-
Posts
95 -
Joined
-
Last visited
Everything posted by pranadevil
-
just pmed u
-
ok i understand but there are some reference values to pursuit?
- 4 replies
-
- phaser
- performance
-
(and 1 more)
Tagged with:
-
thanks!!
- 4 replies
-
- phaser
- performance
-
(and 1 more)
Tagged with:
-
hi there, got two questions about phaser 1. is there any tool to test a game performance? 2. how can i use two different properties in a sigle tween? thanks in advance!
- 4 replies
-
- phaser
- performance
-
(and 1 more)
Tagged with:
-
Hiring Artists & Animators (PAID)
pranadevil replied to Uknownxl's topic in Jobs (Hiring and Freelance)
is still available? -
hi everyone, im an indie artist lookiing for projects to work in.(only 2D) take a look to my work at: felipemolano.crevado.com if want to use my talent or services kindly let me know. thanks for stopping by
-
what i need to upload to the fontsquirrel generator? a font downloaded from another site? which format?
-
hi everyone, do you know a way to create or add cool fonts to my games? for free i mean. i want them to work on every browser and as a native app to android. i hear about squirrelfont.com but dont know how to use it. any help will be appreciated
-
artist looking for artist to AA serious game
pranadevil replied to none-9999's topic in Collaborations (un-paid)
hope we can talk -
artist looking for artist to AA serious game
pranadevil replied to none-9999's topic in Collaborations (un-paid)
hi im interested. felipemolano.crevado.com just take a look. -
Very curious cause i also used linear. So did u tested yours and it reaches the final value? Did u used a function outside update function to start the tween right?
-
i tried it but looks like when i start from 0 to for example 10, the text goes something like: 1,2,3,4.....9.98888,9.998888....and so on why it never ends?
-
was exactly what i was looking for, thanks!
-
hi all, im wondering how can i tween a numeric value lets say. var number1; /// in create function number1 = 100; ///tween from 100 to 10 and show it by a text text1.setText( " from 100 to 10: " + number1+ " "); its possible? im chasing a way to show player his score after complete world. but i wanna show him the time bonus and move the time left to zero on screen. any suggestion?
-
hi everyone, im wondering if when i end a level i should call a method to destroy and collect garbage variables to free memory and resources in a game. do you often do that? and how do you do it? thanks
-
thanks, but how i use it? download the .js and add to my folder then how i call it and where? in play.js?
-
hi everyone there, does anybody have an a idea to create a life bar in phaser? i've thinking to use tweens and crop. but how i can restart it or reverse it when the player for example touches a heartlife? i know pretty well how to decrease its life but how can i add life to the bar? any advice would be awesome
-
.clear() solved the issue.
- 1 reply
-
- canvas
- bitmapdata
-
(and 1 more)
Tagged with:
-
hi guys what is the more bugfree and stable version of this marvelous framework?
-
hi there, im trying to erase a part of the bitmapdata canvas ( a blue rectangle) with the mouse. but want to know how i destroy it or reset it to bring the solid rectangle solid again without any holes (made with the mouse) any ideas? i tried .destroy() but seems that doesnt help
- 1 reply
-
- canvas
- bitmapdata
-
(and 1 more)
Tagged with:
-
excuse me sr where did u read that? could you please share the link with me?
-
thanks maybe you r right! tried but didnt work. i created a bitmapdata and added as a child to a sprite. when called .kill() the bitmapdata remains alive. any suggestion?
-
Hi 2 all Is there a way in phaser to retrieve chlid information from its parent? Which method should i use to get information about the childs?
-
hi there im wondering what happens to a child element when its parent suffered .kill() or .destroy() method? does it also get erased from earth? thanks!
-
hi there, if i create a Sprite and assign a BitmapData as its texture. then i can operate over the sprite texture(bitmapdata) using the bitmaps methods like getpixels? or how can i erase it after that ( i mean the bitmapdata)? thanks in advance