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DemiPixel

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  1. I recently discovered FGL and was planning on possibly heading in that direction. Any tips or things worth thinking about before diving in?
  2. Airshot is a game I've been writing for a while. It doesn't have exciting graphics but I hope you guys enjoy playing it regardless! I'd love feedback on any improvements I can make so throw everything at me! My main limitation is audio since HTML5 has a lengthy delay between calling "play()" and actually playing the audio, preventing me from playing hit sounds without it sounding wonky (would love some tips on that). Anyway, try it out!
  3. Either way, unless your game has a specific need (needs scrollwheel or key presses, needs multi touch, etc), I would recommend building for all devices. This just makes it easier to work with and you don't need to worry about going back after you've forgotten a majority of the code to make it work for mobile. As for monetization, as stated above, mobile is the easiest but I once planned on having my HTML5 game being monetized, then changed my mind to selling it to a publisher and was happy to have it already mobile + desktop ready! One of the big pluses about HTML5 is the flexibility so don't throw that away!
  4. As started above, organize your code, even in something as simple as pastebin (or hastebin). The error is exactly what it says: Somewhere you're doing object.x to get the x property of object but that object is undefined (AKA it can't find it). In this case, it would be player. Go an look at the LINE NUMBER is occurs as at find out why that object is undefined. This could be a mispelling, access to player incorrectly, or something else. Good luck! Cheers, Demi
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