Types of Constructors in C++
Last Updated :
23 Jul, 2025
In C++, there are several types of constructors, each serving a different purpose. Constructors can be classified based on in which situations they are being used. There are 4 types of constructors in C++:
- Default Constructor: No parameters. They are used to create an object with default values.
- Parameterized Constructor: Takes parameters. Used to create an object with specific initial values.
- Copy Constructor: Takes a reference to another object of the same class. Used to create a copy of an object.
- Move Constructor: Takes an rvalue reference to another object. Transfers resources from a temporary object.
Types of Constructors in C++Let us look into each type in detail:
A default constructor is a constructor that doesn’t take any argument. It has no parameters. It is also called a zero-argument constructor.
Syntax of Default Constructor
className() {
// body_of_constructor
}
Examples of Default Constructor
The below examples demonstrate how to use the default constructors in C++.
Example 1:
C++
// C++ program to illustrate the concept of default
// constructors
#include <iostream>
using namespace std;
class construct {
public:
int a, b;
// Default Constructor
construct()
{
a = 10;
b = 20;
}
};
int main()
{
// Default constructor called automatically
// when the object is created
construct c;
cout << "a: " << c.a << endl << "b: " << c.b;
return 1;
}
Note: Even if we do not define any constructor explicitly, the compiler will automatically provide a default constructor implicitly.
Example 2:
C++
// C++ program to demonstrate the implicit default
// constructor
#include <iostream>
using namespace std;
// class
class student {
int rno;
char name[50];
double fee;
public:
};
int main()
{
// creating object without any parameters
student s;
return 0;
}
As we can see, we are able the object of class student is created without passing any argument even when we haven’t defined any explicit default constructor for it.
Application & Use:
- Used when you need an object to be initialized with default values.
- It is automatically called when an object is created without any parameters.
Advantages:
- Provides a way to initialize members with default values.
- Ensures objects are in a valid state when created.
Disadvantages:
- Might not be useful if an object requires specific initial values.
2. Parameterized Constructor in C++
Parameterized Constructors make it possible to pass arguments to constructors. Typically, these arguments help initialize an object when it is created. To create a parameterized constructor, simply add parameters to it the way you would to any other function. When you define the constructor’s body, use the parameters to initialize the object.
Syntax of Parameterized Constructor
className (parameters...) {
// body
}
Examples of Parameterized Constructor
The below examples demonstrate how to use the parameterized constructors in C++.
Example 1: Defining Parameterized Constructor Inside the Class.
C++
// CPP program to illustrate parameterized constructors
#include <iostream>
using namespace std;
class Point {
private:
int x, y;
public:
// Parameterized Constructor
Point(int x1, int y1)
{
x = x1;
y = y1;
}
int getX() { return x; }
int getY() { return y; }
};
int main()
{
// Constructor called
Point p1(10, 15);
// Access values assigned by constructor
cout << "p1.x = " << p1.getX()
<< ", p1.y = " << p1.getY();
return 0;
}
Outputp1.x = 10, p1.y = 15
Example 2: Defining Parameterized Constructor Outside the Class.
C++
// C++ Program to illustrate how to define the parameterized
// constructor outside the class
#include <iostream>
#include <string.h>
using namespace std;
// class definition
class student {
int rno;
char name[50];
double fee;
public:
student(int, char[], double);
void display();
};
// parameterized constructor outside class
student::student(int no, char n[], double f)
{
rno = no;
strcpy(name, n);
fee = f;
}
void student::display()
{
cout << endl << rno << "\t" << name << "\t" << fee;
}
// driver code
int main()
{
student s(1001, "Ram", 10000);
s.display();
return 0;
}
Example 3:
When an object is declared in a parameterized constructor, the initial values have to be passed as arguments to the constructor function. The normal way of object declaration may not work. The parameterized constructors can be called explicitly or implicitly:
Example e = Example(0, 50); // Explicit call
Example e(0, 50); // Implicit call
When the parameterized constructor is defined and no default constructor is defined explicitly, the compiler will not implicitly create the default constructor and hence create a simple object as:
Student s;
will flash an error.
C++
// C++ Program to illustrate the error caused be not
// defining the explicit defualt constructor after
// parameterized constructor
#include <iostream>
#include <string.h>
using namespace std;
// class definition
class student {
int rno;
char name[50];
double fee;
public:
student(int no, char n[], double f)
{
rno = no;
strcpy(name, n);
fee = f;
}
};
// driver code
int main()
{
student s; // this will cause error
return 0;
}
Output
main.cpp: In function ‘int main()’:
main.cpp:25:13: error: no matching function for call to ‘student::student()’
25 | student s; // this will cause error
| ^
main.cpp:14:5: note: candidate: ‘student::student(int, char*, double)’
14 | student(int no, char n[], double f)
| ^~~~~~~
main.cpp:14:5: note: candidate expects 3 arguments, 0 provided
main.cpp:8:7: note: candidate: ‘constexpr student::student(const student&)’
8 | class student {
| ^~~~~~~
main.cpp:8:7: note: candidate expects 1 argument, 0 provided
main.cpp:8:7: note: candidate: ‘constexpr student::student(student&&)’
main.cpp:8:7: note: candidate expects 1 argument, 0 provided ^~
Important Note: Whenever we define one or more non-default constructors( with parameters ) for a class, a default constructor( without parameters ) should also be explicitly defined as the compiler will not provide a default constructor in this case. However, it is not necessary but it’s considered to be the best practice to always define a default constructor.
Application & Use:
- Used when you need to initialize objects with specific values.
- Allows passing parameters to set initial states of objects.
Advantages:
- Provides flexibility to initialize objects with different values.
- Allows for more meaningful initialization.
Disadvantages:
- If not combined with a default constructor, it might make it necessary to always provide parameters when creating objects.
Default Arguments with C++ Parameterized Constructor
Just like normal functions, we can also define default values for the arguments of parameterized constructors. All the rules of the default arguments will be applied to these parameters.
Example 3: Defining Parameterized Constructor with Default Values
C++
// C++ Program to illustrate how to use default arguments
// with parameterized constructor
#include <iostream>
using namespace std;
// class
class GFG {
private:
int data;
public:
// parameterized constructor with default values
GFG(int x = 0) { data = x; }
int getData() { return data; }
};
int main()
{
GFG obj1; // will not throw error
GFG obj2(25);
cout << "First Object Data: " << obj1.getData() << endl;
cout << "Second Object Data: " << obj2.getData()
<< endl;
return 0;
}
OutputFirst Object Data: 0
Second Object Data: 25
As we can see, when the default values are assigned to every argument of the parameterized constructor, it is legal to create the object without passing any parameters just like default constructors. So, this type of constructor works as both a default and parameterized constructor.
3. Copy Constructor in C++
A copy constructor is a member function that initializes an object using another object of the same class.
Syntax of Copy Constructor
Copy constructor takes a reference to an object of the same class as an argument.
ClassName (ClassName &obj)
{
// body_containing_logic
}
Just like the default constructor, the C++ compiler also provides an implicit copy constructor if the explicit copy constructor definition is not present. Here, it is to be noted that, unlike the default constructor where the presence of any type of explicit constructor results in the deletion of the implicit default constructor, the implicit copy constructor will always be created by the compiler if there is no explicit copy constructor or explicit move constructor is present.
Examples of Copy Constructor
The below examples demonstrate how to use the copy constructors in C++.
Example 1: Illustration of Implicit Copy Constructor
C++
// C++ program to illustrate the use of Implicit copy
// constructor
#include <iostream>
using namespace std;
class Sample {
int id;
public:
// parameterized constructor
Sample(int x) { id = x; }
void display() { cout << "ID=" << id; }
};
int main()
{
Sample obj1(10);
obj1.display();
cout << endl;
// creating an object of type Sample from the obj
Sample obj2(obj1); // or obj2=obj1;
obj2.display();
return 0;
}
Example 2: Defining of Explicit Copy Constructor
C++
// C++ Program to demonstrate how to define the explicit
// copy constructor
#include <iostream>
using namespace std;
class Sample {
int id;
public:
// default constructor with empty body
Sample() {}
// parameterized constructor
Sample(int x) { id = x; }
// copy constructor
Sample(Sample& t) { id = t.id; }
void display() { cout << "ID=" << id; }
};
// driver code
int main()
{
Sample obj1(10);
obj1.display();
cout << endl;
// copy constructor called
Sample obj2(obj1); // or obj2=obj1;
obj2.display();
return 0;
}
Example 3: Defining of Explicit Copy Constructor with Parameterized Constructor
C++
// C++ program to demonstrate copy construction along with
// parameterized constructor
#include <iostream>
#include <string.h>
using namespace std;
// class definition
class student {
int rno;
char name[50];
double fee;
public:
student(int, char[], double);
student(student& t) // copy constructor
{
rno = t.rno;
strcpy(name, t.name);
fee = t.fee;
}
void display();
};
student::student(int no, char n[], double f)
{
rno = no;
strcpy(name, n);
fee = f;
}
void student::display()
{
cout << endl << rno << "\t" << name << "\t" << fee;
}
int main()
{
student s(1001, "Manjeet", 10000);
s.display();
student manjeet(s); // copy constructor called
manjeet.display();
return 0;
}
Output1001 Manjeet 10000
1001 Manjeet 10000
Application & Use:
- Used when you need to create a new object as a copy of an existing object.
- Essential for proper copying of objects that manage resources like dynamic memory.
Advantages:
- Ensures a deep copy of objects, especially when managing dynamic resources.
- Prevents resource leaks and undefined behavior from shallow copying.
Disadvantages:
- Can be expensive in terms of performance if the object being copied is large.
- Requires careful implementation to ensure all resources are correctly copied.
4. Move Constructor in C++
The move constructor is a recent addition to the family of constructors in C++. It is like a copy constructor that constructs the object from the already existing objects., but instead of copying the object in the new memory, it makes use of move semantics to transfer the ownership of the already created object to the new object without creating extra copies.
It can be seen as stealing the resources from other objects.
Syntax of Move Constructor in C++
className (className&& obj) {
// body of the constructor
}
The move constructor takes the rvalue reference of the object of the same class and transfers the ownership of this object to the newly created object.
Like a copy constructor, the compiler will create a move constructor for each class that does not have any explicit move constructor.
Examples of Move Constructor
The below examples demonstrate how to use the move constructors in C++.
Example 1: Defining Move Constructor
C++
// C++ Program to illustrate how to define a move
// constructor
#include <iostream>
using namespace std;
class Box {
public:
int* data; // Pointer to an integer value
// Constructor
Box(int value)
{
data = new int;
*data = value;
}
// Move constructor
Box(Box&& other) noexcept
{
cout << "Move Constructor Called" << endl;
data = other.data; // Transfer ownership of 'other'
// data
other.data = nullptr; // Null out 'other' to prevent
// double deletion
}
// Destructor
~Box() { delete data; }
};
int main()
{
// Create a Box with value 42
Box originalBox(42);
// Create a new Box by moving resources from the
// originalBox
Box newBox(move(originalBox));
cout << "newBox.data: " << *newBox.data;
// originalBox is now in a valid but unspecified
// state (its resources were moved to newBox)
return 0;
}
OutputMove Constructor Called
newBox.data: 42
Application & Use:
- Used to transfer ownership of resources from a temporary object (rvalue) to a new object.
- Enhances performance by eliminating unnecessary copying of resources.
Advantages:
- Improves performance by avoiding deep copies.
- Efficient resource management, especially for temporary objects.
Disadvantages:
- Requires understanding of rvalue references and move semantics.
- Can introduce complexity in code if not used carefully.
Difference Between different types of Constructors in C++
Parameter | Default Constructor | Parameterized Constructor | Copy Constructor | Move Constructor |
---|
Definition | A constructor that can be called without any arguments. | A constructor that takes arguments to initialize an object with specific values. | A constructor that initializes an object using another object of the same class, performing a deep copy. | Introduced in C++11, a constructor that transfers resources from a temporary object to a new object. |
---|
Syntax | MyClass(); | MyClass(int a); | MyClass(const MyClass& other); | MyClass(MyClass&& other) noexcept; |
---|
When Called | When an object is created without any arguments. | When an object is created with specific initial values. | When an object is created as a copy of another object. | When an object is initialized using an rvalue reference. |
---|
Purpose | To create an object with default values. | To create an object with specific initial values. | To create a copy of an existing object. | To efficiently transfer resources from a temporary object. |
---|
Real life example to understand the Types of Constructors:
Let us understand the types of constructors in C++ by taking a real-world example. Suppose you went to a shop to buy a marker. When you want to buy a marker, what are the options?
- The first one you go to a shop and say give me a marker. So just saying give me a marker means that you did not set which brand name and which color, you didn’t mention anything just say you want a marker. So when we said just I want a marker whatever the frequently sold marker is there in the market or his shop he will simply hand over that. And this is what a default constructor is!
- The second method is you go to a shop and say I want a marker red in color and XYZ brand. So you are mentioning this and he will give you that marker. So in this case you have given the parameters. And this is what a parameterized constructor is!
- Then the third one you go to a shop and say I want a marker like this(a physical marker on your hand). So the shopkeeper will see that marker. Okay, and he will give a new marker for you. So copy of that marker. And that’s what a copy constructor is!
Now, assume that you don’t to buy a new marker but instead take ownership of your friend’s marker. It means taking ownership of already present resources instead of getting a new one. That’s what a move constructor is!
Is Destructor a Type of Constructor in C++?
No, a destructor is not a type of constructor in C++. While both destructors and constructors are special member functions of a class, they serve different purposes.
Purpose:
- A destructor is used to clean up resources when an object goes out of scope or is explicitly deleted.
- It is called automatically when an object is destroyed.
Syntax:
- The destructor has the same name as the class, preceded by a tilde (
~
). - It takes no parameters and has no return type.
class Example {
public:
~Example() {
// Destructor code
}
};
- Function:
- Constructor: Initializes an object.
- Destructor: Cleans up resources before an object is destroyed.
- Number of Parameters:
- Constructor: Can have parameters (default, parameterized, copy, move constructors).
- Destructor: Cannot have parameters.
- Return Type:
- Constructor: Has no return type.
- Destructor: Also has no return type.
- Invocation:
- Constructor: Called when an object is created.
- Destructor: Called when an object is destroyed.
- Name:
- Constructor: Same name as the class.
- Destructor: Same name as the class, but preceded by a tilde (
~
).
Similar Reads
C++ Programming Language C++ is a computer programming language developed by Bjarne Stroustrup as an extension of the C language. It is known for is fast speed, low level memory management and is often taught as first programming language. It provides:Hands-on application of different programming concepts.Similar syntax to
5 min read
C++ Overview
Introduction to C++ Programming LanguageC++ is a general-purpose programming language that was developed by Bjarne Stroustrup as an enhancement of the C language to add object-oriented paradigm. It is considered as a middle-level language as it combines features of both high-level and low-level languages. It has high level language featur
3 min read
Features of C++C++ is a general-purpose programming language that was developed as an enhancement of the C language to include an object-oriented paradigm. It is an imperative and compiled language. C++ has a number of features, including:Object-Oriented ProgrammingMachine IndependentSimpleHigh-Level LanguagePopul
5 min read
History of C++The C++ language is an object-oriented programming language & is a combination of both low-level & high-level language - a Middle-Level Language. The programming language was created, designed & developed by a Danish Computer Scientist - Bjarne Stroustrup at Bell Telephone Laboratories (
7 min read
Interesting Facts about C++C++ is a general-purpose, object-oriented programming language. It supports generic programming and low-level memory manipulation. Bjarne Stroustrup (Bell Labs) in 1979, introduced the C-With-Classes, and in 1983 with the C++. Here are some awesome facts about C++ that may interest you: The name of
2 min read
Setting up C++ Development EnvironmentC++ runs on lots of platforms like Windows, Linux, Unix, Mac, etc. If you do not want to set up a local environment you can also use online IDEs for compiling your program.Using Online IDEIDE stands for an integrated development environment. IDE is a software application that provides facilities to
8 min read
Difference between C and C++C++ is often viewed as a superset of C. C++ is also known as a "C with class" This was very nearly true when C++ was originally created, but the two languages have evolved over time with C picking up a number of features that either weren't found in the contemporary version of C++ or still haven't m
3 min read
C++ Basics
Understanding First C++ ProgramThe "Hello World" program is the first step towards learning any programming language and is also one of the most straightforward programs you will learn. It is the basic program that demonstrates the working of the coding process. All you have to do is display the message "Hello World" on the outpu
4 min read
C++ Basic SyntaxSyntax refers to the rules and regulations for writing statements in a programming language. They can also be viewed as the grammatical rules defining the structure of a programming language.The C++ language also has its syntax for the functionalities it provides. Different statements have different
4 min read
C++ CommentsComments in C++ are meant to explain the code as well as to make it more readable. Their purpose is to provide information about code lines. When testing alternative code, they can also be used to prevent execution of some part of the code. Programmers commonly use comments to document their work.Ex
3 min read
Tokens in CIn C programming, tokens are the smallest units in a program that have meaningful representations. Tokens are the building blocks of a C program, and they are recognized by the C compiler to form valid expressions and statements. Tokens can be classified into various categories, each with specific r
4 min read
C++ KeywordsKeywords are the reserved words that have special meanings in the C++ language. They are the words that have special meaning in the language. C++ uses keywords for a specifying the components of the language, such as void, int, public, etc. They can't be used for a variable name, function name or an
2 min read
Difference between Keyword and Identifier in CIn C, keywords and identifiers are basically the fundamental parts of the language used. Identifiers are the names that can be given to a variable, function or other entity while keywords are the reserved words that have predefined meaning in the language.The below table illustrates the primary diff
3 min read
C++ Variables and Constants
C++ VariablesIn C++, variable is a name given to a memory location. It is the basic unit of storage in a program. The value stored in a variable can be accessed or changed during program execution.Creating a VariableCreating a variable and giving it a name is called variable definition (sometimes called variable
4 min read
Constants in CIn C programming, const is a keyword used to declare a variable as constant, meaning its value cannot be changed after it is initialized. It is mainly used to protect variables from being accidentally modified, making the program safer and easier to understand. These constants can be of various type
4 min read
Scope of Variables in C++In C++, the scope of a variable is the extent in the code upto which the variable can be accessed or worked with. It is the region of the program where the variable is accessible using the name it was declared with.Let's take a look at an example:C++#include <iostream> using namespace std; //
7 min read
Storage Classes in C++ with ExamplesC++ Storage Classes are used to describe the characteristics of a variable/function. It determines the lifetime, visibility, default value, and storage location which helps us to trace the existence of a particular variable during the runtime of a program. Storage class specifiers are used to specif
6 min read
Static Keyword in C++The static keyword in C++ has different meanings when used with different types. In this article, we will learn about the static keyword in C++ along with its various uses.In C++, a static keyword can be used in the following context:Table of ContentStatic Variables in a FunctionStatic Member Variab
5 min read
C++ Data Types and Literals
C++ Data TypesData types specify the type of data that a variable can store. Whenever a variable is defined in C++, the compiler allocates some memory for that variable based on the data type with which it is declared as every data type requires a different amount of memory.C++ supports a wide variety of data typ
7 min read
Literals in CIn C, Literals are the constant values that are assigned to the variables. Literals represent fixed values that cannot be modified. Literals contain memory but they do not have references as variables. Generally, both terms, constants, and literals are used interchangeably. For example, âconst int =
4 min read
Derived Data Types in C++The data types that are derived from the primitive or built-in datatypes are referred to as Derived Data Types. They are generally the data types that are created from the primitive data types and provide some additional functionality.In C++, there are four different derived data types:Table of Cont
4 min read
User Defined Data Types in C++User defined data types are those data types that are defined by the user himself. In C++, these data types allow programmers to extend the basic data types provided and create new types that are more suited to their specific needs. C++ supports 5 user-defined data types:Table of ContentClassStructu
4 min read
Data Type Ranges and Their Macros in C++Most of the times, in competitive programming, there is a need to assign the variable, the maximum or minimum value that data type can hold but remembering such a large and precise number comes out to be a difficult job. Therefore, C++ has certain macros to represent these numbers, so that these can
3 min read
C++ Type ModifiersIn C++, type modifiers are the keywords used to change or give extra meaning to already existing data types. It is added to primitive data types as a prefix to modify their size or range of data they can store.C++ have 4 type modifiers which are as follows:Table of Contentsigned Modifierunsigned Mod
4 min read
Type Conversion in C++Type conversion means converting one type of data to another compatible type such that it doesn't lose its meaning. It is essential for managing different data types in C++. Let's take a look at an example:C++#include <iostream> using namespace std; int main() { // Two variables of different t
4 min read
Casting Operators in C++The casting operators is the modern C++ solution for converting one type of data safely to another type. This process is called typecasting where the type of the data is changed to another type either implicitly (by the compiler) or explicitly (by the programmer).Let's take a look at an example:C++#
5 min read
C++ Operators
Operators in C++C++ operators are the symbols that operate on values to perform specific mathematical or logical computations on given values. They are the foundation of any programming language.Example:C++#include <iostream> using namespace std; int main() { int a = 10 + 20; cout << a; return 0; }Outpu
9 min read
C++ Arithmetic OperatorsArithmetic Operators in C++ are used to perform arithmetic or mathematical operations on the operands (generally numeric values). An operand can be a variable or a value. For example, â+â is used for addition, '-' is used for subtraction, '*' is used for multiplication, etc. Let's take a look at an
4 min read
Unary Operators in CIn C programming, unary operators are operators that operate on a single operand. These operators are used to perform operations such as negation, incrementing or decrementing a variable, or checking the size of a variable. They provide a way to modify or manipulate the value of a single variable in
5 min read
Bitwise Operators in CIn C, bitwise operators are used to perform operations directly on the binary representations of numbers. These operators work by manipulating individual bits (0s and 1s) in a number.The following 6 operators are bitwise operators (also known as bit operators as they work at the bit-level). They are
6 min read
Assignment Operators in CIn C, assignment operators are used to assign values to variables. The left operand is the variable and the right operand is the value being assigned. The value on the right must match the data type of the variable otherwise, the compiler will raise an error.Let's take a look at an example:C#include
4 min read
C++ sizeof OperatorThe sizeof operator is a unary compile-time operator used to determine the size of variables, data types, and constants in bytes at compile time. It can also determine the size of classes, structures, and unions.Let's take a look at an example:C++#include <iostream> using namespace std; int ma
3 min read
Scope Resolution Operator in C++In C++, the scope resolution operator (::) is used to access the identifiers such as variable names and function names defined inside some other scope in the current scope. Let's take a look at an example:C++#include <iostream> int main() { // Accessing cout from std namespace using scope // r
4 min read
C++ Input/Output
C++ Control Statements
Decision Making in C (if , if..else, Nested if, if-else-if )In C, programs can choose which part of the code to execute based on some condition. This ability is called decision making and the statements used for it are called conditional statements. These statements evaluate one or more conditions and make the decision whether to execute a block of code or n
7 min read
C++ if StatementThe C++ if statement is the most simple decision-making statement. It is used to decide whether a certain statement or block of statements will be executed or not executed based on a certain condition. Let's take a look at an example:C++#include <iostream> using namespace std; int main() { int
3 min read
C++ if else StatementThe if statement alone tells us that if a condition is true it will execute a block of statements and if the condition is false, it wonât. But what if we want to do something else if the condition is false. Here comes the C++ if else statement. We can use the else statement with if statement to exec
3 min read
C++ if else if LadderIn C++, the if-else-if ladder helps the user decide from among multiple options. The C++ if statements are executed from the top down. As soon as one of the conditions controlling the if is true, the statement associated with that if is executed, and the rest of the C++ else-if ladder is bypassed. I
3 min read
Switch Statement in C++In C++, the switch statement is a flow control statement that is used to execute the different blocks of statements based on the value of the given expression. It is a simpler alternative to the long if-else-if ladder.SyntaxC++switch (expression) { case value_1: // code to be executed. break; case v
5 min read
Jump statements in C++Jump statements are used to manipulate the flow of the program if some conditions are met. It is used to terminate or continue the loop inside a program or to stop the execution of a function.In C++, there is four jump statement:Table of Contentcontinue Statementbreak Statementreturn Statementgoto S
4 min read
C++ LoopsIn C++ programming, sometimes there is a need to perform some operation more than once or (say) n number of times. For example, suppose we want to print "Hello World" 5 times. Manually, we have to write cout for the C++ statement 5 times as shown.C++#include <iostream> using namespace std; int
7 min read
for Loop in C++In C++, for loop is an entry-controlled loop that is used to execute a block of code repeatedly for the given number of times. It is generally preferred over while and do-while loops in case the number of iterations is known beforehand.Let's take a look at an example:C++#include <bits/stdc++.h
6 min read
Range-Based for Loop in C++In C++, the range-based for loop introduced in C++ 11 is a version of for loop that is able to iterate over a range. This range can be anything that is iteratable, such as arrays, strings and STL containers. It provides a more readable and concise syntax compared to traditional for loops.Let's take
3 min read
C++ While LoopIn C++, the while loop is an entry-controlled loop that repeatedly executes a block of code as long as the given condition remains true. Unlike the for loop, while loop is used in situations where we do not know the exact number of iterations of the loop beforehand as the loop execution is terminate
3 min read
C++ do while LoopIn C++, the do-while loop is an exit-controlled loop that repeatedly executes a block of code at least once and continues executing as long as a given condition remains true. Unlike the while loop, the do-while loop guarantees that the loop body will execute at least once, regardless of whether the
4 min read
C++ Functions
Functions in C++A Function is a reusable block of code designed to perform a specific task. It helps break large programs into smaller, logical parts. Functions make code cleaner, easier to understand, and more maintainable.Just like in other languages, C++ functions can take inputs (called parameters), execute a b
8 min read
return Statement in C++In C++, the return statement returns the flow of the execution to the function from where it is called. This statement does not mandatorily need any conditional statements. As soon as the statement is executed, the flow of the program stops immediately and returns the control from where it was calle
4 min read
Parameter Passing Techniques in CIn C, passing values to a function means providing data to the function when it is called so that the function can use or manipulate that data. Here:Formal Parameters: Variables used in parameter list in a function declaration/definition as placeholders. Also called only parameters.Actual Parameters
3 min read
Difference Between Call by Value and Call by Reference in CFunctions can be invoked in two ways: Call by Value or Call by Reference. These two ways are generally differentiated by the type of values passed to them as parameters.The following table lists the differences between the call-by-value and call-by-reference methods of parameter passing.Call By Valu
4 min read
Default Arguments in C++A default argument is a value provided for a parameter in a function declaration that is automatically assigned by the compiler if no value is provided for those parameters in function call. If the value is passed for it, the default value is overwritten by the passed value.Example:C++#include <i
5 min read
Inline Functions in C++In C++, inline functions provide a way to optimize the performance of the program by reducing the overhead related to a function call. When a function is specified as inline the whole code of the inline function is inserted or substituted at the point of its call during the compilation instead of us
6 min read
Lambda Expression in C++C++ 11 introduced lambda expressions to allow inline functions which can be used for short snippets of code that are not going to be reused. Therefore, they do not require a name. They are mostly used in STL algorithms as callback functions.Example:C++#include <iostream> using namespace std; i
4 min read
C++ Pointers and References
Pointers and References in C++In C++ pointers and references both are mechanisms used to deal with memory, memory address, and data in a program. Pointers are used to store the memory address of another variable whereas references are used to create an alias for an already existing variable. Pointers in C++ Pointers in C++ are a
5 min read
C++ PointersA pointer is a special variable that holds the memory address of another variable, rather than storing a direct value itself. Pointers allow programs to access and manipulate data in memory efficiently, making them a key feature for system-level programming and dynamic memory management. When we acc
8 min read
Dangling, Void , Null and Wild Pointers in CIn C programming pointers are used to manipulate memory addresses, to store the address of some variable or memory location. But certain situations and characteristics related to pointers become challenging in terms of memory safety and program behavior these include Dangling (when pointing to deall
6 min read
Applications of Pointers in CPointers in C are variables that are used to store the memory address of another variable. Pointers allow us to efficiently manage the memory and hence optimize our program. In this article, we will discuss some of the major applications of pointers in C. Prerequisite: Pointers in C. C Pointers Appl
4 min read
Understanding nullptr in C++Consider the following C++ program that shows problem with NULL (need of nullptr) CPP // C++ program to demonstrate problem with NULL #include <bits/stdc++.h> using namespace std; // function with integer argument void fun(int N) { cout << "fun(int)"; return;} // Overloaded fun
3 min read
References in C++In C++, a reference works as an alias for an existing variable, providing an alternative name for it and allowing you to work with the original data directly.Example:C++#include <iostream> using namespace std; int main() { int x = 10; // ref is a reference to x. int& ref = x; // printing v
5 min read
Can References Refer to Invalid Location in C++?Reference Variables: You can create a second name for a variable in C++, which you can use to read or edit the original data contained in that variable. While this may not sound appealing at first, declaring a reference and assigning it a variable allows you to treat the reference as if it were the
2 min read
Pointers vs References in C++Prerequisite: Pointers, References C and C++ support pointers, which is different from most other programming languages such as Java, Python, Ruby, Perl and PHP as they only support references. But interestingly, C++, along with pointers, also supports references. On the surface, both references and
5 min read
Passing By Pointer vs Passing By Reference in C++In C++, we can pass parameters to a function either by pointers or by reference. In both cases, we get the same result. So, what is the difference between Passing by Pointer and Passing by Reference in C++?Let's first understand what Passing by Pointer and Passing by Reference in C++ mean:Passing by
5 min read
When do we pass arguments by pointer?In C, the pass-by pointer method allows users to pass the address of an argument to the function instead of the actual value. This allows programmers to change the actual data from the function and also improve the performance of the program. In C, variables are passed by pointer in the following ca
5 min read