
happy
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Everything posted by happy
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Thanks topheman, this is pretty useful - Be even better if it included memory consumption XD
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Afternoon, Does anyone here have any suggestions for looking at how much memory their HTML5 game is using? I can monitor the memory used by the browser, but as browsers do a lot of extra stuff, it does not seem a very test. If anyone has any suggestions on profiling the memory used by their html5 as it is played, that would be awesome. Cheers,
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I created a simple MP3 player in an application I built, for the audio part I used howler.js.. what you want is only a few calls, pretty straight forward: http://goldfirestudios.com/blog/104/howler.js-Modern-Web-Audio-Javascript-Library
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Thanks Rich, I'll take a deeper look.
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Hi, Does Phaser have auto scaling of any kind? I had a little flick through the documentation but not sure I found it. I'm currently using Limejs, and the auto scaling support is awesome however considering moving to Phaser because from what I can see, its developed much more actively than Limejs is. Cheers,
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Hi, Does anyone have any good tools for debugging HTML5 game development? The Console in Chrome is alright, but doesn't show me that much. I'm developing with LimeJS and Closure, and as my code base footprint increases, I'm finding debugging a little tricky. Any suggestions would be appreciated. Cheers,
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Saving local variables for level unlocking, etc
happy replied to happy's topic in Coding and Game Design
Thanks for your addition, Lewis. What do you guys do about cross device support? I'm assuming that Local Storage will only work when a browser is being used, so for native android applications etc, it falls over. Also looking at amplifyjs, I think a similar situation exists there to. I've not ported anything to a mobile device yet, infact all I have this far is names of packages such as phonegap for me to explore when I'm ready to start porting. I'm trying to bare in mind that at some point I will port to mobile devices so I'm trying to be careful with incompatible elements I put into my game, such as HTML5 audio, Local Storage and so forth. Cheers, -
Not quite yet. It's on the future list found here: https://github.com/digitalfruit/limejs. You can create a scrolling background easily enough using lime.animation, however it's not ideal and I think you end up fiddling around to control it a little more than you should.
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Hey Pinoy, Nice and simple. Strong theme. Good one. I don't know about what qualifies for sponsorship but I did read on this forum that Soft Games are currently looking for Christmas themes games ready for the end of the year, maybe they would be a good contact? http://www.html5gamedevs.com/topic/406-soft-games/ Cheers,
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Hi, Have you all made many games with scrolling levels? I'm interested to which framework boasts the best scrolling support. I've only used limejs so far, and as of yet there is no scrolling support. Don't need it for my current game, but the next one I plan to make I want to use scrolling levels. Cheers,
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Hi, I've been wondering what the preference is for small animations. I'm guessing there is a difference in performance and also things might different between frameworks but in general, do you all prefer to make animations in game using tools native to their library or do you prefer to make animations outside of your game then just render them as spites, such as animated gifs? For example, in a game by a user on the forum here (owlora, if your reading this, I love your game..really simple and very addictive) you can see the sort of animation I refer to. Hit start on the game and you will see the boats have animation on them to make them look as if they are moving through water. Maybe 2 frames. http://www.owlora.com/games/pier/ Cheers,
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I like the look of the graphics but I gave up waiting for it to load. 5 minutes in an just over half the loading bar is full. Sorry
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Need an update on HTML5 development.
happy replied to Fricken Hamster's topic in Coding and Game Design
I'd heard the opposite about sponsors, at least for web games. I've heard that the still pay more for flash games over html5 games because game sponsors still see flash as a more popular platform for gaming. I've not heard either way about mobile games. Be interested to see what everyone has experienced with this. Cheers -
Saving local variables for level unlocking, etc
happy replied to happy's topic in Coding and Game Design
Thanks Consty. -
Hey, I've been playing a few of the games in the show case forum, and most of the games there have multiple levels that you need to unlock by achieving a certain score. They also mostly save the current level of the user so that the browser window can be closed, reopened and the unlocked level is still available. Do you guys relay on your js framework or engine for this or do you use raw JavaScript for it? I'm using the limejs at the moment and they have nothing available for this sort of thing, I'm interested to how everyone tackles this. Cheers, h
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Hey hilty, This game is awesome, nice one. Everything fits together really well, the music, the use of the graphics for menus and upgrade style screens. Do you mind if I ask how long you worked on this for? Above you mentioned sponsorship and something I've been wondering about is how sponsors fill about stock graphics. The UI pack you have here I purchased as well, you've done a really good job using the UI pack, much better than I have. Either way, I'm wondering how sponsors feel about the use of stock graphics? It's something that as developers we have to tell them? Do the expect unique graphics? Does it impact the amount a game could be sponsored for? And finally (and I hope you do not think I'm being too forward, if so please feel free to not answer) but would would you hope to sponsor this game for and under what terms? I'm genuinely interested in how feasible it is to create games as a living with sponsorship being the primarily revenue stream. Cheers, h
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I was just considering frameworks vs engines and stumbled across this thread. Whats the preference with the developers here, do you guys use engines much or prefer use frameworks instead? I guess you can use both, but all the JS game engines I've seen so far have been quite specific and I struggle to see he broader appeal. Cheers, h
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Thanks for your replies, Rich, Mike, I'll look at those alternatives you suggested Mike, thanks. limejs so far, the biggest plus from a beginners point of view is that I was able to get started very quickly. The learning curve was really small. The only real downside I see is what you have mentioned Mike, in that its not all that featured packed yet. Looking at the github page, there is only one developer that commits any large amounts of code and a few other contributors that add some code, but not massive amounts. I do actually really like limejs and will complete my current project using limejs, and then I wanted to make a scrolling platform game, and scrolling support is not built into limejs yet so will probably explore one of the other options above for this. Cheers, h
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Hey revan, Looks good. First attempt at a html5 game? Looks like you've got it - I don't play this game and think a beginner made it at all. When played in the browser, would be awesome to get some cursor on the clickable elements Nice job H
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Morning, I've just recently started fiddling around developing a simple html5 game using limejs with Google's Closure library. So far limejs has given me everything I need. The audio support included with limejs is the only thing I've substituted, it worked however seemed a little unstable and relied on html5 support being available. The documentation is good enough. I've read that there is a big community of limejs users, however I'm yet to find it. When I Google for topics or problems, I find very little online with the exception of a Google mailing list that doesn't seem hugely active. Which brings me to my question. What do you guys think of the limejs framework? Do many people use it as a serious development tool forvhtml5 games and applications? Cheers,