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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models
2. Working with Open Asset Import Library FREE CHAPTER 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Choosing a text format to save our data

We will look at three popular configuration file formats in this section:

  • INI
  • JSON
  • YAML

All three formats find applications in certain fields but may not be suitable in others.

The INI file format

One of the oldest formats to store configuration data is the so-called INI format. The name comes from the file extension .ini, which is a three-letter abbreviation for initialization. An INI file is mostly used to configure programs.

In the INI file, simple key/value pairs are stored and organized in optional sections. A section name is enclosed in square brackets, and the section scope runs from the start of the section to the start of another section, or the end of the file.

Here is an example of a section and some key/value pairs for a database connection:

[database-config]
type = mysql
host = mysql
port = 3306
user = app1
password = ASafePassWord1#

Sections can be nested to create some sort...

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