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satguru last won the day on January 16 2019
satguru had the most liked content!
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http://ssatguru.appspot.com/
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Cedar Rapids, Iowa, USA
satguru's Achievements
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Dr. Aaron Dishno reacted to a post in a topic: BabylonJS CharacterController
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abhivaidya reacted to a post in a topic: BabylonJS CharacterController
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webdva reacted to a post in a topic: Third Person Dogfight Camera
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satguru reacted to a post in a topic: Babylon.js v3.3 is out!!!!
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satguru reacted to a post in a topic: Eurofighter Typhoon simulated driving ,Under development
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satguru reacted to a post in a topic: Web Game Editor (MMORPG)
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satguru reacted to a post in a topic: Using WebGL and PWA to build an adaptive game for touch, mouse and VR devices
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@Boz Sorry, I am not sure I understand. I am not preventing any mouse movement or action. When you press mouse left button and move the mouse it rotates the arcrotate camera around the character and if the character is moving it rotates the character too. Are you saying that you do not want the camera to rotate when the mouse is moved?
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Hi @Boz when you say "move left and right" do you mean strafe left or right or turn left or right? Currently you can turn left and right using the mouse but you have to press left mouse button and move the mouse to do that. Are you looking for free mouse look? In other words turn the character by just moving the mouse instead of pressing and moving the mouse?
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satguru reacted to a post in a topic: Azure Media Player Plugin
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Sorry, the error happens when you do "Reload ..".
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@Luaacro That was fast. Much cleaner now. "Import Project" does not seem to be working. I see following error in console Uncaught (in promise) TypeError: Cannot read property 'name' of undefined at Editor.eval (editor.js:1) at step (editor.js:1) at Object.eval [as next] (editor.js:1) at eval (editor.js:1) at new Promise (<anonymous>) at __awaiter (editor.js:1) at dialogCallback (editor.js:1) at eval (editor.js:1) at Object.eval [as callBack] (editor.js:1) at HTMLButtonElement.<anonymous> (w2ui.min.js:7) "2) New Project with empty scene?" Is there any other way to create an empty scene? Is there a way to delete everything in the scene in one stroke? I tried deleting each item in the scene one at a time but wasn't able to delete any of the GUI elements. So yes a new Project with empty scene would help What is "Export Template"? Is it a way to publish my scene? When I do that it tries to log me into some Microsoft account. Why? What if i do not have or want a a Microsoft account? It should allow me to save it to my disk
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satguru reacted to a post in a topic: BabylonJS Editor V2
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@Luaacro Nice. Few other issues. 1) Under menu item "Project", the "Clean Project" does not seem to work. The same project is displayed again but this time I am unable to select anything. 2) Instead of "Clean Project" maybe it should be called "New Project" ? Thats what most other editors have. 3) I find the "Project" menu confusing. We have "Import Project", "Export Project", "Save Project as." and "Download Scene", "Export Scene As" Not sure about the difference between Export Project and Save Project or Download Scene and Export Scene. (what about import Scene?) Also Project options and Scene options should be clubbed together under the Project menu? 4) Anyway to select , edit or delete GUI Items in the screen?
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Yes "f" is fine. Another request , is it possible for you to share the demo scene shown in the video with us?
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@Luaacro Nice . Much better now. Thx. You should also add a keyboard shortcut and a button with an icon like a magnifying glass to focus. Double click works but only if you double click very fast.
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satguru reacted to a post in a topic: BabylonJS Editor V2
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@Luaacro, Right now the ArcRotate camera just rotates about itself. It does not rotate about the object selected. Is there a shortcut key to focus on an object? Sometime double clicking an object shifts focus to it. But that seems to be buggy. It does not work most of the time. Also after focusing, if you left click, hold and drag the mouse the screen remains unresponsive and if you let go off the mouse the mouse goes into free look.
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julien-moreau reacted to a post in a topic: BabylonJS Editor V2
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Great. Very polished. Like the desktop option. Question: How do you now focus camera on an item and rotate camera around it?. This was there in the previous version. Hope we didn't remove that
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satguru reacted to a post in a topic: BabylonJS Editor V2
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satguru reacted to a post in a topic: Stages of Atherosclerosis (Learning Project)
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Nabroski reacted to a post in a topic: Decentraland on Babylonjs !
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GameMonetize reacted to a post in a topic: Decentraland on Babylonjs !
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Nice! Very flexible architecture. The new UtilityLayerRenderer will be very useful.
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satguru reacted to a post in a topic: Gizmo's and mesh dragging behaviors
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jerome reacted to a post in a topic: Decentraland on Babylonjs !
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Looks like Decentraland migrated from Three.js to BabylonJs recently See https://docs.decentraland.org/releases/sdk/4.0.0/ https://blog.decentraland.org/decentraland-project-update-june-26th-f7751e0aa397
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heyzxz reacted to a post in a topic: PCOL: billiards game made with babylonjs
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renjianfeng reacted to a post in a topic: realize physical pPickups physically simulate drivingickup driving
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@Spankied, It used to be called velocity but it was always displacement. Eventually the document was updated to avoid the confusion. see http://doc.babylonjs.com/api/classes/babylon.mesh#movewithcollisions You are supposed to give the amount and direction by which you want to displace the mesh. If you search the forum you might find a discussion on that
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@Spankied, moveWithCollisions takes a displacement not velocity
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Works fine now Thanks
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Nice. Thanks