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Event Handling in Java

Last Updated : 27 Feb, 2025
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An event is a change in the state of an object triggered by some action such as Clicking a button, Moving the cursor, Pressing a key on the keyboard, Scrolling a page, etc. In Java, the java.awt.event package provides various event classes to handle these actions.

Classification of Events

Event-Handling-in-java

Events in Java can be broadly classified into two categories based on how they are generated:

  1. Foreground Events: Foreground events are the events that require user interaction to generate. Examples of these events include Button clicks, Scrolling the scrollbar, Moving the cursor, etc.
  2. Background Events: Events that don't require interactions of users to generate are known as background events. Examples of these events are operating system failures/interrupts, operation completion, etc.

Event Handling Mechanism

Event handling is a mechanism that allows programs to control events and define what should happen when an event occurs. Java uses the Delegation Event Model to handle events. This model consists of two main components:

  • Source: Events are generated from the source. There are various sources like buttons, checkboxes, list, menu-item, choice, scrollbar, text components, windows, etc., to generate events.
  • Listeners: Listeners are used for handling the events generated from the source. Each of these listeners represents interfaces that are responsible for handling events.
Event-Handling-in-java-2

Registering the Source With Listener

To handle events, the source must be registered with a listener. Java provides specific methods for registering listeners based on the type of event.

Syntax:

addTypeListener()

For example,

  • addKeyListener() for KeyEvent
  • addActionListener() for ActionEvent

Event Classes and Listener Interfaces

Java provides a variety of event classes and corresponding listener interfaces. Below table demonstrates the most commonly used event classes and their associated listener interfaces:

Event Class

Listener Interface

Description

ActionEvent

ActionListener

An event that indicates that a component-defined action occurred like a button click or selecting an item from the menu-item list.

AdjustmentEvent

AdjustmentListener

The adjustment event is emitted by an Adjustable object like Scrollbar.

ComponentEvent

ComponentListener

An event that indicates that a component moved, the size changed or changed its visibility.

ContainerEvent

ContainerListener

When a component is added to a container (or) removed from it, then this event is generated by a container object.

FocusEvent

FocusListener

These are focus-related events, which include focus, focusin, focusout, and blur.

ItemEvent

ItemListener

An event that indicates whether an item was selected or not.

KeyEvent

KeyListener

An event that occurs due to a sequence of keypresses on the keyboard.

MouseEvent

MouseListener & MouseMotionListener

The events that occur due to the user interaction with the mouse (Pointing Device).

MouseWheelEvent

MouseWheelListener

An event that specifies that the mouse wheel was rotated in a component. 

TextEvent

TextListener

An event that occurs when an object's text changes.

WindowEvent

WindowListener

An event which indicates whether a window has changed its status or not.

Note: As Interfaces contains abstract methods which need to implemented by the registered class to handle events.

Methods in Listener Interfaces

Each listener interface contains specific methods that must be implemented to handle events. Below table demonstrates the key methods for each interface:

Listener Interface

Methods

ActionListener

actionPerformed()

AdjustmentListener

adjustmentValueChanged()

ComponentListener

componentResized()

componentShown()

componentMoved()

componentHidden()

ContainerListener

componentAdded()

componentRemoved()

FocusListener

focusGained()

focusLost()

ItemListener

itemStateChanged()

KeyListener

keyTyped()

keyPressed()

keyReleased()

MouseListener

mousePressed()

mouseClicked()

mouseEntered()

mouseExited()

mouseReleased()

MouseMotionListener

mouseMoved()

mouseDragged()

MouseWheelListener

mouseWheelMoved()

TextListener

textChanged()

WindowListener

windowActivated()

windowDeactivated()

windowOpened()

windowClosed()

windowClosing()

windowIconified()

windowDeiconified()

Flow of Event Handling

The event handling process in Java follows these steps:

  1. User Interaction with a component is required to generate an event.
  2. The object of the respective event class is created automatically after event generation, and it holds all information of the event source.
  3. The newly created object is passed to the methods of the registered listener.
  4. The method executes and returns the result.

Approaches For Event Handling

Java provides three main approaches to implement event handling

1. Event Handling Within the Class

Java
// Java program to demonstrate the
// event handling within the class
import java.awt.*;
import java.awt.event.*;

class GFGTop extends Frame implements ActionListener {

    TextField textField;

    GFGTop()
    {
        // Component Creation
        textField = new TextField();

        // setBounds method is used to provide 
        // position and size of the component
        textField.setBounds(60, 50, 180, 25);
        Button button = new Button("click Here");
        button.setBounds(100, 120, 80, 30);

        // Registering component with listener
        // this refers to current instance
        button.addActionListener(this);

        // add Components
        add(textField);
        add(button);

        // set visibility
        setVisible(true);
    }
  
    // implementing method of actionListener
    public void actionPerformed(ActionEvent e)
    {
        // Setting text to field
        textField.setText("GFG!");
    }
  
    public static void main(String[] args)
    {
      new GFGTop(); 
    }
}

Output:

Output-1

Explanation:

  • Firstly extend the class with the applet and implement the respective listener.
  • Create Text-Field and Button components.
  • Registered the button component with respective event. i.e. ActionEvent by addActionListener().
  • In the end, implement the abstract method.

2. Event Handling by Another Class

Java
// Java program to demonstrate the
// event handling by the other class
import java.awt.*;
import java.awt.event.*;

class GFG1 extends Frame {

    TextField textField;

    GFG2()
    {
        // Component Creation
        textField = new TextField();
    
        // setBounds method is used to provide
        // position and size of component
        textField.setBounds(60, 50, 180, 25);
        Button button = new Button("click Here");
        button.setBounds(100, 120, 80, 30);
    
        Other other = new Other(this);
    
        // Registering component with listener
        // Passing other class as reference
        button.addActionListener(other);
    
        // add Components
        add(textField);
        add(button);
    
        // set visibility
        setVisible(true);
    }

    public static void main(String[] args)
    {
    new GFG2();
    }
}

 
 

Separate class implementing ActionListener to handle events:

Java
/// import necessary packages
import java.awt.event.*;

// implements the listener interface
class Other implements ActionListener {

    GFG2 gfgObj;

    Other(GFG1 gfgObj) { 
      this.gfgObj = gfgObj; 
    }

    public void actionPerformed(ActionEvent e)
    {
        // setting text from different class
        gfgObj.textField.setText("Using Different Classes");
    }
}

 Output:

Output-2


3. Event Handling By Anonymous Classes

Java
// Java program to demonstrate the
// event handling by the anonymous class

import java.awt.*;
import java.awt.event.*;

class GFG3 extends Frame {

    TextField textField;

    GFG3()
    {
        // Component Creation
        textField = new TextField();
    
        // setBounds method is used to provide
        // position and size of component
        textField.setBounds(60, 50, 180, 25);
        Button button = new Button("click Here");
        button.setBounds(100, 120, 80, 30);
    
        // Registering component with listener anonymously
        button.addActionListener(new ActionListener() {
            public void actionPerformed(ActionEvent e)
            {
                // Setting text to field
                textField.setText("Anonymous");
            }
        });
    
        // add Components
        add(textField);
        add(button);
    
        //make size viewable
        setSize(300,300);
        // set visibility
        setVisible(true);
    }

    public static void main(String[] args)
    {
        new GFG3();
    }
}

Output:

Output-3

Note: To run event handling code, use an IDE or install the JDK. Online compilers may throw errors due to the unavailability of certain packages.


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