect)
# Update and draw enemy birds
enemy_birds.update()
enemy_birds.draw(screen)
# Display font
font = pygame.font.Font(None, 50)
# Score font
score_font = pygame.font.Font(None, 36)
# Draw and update player's score
score_text = score_font.render(f"Score: {score}", True, (0, 0, 0))
screen.blit(score_text, score_position) # Display score at specified position
# Draw buttons
screen.blit(quit_button.image, quit_button.rect)
screen.blit(refresh_button.image, refresh_button.rect)
# Display "Level Cleared" if score is 500
if score >= 500:
level_cleared_text = font.render("LEVEL CLEARED", True, (0, 0, 0))
text_rect = level_cleared_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
screen.blit(level_cleared_text, text_rect)
level_cleared = True # Update the level_cleared flag
# Display "Game Over" if score is 0 after three hits
if score == 0 and try_again_counter >= max_try_again:
game_over_text = font.render("GAME OVER - REPLAY", True, (0, 0, 0))
text_rect = game_over_text.get_rect(center=(SCREEN_WIDTH // 2, SCREEN_HEIGHT // 2))
screen.blit(game_over_text, text_rect)
game_over = True # Update the game_over flag
pygame.display.flip()
clock.tick(60)
pygame.quit()
Output:
pygame 2.5.0 (SDL 2.28.0, Python 3.10.6)
Hello from the pygame community. https://www.pygame.org/wiki/Contribute
Game Repository Link:
Kindly check the GitHub game repository link attached, "https://github.com/automprojects/AngryBirdPygame"
Screenshots:
Angry Bird Game Screen
Angry Bird Game Screen - Level Cleared
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Python PackagesPython packages are a way to organize and structure code by grouping related modules into directories. A package is essentially a folder that contains an __init__.py file and one or more Python files (modules). This organization helps manage and reuse code effectively, especially in larger projects.
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Python ModulesPython Module is a file that contains built-in functions, classes,its and variables. There are many Python modules, each with its specific work.In this article, we will cover all about Python modules, such as How to create our own simple module, Import Python modules, From statements in Python, we c
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Python DSA LibrariesData Structures and Algorithms (DSA) serve as the backbone for efficient problem-solving and software development. Python, known for its simplicity and versatility, offers a plethora of libraries and packages that facilitate the implementation of various DSA concepts. In this article, we'll delve in
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List of Python GUI Library and PackagesGraphical User Interfaces (GUIs) play a pivotal role in enhancing user interaction and experience. Python, known for its simplicity and versatility, has evolved into a prominent choice for building GUI applications. With the advent of Python 3, developers have been equipped with lots of tools and li
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Data Science with Python
NumPy Tutorial - Python LibraryNumPy is a core Python library for numerical computing, built for handling large arrays and matrices efficiently.ndarray object â Stores homogeneous data in n-dimensional arrays for fast processing.Vectorized operations â Perform element-wise calculations without explicit loops.Broadcasting â Apply
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Pandas TutorialPandas (stands for Python Data Analysis) is an open-source software library designed for data manipulation and analysis. Revolves around two primary Data structures: Series (1D) and DataFrame (2D)Built on top of NumPy, efficiently manages large datasets, offering tools for data cleaning, transformat
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Matplotlib TutorialMatplotlib is an open-source visualization library for the Python programming language, widely used for creating static, animated and interactive plots. It provides an object-oriented API for embedding plots into applications using general-purpose GUI toolkits like Tkinter, Qt, GTK and wxPython. It
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Python Seaborn TutorialSeaborn is a library mostly used for statistical plotting in Python. It is built on top of Matplotlib and provides beautiful default styles and color palettes to make statistical plots more attractive.In this tutorial, we will learn about Python Seaborn from basics to advance using a huge dataset of
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StatsModel Library- TutorialStatsmodels is a useful Python library for doing statistics and hypothesis testing. It provides tools for fitting various statistical models, performing tests and analyzing data. It is especially used for tasks in data science ,economics and other fields where understanding data is important. It is
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Learning Model Building in Scikit-learnBuilding machine learning models from scratch can be complex and time-consuming. Scikit-learn which is an open-source Python library which helps in making machine learning more accessible. It provides a straightforward, consistent interface for a variety of tasks like classification, regression, clu
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TensorFlow TutorialTensorFlow is an open-source machine-learning framework developed by Google. It is written in Python, making it accessible and easy to understand. It is designed to build and train machine learning (ML) and deep learning models. It is highly scalable for both research and production.It supports CPUs
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PyTorch TutorialPyTorch is an open-source deep learning framework designed to simplify the process of building neural networks and machine learning models. With its dynamic computation graph, PyTorch allows developers to modify the networkâs behavior in real-time, making it an excellent choice for both beginners an
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Web Development with Python
Flask TutorialFlask is a lightweight and powerful web framework for Python. Itâs often called a "micro-framework" because it provides the essentials for web development without unnecessary complexity. Unlike Django, which comes with built-in features like authentication and an admin panel, Flask keeps things mini
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Django Tutorial | Learn Django FrameworkDjango is a Python framework that simplifies web development by handling complex tasks for you. It follows the "Don't Repeat Yourself" (DRY) principle, promoting reusable components and making development faster. With built-in features like user authentication, database connections, and CRUD operati
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Django ORM - Inserting, Updating & Deleting DataDjango's Object-Relational Mapping (ORM) is one of the key features that simplifies interaction with the database. It allows developers to define their database schema in Python classes and manage data without writing raw SQL queries. The Django ORM bridges the gap between Python objects and databas
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Templating With Jinja2 in FlaskFlask is a lightweight WSGI framework that is built on Python programming. WSGI simply means Web Server Gateway Interface. Flask is widely used as a backend to develop a fully-fledged Website. And to make a sure website, templating is very important. Flask is supported by inbuilt template support na
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Django TemplatesTemplates are the third and most important part of Django's MVT Structure. A Django template is basically an HTML file that can also include CSS and JavaScript. The Django framework uses these templates to dynamically generate web pages that users interact with. Since Django primarily handles the ba
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Python | Build a REST API using FlaskPrerequisite: Introduction to Rest API REST stands for REpresentational State Transfer and is an architectural style used in modern web development. It defines a set or rules/constraints for a web application to send and receive data. In this article, we will build a REST API in Python using the Fla
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How to Create a basic API using Django Rest Framework ?Django REST Framework (DRF) is a powerful extension of Django that helps you build APIs quickly and easily. It simplifies exposing your Django models as RESTfulAPIs, which can be consumed by frontend apps, mobile clients or other services.Before creating an API, there are three main steps to underst
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Python Practice
Python QuizThese Python quiz questions are designed to help you become more familiar with Python and test your knowledge across various topics. From Python basics to advanced concepts, these topic-specific quizzes offer a comprehensive way to practice and assess your understanding of Python concepts. These Pyt
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Python Coding Practice ProblemsThis collection of Python coding practice problems is designed to help you improve your overall programming skills in Python.The links below lead to different topic pages, each containing coding problems, and this page also includes links to quizzes. You need to log in first to write your code. Your
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Python Interview Questions and AnswersPython is the most used language in top companies such as Intel, IBM, NASA, Pixar, Netflix, Facebook, JP Morgan Chase, Spotify and many more because of its simplicity and powerful libraries. To crack their Online Assessment and Interview Rounds as a Python developer, we need to master important Pyth
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