
Raiper34
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Everything posted by Raiper34
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Hi, maybe this little library will be useful for someone. It can be used in JS and also TS project with Phaser 2/3 or other frameworks, it shows "Rotate your device" prompt. It is highly customizable. Enjoy. PRs are welcome. https://github.com/Raiper34/device-rotation-prompt
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Hi, I just finished my hardcore logical game called Build a Snowman.You can download it here: https://play.google.com/store/apps/details?id=com.raiper34.buildasnowmanBuild a Snowman is a hardcore logical game, where the main task is to merge 2 parts of the snowman's body.It sounds like a very easy task, but it is not! You control both parts at the same time, and you need to use blocks to stop one snowman part and avoid fire. Fire is deadly for snowmen! There are also locked doors with keys and even portals in advanced levels. Still, sounds like an easy task? I understand, that yes, but do not wait and test your brain during Christmas evenings!The game contains winter, green and Mexican worlds with 30 hardcore levels. Let's build a snowman and not get anger issues!
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There is description no? :-D
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Hi, I made list of phaser plugins and etc from 2014-2016, if any plugins missing, please add it. https://github.com/Raiper34/awesome-phaser
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Hi, I seek for vector graphic designer, I need 2 characters with animations (walking, droping bomb, detonate bomb, dig hole) for now, and I want to know, If I got money for it or not for now... Can you contact me with orientation price and your work at [email protected] ? Thanks.
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New Javascript API services for Games as Bachelor´s thesis
Raiper34 replied to Raiper34's topic in General Talk
Please even if you do not want this API, fill this form, fill what do you think is most important on JS game api. Please, It take about 30 second -
Hi, I am wokring on web platform and API for JS Games, now I want to know, what feature would you like to use, if this platform wil be exist. It shoudl be API like Google play game servise, Game Center, or Steam. Achievements, highscore tables... Please help me and fill simple 3 questions form. Thanks https://docs.google.com/forms/d/1ODFAOl9FH9ZmokC_NKsbqqdsQtPSjHjmHVigDszBmYk/viewform
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Hi, I give my game to some company and they have problem with only audio files, it gives 404 file not found, I do not know, where an be problem, can anybody help me?
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Sounds really great....
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sprite.destroy() ???? Or I completelly do not understand? :-D
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Hi, How to disable iphone vertical scroll? I have got meta viewport tag in head, and i add overflow: hidden CSS to body, but still I can scroll. How to solve this? I solved it using position:fixed to html but i dono like it....
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Can I ask, what is advantage of this? Why to use it?
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Hmmm but is this global sprite only stop redner, or it is destory? This is maybe right question.
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Hi, Yesterday I searched for Leadbolt integration guide for Phaser, but I could find nothing, so I decided to make my own plugin. I made show Appwall for now, but I try to amke showBanner ad, but no succces now. You can find it here: https://github.com/Raiper34/Phaser-LeadboltAds-Plugin If you like it, please star repository. Thanks!
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Or better, is it still in memory? Shoudl I destroy it manually?
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Hi, I created global sprite in state this way player = this.add(...)When i go to another state, is it costuming memory or not? What if i change it to game.add(...) is this in memory, even if there is not sprite on the screen? It is maybe not problem about phaser, but canvas but i want to know it and i do not know how this problem google it, maybe you do not understand me too... Thanks.
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StateManager and global variables working across files?
Raiper34 replied to bearkin333's topic in Phaser 2
Btw why do you use thisgame global variable? You do not need to do it.... States are "global" you can call it everywhere. -
Hi, can I ask you, what music format do you use in your games? Mp3 has got best support of browsers, but Do I need buy licnece for mp3? I do not know, it is for html5 games too...
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Hi, Can anybody tell me, how to show some sprites always on top? I need it for my ingame menu and fadeEffect. Yes I can use groupd (I have not looked at this yet) but it is a bit complicate to me, I need rewrite lot of code I think... so I tried to simple bringToTop in update function. Yes it seems to work, but i see some sort of blick (flash) effect, because when I show new sprite, it is some miliseconds on top and it is visible for player. Can anybody suggest me best solution for this? Can anybody affect bringToTop? Thanks.
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Aha thanks Still somethink to learn
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Hi, I am trying to pass parameter on click button action like this this.backMenu = this.game.add.button(this.game.world.centerX, 0 - this.game.world.centerY + this.menuBackground.height/4, 'resume', function() {this.backMenuClick(this)});But with this it does not work, when function is global and i do not use this, it works, but i need run selfs method of object... Can anybody help me please? Thanks
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In short, i add one tween to game, and then i call .to method...
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Hi, I am trying to make gotoXY function using Tween, i do this: player.prototype.initMove = function(){ this.movement = this.game.add.tween(this); this.movement.onComplete.add(this.goComplete, this);};player.prototype.goTo = function(x, y){ if(this.walking == false) { this.xDest = x; this.yDest = y; this.walking = true; this.movement.to( { x: x, y: y }, 500 , "Linear", true); }};but always spite go previous paths too.... so my question is, shoudl i always create new tween and on complete destory it, or is possible to any clear path, because i want to go only on current xy, not previously.... Thanks.
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Hi, I have for example smiliar animation sheet: Is it good way to create animation like this? this.animations.add('walk', [1,2]); , because i inherit from sprite object and this animation is in sprite object, or is there any smarter, more elegant solution? Second question, when i destroy sprite object with this animation, is animation destoryed too? Or should i create special method destory where first destory animation and then object itself? Thanks and sorry for maybe dumb questions.