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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models
2. Working with Open Asset Import Library FREE CHAPTER 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Summary

In this chapter, we implemented a simple path-finding navigation. After an overview of methods to allow computer-controlled instances to navigate in a game map, we explored and implemented the A* path-finding algorithm, supported by a custom navigation mesh creation. Then, we modified models to use them as navigation targets in the virtual world and enabled instances to use instances of the special models as path targets. As the last step, we added navigation to the instances, allowing them to walk or run toward a random target.

In the next and last chapter of the book, we will take a step back from the implementation side and take a look at different ways to enhance immersion and visual quality. We will start with the audible side and discuss methods and tools to add sound effects and music to the application. Then, we will check out ideas to fill the world with more life, followed by a discussion about ideas to enhance the visuals in the virtual world. We will look at...

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