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Mastering C++ Game Animation Programming

You're reading from   Mastering C++ Game Animation Programming Enhance your skills with advanced game animation techniques in C++, OpenGL, and Vulkan

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Product type Paperback
Published in Mar 2025
Publisher Packt
ISBN-13 9781835881927
Length 544 pages
Edition 1st Edition
Languages
Concepts
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Author (1):
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Michael Dunsky Michael Dunsky
Author Profile Icon Michael Dunsky
Michael Dunsky
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Toc

Table of Contents (21) Chapters Close

Preface 1. Part 1: Populating the World with the Game Character Models
2. Working with Open Asset Import Library FREE CHAPTER 3. Moving Animation Calculations from CPU to GPU 4. Adding a Visual Selection 5. Part 2: Transforming the Model Viewer into an Animation Editor
6. Enhancing Application Handling 7. Saving and Loading the Configuration 8. Extending Camera Handling 9. Part 3: Tuning Character Animations
10. Enhancing Animation Controls 11. An Introduction to Collision Detection 12. Adding Behavior and Interaction 13. Advanced Animation Blending 14. Part 4: Enhancing Your Virtual World
15. Loading a Game Map 16. Advanced Collision Detection 17. Adding Simple Navigation 18. Creating Immersive Interactive Worlds 19. Other Books You May Enjoy
20. Index

Exploring the structure of a YAML file

Let’s look at the three main components of a YAML file:

  • Nodes
  • Maps
  • Sequences

Let’s start with the node.

The YAML node

The main object of a YAML file is a so-called node. A node represents the data structure below it, which can be a scalar value, a map, or a sequence.

We use this snippet of a configuration file as an example:

database-config:
  type: mysql

Both database-config and type are YAML nodes. While the database-config node holds a map containing the key type and the value mysql, the node type just has the scalar value mysql in it.

The YAML map

A YAML map contains between zero and an arbitrary number of key/value pairs. Plus, there is an interesting correlation between nodes and maps: the key and the value may be another node, creating the hierarchy in the file.

Let’s extend the configuration snippet from the node section before:

database-config:...
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