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Stephen Andrews last won the day on December 6 2014
Stephen Andrews had the most liked content!
About Stephen Andrews
- Birthday 01/05/1991
Contact Methods
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Website URL
http://triblade9.wc.lt/
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Skype
TriBlade9
Profile Information
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Gender
Male
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Location
Shanghai, China
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Interests
Voxel games, Babylon.js, LeadCraft (Minecraft Modded Server)
Stephen Andrews's Achievements
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Boz reacted to a post in a topic: Documentation!
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Since NWJS 13 is about to undergo some serious changes, I highly recommend Electron. It tends to be a bit more stable and allow greater control over things such as webviews and windows.
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Stephen Andrews reacted to a post in a topic: Voxel rendering without too many draw calls
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Stephen Andrews reacted to a post in a topic: Voxel rendering without too many draw calls
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Stephen Andrews reacted to a post in a topic: Decals
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[Library] CEWBS - Voxel Mesher and Helper Utilities
Stephen Andrews replied to Stephen Andrews's topic in Questions & Answers
I've looked into it, but for some reason it never really caught on for me. I might try using a modified version of your mesher in the next version btw, AO would be quite nice. -
fenomas reacted to a post in a topic: Voxel rendering without too many draw calls
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Voxel rendering without too many draw calls
Stephen Andrews replied to fenomas's topic in Questions & Answers
Done in 0.2.5 -
[Library] CEWBS - Voxel Mesher and Helper Utilities
Stephen Andrews replied to Stephen Andrews's topic in Questions & Answers
Update 0.2.5: Compute normals in the meshing function as suggested by fenomasSlightly speed up position calculation by using a flat array instead of an array of arrays. -
Putting an object into a box of the size of the object
Stephen Andrews replied to Dad72's topic in Questions & Answers
Darnit, you beat me too it. Nice job though. -
Using depth-of-field and other lens effects
Stephen Andrews replied to Dad72's topic in Questions & Answers
Works fine for me, Linux x64, Chrome(ium) 40. -
Wingnut reacted to a post in a topic: The Wingnut Chronicles
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continued_at_new_forum The Wingnut Chronicles
Stephen Andrews replied to Wingnut's topic in Questions & Answers
You and your sparticles. x] This looks amazing though, disco ball time?! The links were timing out, turned out to be a DNS lookup issue, fixed it by switching DNS servers. -
continued_at_new_forum The Wingnut Chronicles
Stephen Andrews replied to Wingnut's topic in Questions & Answers
Looks nice Wingnut, but the links do not appear to be working. -
Voxel rendering without too many draw calls
Stephen Andrews replied to fenomas's topic in Questions & Answers
Wow fenomas, I greatly like your approach to a voxel game. The performance is quite good on my machine, almost twice as fast as my demos, which is quite remarkable. It seems like you're going in a minecraft-like direction, sort of like voxel.js. Your picking code in particular is far more efficient and sensible than mine, although I don't know if it works with rotated chunks. If you happen to add non-grid-locked and non-dimension-locked voxel meshes, I will probably prefer your library over mine. x] I may look into the normals issue, I noticed that as well. The demo also appears to run a lot slower in Chrome 36(8?)+ than in Chrome 35, which is a bit of a dissapointment. However I am no longer actively developing it due to some real-life constraints. (Though I check these forums every day) Keep up the good work! -
Voxel rendering without too many draw calls
Stephen Andrews replied to fenomas's topic in Questions & Answers
@fenomas, I wrote a library for this, though it only supports colored voxels (no textures, feel free to implement. :3) and no ambient occlusion, it does have greedy meshing which greatly helps performance. It uses one draw call per-chunk (two if using transparent voxels, which uses an additional mesh and is rather hacky), and chunks can have any size/dimensions. Repo: https://github.com/TriBlade9/CEWBS Examples: (Unfinished) http://triblade9.github.io/CEWBS/example/examples/animation/index.html : http://triblade9.wc.lt/CEWBS/ Forum thread: http://www.html5gamedevs.com/topic/10688-library-cewbs-voxel-mesher-and-helper-utilities/ -
Wingnut reacted to a post in a topic: The Wingnut Chronicles
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continued_at_new_forum The Wingnut Chronicles
Stephen Andrews replied to Wingnut's topic in Questions & Answers
Happy Birfdai! -
Is SSAO Possible? Has anyone achieved it?
Stephen Andrews replied to Stephen Andrews's topic in Questions & Answers
kk, tyvm. Just did a fresh re-install of Ubuntu, as I was running out of space, and now a lot of stuff is broken. I'll do some testing when I get everything working again. :3 -
Excellent work Meulta! I'm really looking forward to this. Are you planning to make more default textures such as Voroni and Musgrave algorithms? Also, your playground link is broken