Additional resources
- Efficient sparse voxel octrees: https://www.nvidia.com/docs/IO/88972/nvr-2010-001.pdf
- Blender map creation 1: https://www.youtube.com/watch?v=IKkOLeAuEHI
- Blender map creation 2: https://www.youtube.com/watch?v=hdyBgQ77Sdg
- What is a lightmap?: http://wiki.polycount.com/wiki/Light_map
- Navigation mesh explanation: https://medium.com/@mscansian/a-with-navigation-meshes-246fd9e72424
- HLOD: https://gamma.cs.unc.edu/HLOD/
- How to write glTF custom extensions: https://gltf-transform.dev/extensions
- itch.io Assets: https://itch.io/game-assets
- Sketchfab for models, maps, and assets: https://sketchfab.com
- Free3D: https://free3d.com
- Counter Strike 1.6 map “de_dust” by Zarudko: https://skfb.ly/6QYJw
Join our community on Discord
Join our community’s Discord space for discussions with the author and other readers: https://packt.link/cppgameanimation