// C++ program for the above approach
#include <GL\glut.h>
#include <iostream>
#include <windows.h>
using namespace std;
// Function to initialize the drivers
void myInit(void)
{
// Clear all the screen color
glClearColor(1.0, 0.5, 0.0, 1.0);
// Sets background color to orange
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
// Specify the display area
gluOrtho2D(0.0, 400.0, 0.0, 400.0);
}
// Function to display the Hut like
// structure on the console
void myDisplay(void)
{
// Clear the screen buffer
glClear(GL_COLOR_BUFFER_BIT);
glPointSize(4.0);
// Rectangular part of hut
glColor3f(0.5f, 0.5f, 0.5f);
// Begin the polygon
glBegin(GL_POLYGON);
// Create the polygon
glVertex2i(40, 40);
glVertex2i(320, 40);
glVertex2i(40, 200);
glVertex2i(320, 200);
glVertex2i(40, 200);
glVertex2i(40, 40);
glVertex2i(320, 200);
glVertex2i(320, 40);
glEnd();
// Right Window Update
glColor3f(1.0f, 0.0f, 0.0f);
// Begin the polygon
glBegin(GL_POLYGON);
// Create the polygon
glVertex2i(220, 60);
glVertex2i(300, 60);
glVertex2i(220, 150);
glVertex2i(300, 150);
glVertex2i(220, 60);
glVertex2i(220, 150);
glVertex2i(300, 150);
glVertex2i(300, 60);
glEnd();
// Right Window Update part 2
glColor3f(1.0f, 0.0f, 0.0f);
// Begin the polygon
glBegin(GL_POLYGON);
// Create the polygon
glVertex2i(220, 170);
glVertex2i(300, 170);
glVertex2i(220, 190);
glVertex2i(300, 190);
glVertex2i(220, 170);
glVertex2i(220, 190);
glVertex2i(300, 190);
glVertex2i(300, 170);
glEnd();
// Door
glColor3f(0.60f, 0.42f, 0.16f);
// Begin the polygon
glBegin(GL_POLYGON);
// Create the polygon
glVertex2i(130, 40);
glVertex2i(130, 160);
glVertex2i(130, 160);
glVertex2i(180, 160);
glVertex2i(180, 100);
glVertex2i(180, 40);
glVertex2i(120, 40);
glVertex2i(170, 40);
glEnd();
// Create Door Part 2
glColor3f(0.60f, 0.42f, 0.16f);
// Begin the polygon
glBegin(GL_POLYGON);
// Create the polygon
glVertex2i(130, 170);
glVertex2i(130, 180);
glVertex2i(130, 180);
glVertex2i(180, 180);
glVertex2i(180, 170);
glVertex2i(180, 180);
glVertex2i(130, 170);
glVertex2i(180, 170);
glEnd();
// Hut's top triangle part
glColor3f(1.0f, 0.0f, 1.0f);
// Begin the polygon
glBegin(GL_POLYGON);
// Create the polygon
glVertex2i(10, 200);
glVertex2i(340, 200);
glVertex2i(200, 390);
glVertex2i(10, 200);
glVertex2i(200, 390);
glEnd();
// Sends all output to display
glFlush();
}
// Driver Code
int main(int argc, char** argv)
{
// Initialize the init function
glutInit(&argc, argv);
// Initialize the toolkit;
glutInitDisplayMode(
GLUT_SINGLE | GLUT_RGB);
// Sets the display mode and
// specify the colour scheme
glutInitWindowSize(1200, 740);
// Specify the window size
glutInitWindowPosition(0, 0);
// Sets the starting position
// for the window
glutCreateWindow("Basic hut like"
" structure");
// Creates the window and
// sets the title
glutDisplayFunc(myDisplay);
myInit();
// Additional initializations
glutMainLoop();
// Go into a loop until event
// occurs
return 0;
}