Index
A
AABB lookup tables
creating 242
A* algorithm 416
acceleration
using 206- 208
action node 272
additive animation 19
additive blending
code, extending to support additive animations 327-330
head animation node, adding 332, 333
head animation settings, saving 333-335
implementing 324
mappings, creating for head animations 330-332
working 325-327
Advanced Vector Extensions (AVX) 234
animation clips
actions, mapping to 211-213
animation performance
data model, adjusting 56-58
data representation, analyzing 54-56
hotspots, locating in code 53
profiling 51-53
animations
blending between 190
A* path-finding algorithm 421
A*-based navigation, implementing 424
distance, estimating to target 421
exploring 422-424
ground triangles, generating 428-431
mesh triangles, preparing 425, 426
path, between two ground triangles 431
path costs, minimizing 422
path...