Select a Random Node from a tree with equal probability
Last Updated :
18 Nov, 2022
Given a Binary Tree with children Nodes, Return a random Node with an equal Probability of selecting any Node in tree.
Consider the given tree with root as 1.
10
/ \
20 30
/ \ / \
40 50 60 70
Examples:
Input : getRandom(root);
Output : A Random Node From Tree : 3
Input : getRandom(root);
Output : A Random Node From Tree : 2
A simple solution is to store Inorder traversal of tree in an array. Let the count of nodes be n. To get a random node, we generate a random number from 0 to n-1, use this number as index in array and return the value at index.
An alternate solution is to modify tree structure. We store count of children in every node. Consider the above tree. We use inorder traversal here also. We generate a number smaller than or equal count of nodes. We traverse tree and go to the node at that index. We use counts to quickly reach the desired node. With counts, we reach in O(h) time where h is height of tree.
10,6
/ \
20,2 30,2
/ \ / \
40,0 50,0 60,0 70,0
The first value is node and second
value is count of children.
We start traversing the tree, on each node we either go to left subtree or right subtree considering whether the count of children is less than random count or not.
If the random count is less than the count of children then we go left else we go right.
Below is the implementation of above Algorithm. getElements will return count of children for root, InsertChildrenCount inserts children data to each node, RandomNode returns the random node with the help of Utility Function RandomNodeUtil.
Implementation:
C++
// CPP program to Select a Random Node from a tree
#include <bits/stdc++.h>
using namespace std;
struct Node {
int data;
int children;
Node *left, *right;
};
Node* newNode(int data)
{
Node *temp = new Node;
temp->data = data;
temp->left = temp->right = NULL;
temp->children = 0;
return temp;
}
// This is used to fill children counts.
int getElements(Node* root)
{
if (!root)
return 0;
return getElements(root->left) +
getElements(root->right) + 1;
}
// Inserts Children count for each node
void insertChildrenCount(Node*& root)
{
if (!root)
return;
root->children = getElements(root) - 1;
insertChildrenCount(root->left);
insertChildrenCount(root->right);
}
// returns number of children for root
int children(Node* root)
{
if (!root)
return 0;
return root->children + 1;
}
// Helper Function to return a random node
int randomNodeUtil(Node* root, int count)
{
if (!root)
return 0;
if (count == children(root->left))
return root->data;
if (count < children(root->left))
return randomNodeUtil(root->left, count);
return randomNodeUtil(root->right,
count - children(root->left) - 1);
}
// Returns Random node
int randomNode(Node* root)
{
srand(time(0));
int count = rand() % (root->children + 1);
return randomNodeUtil(root, count);
}
int main()
{
// Creating Above Tree
Node* root = newNode(10);
root->left = newNode(20);
root->right = newNode(30);
root->left->right = newNode(40);
root->left->right = newNode(50);
root->right->left = newNode(60);
root->right->right = newNode(70);
insertChildrenCount(root);
cout << "A Random Node From Tree : "
<< randomNode(root) << endl;
return 0;
}
Java
// Java program to Select a Random Node from a tree
import java.util.*;
import java.lang.*;
import java.io.*;
class GFG
{
static class Node
{
int data;
int children;
Node left, right;
}
static Node newNode(int data)
{
Node temp = new Node();
temp.data = data;
temp.left = temp.right = null;
temp.children = 0;
return temp;
}
// This is used to fill children counts.
static int getElements(Node root)
{
if (root == null)
return 0;
return getElements(root.left) +
getElements(root.right) + 1;
}
// Inserts Children count for each node
static Node insertChildrenCount(Node root)
{
if (root == null)
return null;
root.children = getElements(root) - 1;
root.left = insertChildrenCount(root.left);
root.right = insertChildrenCount(root.right);
return root;
}
// returns number of children for root
static int children(Node root)
{
if (root == null)
return 0;
return root.children + 1;
}
// Helper Function to return a random node
static int randomNodeUtil(Node root, int count)
{
if (root == null)
return 0;
if (count == children(root.left))
return root.data;
if (count < children(root.left))
return randomNodeUtil(root.left, count);
return randomNodeUtil(root.right,
count - children(root.left) - 1);
}
// Returns Random node
static int randomNode(Node root)
{
int count = (int) Math.random() *
(root.children + 1);
return randomNodeUtil(root, count);
}
// Driver Code
public static void main(String args[])
{
// Creating Above Tree
Node root = newNode(10);
root.left = newNode(20);
root.right = newNode(30);
root.left.right = newNode(40);
root.left.right = newNode(50);
root.right.left = newNode(60);
root.right.right = newNode(70);
insertChildrenCount(root);
System.out.println( "A Random Node From Tree : " +
randomNode(root));
}
}
// This code is contributed by Arnab Kundu
Python3
# Python3 program to Select a
# Random Node from a tree
from random import randint
class Node:
def __init__(self, data):
self.data = data
self.children = 0
self.left = None
self.right = None
# This is used to fill children counts.
def getElements(root):
if root == None:
return 0
return (getElements(root.left) +
getElements(root.right) + 1)
# Inserts Children count for each node
def insertChildrenCount(root):
if root == None:
return
root.children = getElements(root) - 1
insertChildrenCount(root.left)
insertChildrenCount(root.right)
# Returns number of children for root
def children(root):
if root == None:
return 0
return root.children + 1
# Helper Function to return a random node
def randomNodeUtil(root, count):
if root == None:
return 0
if count == children(root.left):
return root.data
if count < children(root.left):
return randomNodeUtil(root.left, count)
return randomNodeUtil(root.right,
count - children(root.left) - 1)
# Returns Random node
def randomNode(root):
count = randint(0, root.children)
return randomNodeUtil(root, count)
# Driver Code
if __name__ == "__main__":
# Creating Above Tree
root = Node(10)
root.left = Node(20)
root.right = Node(30)
root.left.right = Node(40)
root.left.right = Node(50)
root.right.left = Node(60)
root.right.right = Node(70)
insertChildrenCount(root)
print("A Random Node From Tree :",
randomNode(root))
# This code is contributed by Rituraj Jain
C#
// C# program to Select a Random Node from a tree
using System;
class GFG
{
class Node
{
public int data;
public int children;
public Node left, right;
}
static Node newNode(int data)
{
Node temp = new Node();
temp.data = data;
temp.left = temp.right = null;
temp.children = 0;
return temp;
}
// This is used to fill children counts.
static int getElements(Node root)
{
if (root == null)
return 0;
return getElements(root.left) +
getElements(root.right) + 1;
}
// Inserts Children count for each node
static Node insertChildrenCount(Node root)
{
if (root == null)
return null;
root.children = getElements(root) - 1;
root.left = insertChildrenCount(root.left);
root.right = insertChildrenCount(root.right);
return root;
}
// returns number of children for root
static int children(Node root)
{
if (root == null)
return 0;
return root.children + 1;
}
// Helper Function to return a random node
static int randomNodeUtil(Node root, int count)
{
if (root == null)
return 0;
if (count == children(root.left))
return root.data;
if (count < children(root.left))
return randomNodeUtil(root.left, count);
return randomNodeUtil(root.right,
count - children(root.left) - 1);
}
// Returns Random node
static int randomNode(Node root)
{
int count = (int) new Random().Next(0, root.children + 1);
return randomNodeUtil(root, count);
}
// Driver Code
public static void Main(String []args)
{
// Creating Above Tree
Node root = newNode(10);
root.left = newNode(20);
root.right = newNode(30);
root.left.right = newNode(40);
root.left.right = newNode(50);
root.right.left = newNode(60);
root.right.right = newNode(70);
insertChildrenCount(root);
Console.Write( "A Random Node From Tree : " +
randomNode(root));
}
}
// This code is contributed by Arnab Kundu
JavaScript
<script>
// JavaScript program to Select a Random Node from a tree
class Node
{
constructor(data)
{
this.data=data;
this.left=this.right=null;
this.children = 0;
}
}
// This is used to fill children counts.
function getElements(root)
{
if (root == null)
return 0;
return getElements(root.left) +
getElements(root.right) + 1;
}
// Inserts Children count for each node
function insertChildrenCount(root)
{
if (root == null)
return null;
root.children = getElements(root) - 1;
root.left = insertChildrenCount(root.left);
root.right = insertChildrenCount(root.right);
return root;
}
// returns number of children for root
function children(root)
{
if (root == null)
return 0;
return root.children + 1;
}
// Helper Function to return a random node
function randomNodeUtil(root,count)
{
if (root == null)
return 0;
if (count == children(root.left))
return root.data;
if (count < children(root.left))
return randomNodeUtil(root.left, count);
return randomNodeUtil(root.right,
count - children(root.left) - 1);
}
// Returns Random node
function randomNode(root)
{
let count = Math.floor(Math.random() *
(root.children + 1));
return randomNodeUtil(root, count);
}
// Driver Code
// Creating Above Tree
let root = new Node(10);
root.left = new Node(20);
root.right = new Node(30);
root.left.right = new Node(40);
root.left.right = new Node(50);
root.right.left = new Node(60);
root.right.right = new Node(70);
insertChildrenCount(root);
document.write( "A Random Node From Tree : " +
randomNode(root)+"<br>");
// This code is contributed by avanitrachhadiya2155
</script>
OutputA Random Node From Tree : 30
Time Complexity of randomNode is O(h) where h is height of tree. Note that we are either moving to right or to left at a time.
Auxiliary Space: O(h)
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