Adding multiple cameras
In Chapter 3, we added a button in the user interface to jump to any instance. But we still land at the same angle and distance for every instance we choose, and returning to a great composition of different models on a map is close to impossible. You may write down the camera values or take a screenshot, but that is far from perfect.
Being able to add a virtually unlimited number of cameras to our scene allows us to create stunning map and model combinations and return to that view whenever we want. By adding different camera types, we can even go several steps further – a camera chasing one instance in the third person; another camera presenting the entire map in an isometric view; and yet another camera to see the virtual world through the virtual eyes of an instance – all reachable by pressing a hotkey or selecting a menu.
All those points will be implemented at the end of the chapter. So, let’s start with the first step, and...