Hi all.
I've created a game using some tutorials and examples. Suddenly I've found that used Phaser 2.0.3 instead of 2.6.2 so changed the file. And then the problem appears (in 2.0.3 everything works well).
My game has 2 states. First is Load - where the loader image appears and then all other assets should be loaded (like in "load-events" example). Unfortunately it works not as expected. Only 2-3 files are loaded and then "Phaser.Loader - active loading canceled / reset" - this message appears in console.
I've tried the following: removed game.load.start() from the function and checked game.load._fileList and game.load._flightQueue - they are both empty though there should be a list of files to load. Then I call the function containing the queue manually from console. After this game.load._fileList is full. Then game.load.start() also from console - and everything shows as it should be.
What's wrong with the flow in states?