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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models
2. Working with Open Asset Import Library FREE CHAPTER 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Using face animations in node trees

Creating a new node type is easy. First, we add a new class, FaceAnimNode, consisting of the FaceAnimNode.h header and the implementation file, FaceAnimNode.cpp, both placed in the graphnodes folder. We can borrow most of the implementation from the WaitNode, adding ImGui elements and a bit of logic to control the face animation during the execution time. Figure 10.5 shows the final layout of the FaceAnim node:

Figure 10.5: The new FaceAnim node

The node allows us to choose one of the face animation clips, including the None setting to disable face animations on an instance, starting and ending weights for the animation in both play directions, and a timer to control how long the animation replay will take.

Before we can add the new FaceAnim node, we must extend the enum containing the node types and the graph node factory class.

Adjusting the code for the new FaceAnim node

Similar to WaitNode, the FaceAnim node delays the...

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