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christiansakai

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    christianmsakai

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  1. Hello, new to this forum! I have a question regarding ES6 Class usage in Phaser. So I have a Diver (sprite) class and the Main (state) class. I am using the two classes like this class Diver extends Phaser.Sprite { constructor(game, coordinateX, coordinateY, key) { super(game, coordinateX, coordinateY, key); this.game.add.sprite(coordinateX, coordinateY, key); } } export default Diver; import Diver from "../objects/Diver"; class Main extends Phaser.State { init() {} preload() { this.game.load.image("diver", "/public/images/diver.png"); } create() { const diver = new Diver(this.game, 200, 200, "diver"); } update() {} } export default Main; Is this approach above the best way to do this? Seems that it is not as encapsulated as I thought it will be. 1. What if I want to put the `game.load.image` inside the Diver class? 2. I am adding the Diver to the Main by using `this.game.add.sprite` method inside the Diver's constructor. Seems odd to me or it isn't? What if I want to do this inside Main class and not inside Diver class? Thanks for the help!
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